I was, in fact, joking. The answer is more likely 'Whatever those two columns need to be to to provide an elegant and easy to use Agency Style gear-up'.
Given how Fantasycraft works as an example, they might very well be Lifestyle and Legend, with Agency-issue gear being set by a flat (and very simple) Career Level and Menace calculation.
"Quartermaster draws" equal to career level + Menace, anyone?
It would not be that hard to give a fast gear-issue system that remains 99% compatible with other MC environments. Imagine the cash system we can see now with Gadgets costing rep, but because you work for an agency, you can exchange your gadgets from mission to mission at no penalty. It might be nice for really hammering home that having the abiltiy to drop by the Quartermaster to grab what you need on a per-assignment basis is a privilege and advantage, rather than the millstone so many players seemed ot view it as when they had to turn stuff in at the end of the adventure.