My newest inspiration is spellshapers. Heh, heh, hehhh... When all you've got is one spell...
I'm assuming that would be a speciality?
Yup! Actualy if the new mechanic polishes up well, it'll probably form the foundation for a bunch of potential "spellshaping" profesions/specialties. An actual "Spellshaper" Specialty would just be the generalized/selectable case. Kinda like Gifted, but for magical settings.
(Sorry for the sudden intrusion, I just don't equate M:tG with "consistent, logical world building" outside of a few recent exceptions.)
Well, the world building is hit and miss, but the hit rate is geting slightly higher over time (and there are still things to be learned from negative examples... Lorwyn/Shadowmoor had one very obvious flaw in hindsight: no humans). However, their rules grammar/syntax is some of the most precise and useful in the business, and combined with a lot of art and generally good card naming, it's ussually a great package to get my creative juices working. I look at adapting/mimicing pieces more that trying to convert whole worlds (ussually - Ravnica is still good enough I ponder a more detailed adaptation. Alara was amazing in presentation).