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Author Topic: Vehicle picks - One caliber turning into several picks?  (Read 711 times)
Alphastream
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« on: August 08, 2007, 12:21:02 PM »


Hi all,

In the first printing of 2.0 there is a table for substituting one higher caliber vehicle pick into two lower caliber picks. The revised gear pick has no such table, and has the blanket rule at the front for how to convert to a lower pick with add-ons.

1. Does this mean the substitution to several lower caliber picks is gone?

2. In similar vein, there is a table providing specific entries for how a high caliber vehicle pick can become a lower one with add-ons. Is this replaced by the rules at the front? (This would mean fewer add-ons for a lower caliber pick in several cases).

Thanks,

Teos
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Crafty_Pat
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« Reply #1 on: August 08, 2007, 12:53:22 PM »

1. Does this mean the substitution to several lower caliber picks is gone?

Nope. It's been incorporated into each pick/description table (which you wouldn't see unless you own the Second Printing).

Quote
2. In similar vein, there is a table providing specific entries for how a high caliber vehicle pick can become a lower one with add-ons. Is this replaced by the rules at the front? (This would mean fewer add-ons for a lower caliber pick in several cases).

It's replaced by the rules at the front + the trade-down option on the vehicle/pick tables, as with everything else.
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Alphastream
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« Reply #2 on: August 08, 2007, 03:02:30 PM »

1. Does this mean the substitution to several lower caliber picks is gone?

Nope. It's been incorporated into each pick/description table (which you wouldn't see unless you own the Second Printing).

Quote
2. In similar vein, there is a table providing specific entries for how a high caliber vehicle pick can become a lower one with add-ons. Is this replaced by the rules at the front? (This would mean fewer add-ons for a lower caliber pick in several cases).

It's replaced by the rules at the front + the trade-down option on the vehicle/pick tables, as with everything else.

Ok, so that makes it really hard for me to figure out to do right now (though all will be good when I have the second printing).

Right now, I have that you can make the following vehicle pick trades:

Cal I:
- convert to 2 add-ons (unchanged)
Cal II:
- convert to 4 add-ons (unchanged)
- convert to Cal I + 1 add-on (unchanged, I think)
Cal III:
- convert to 6 add-ons (unchanged)
- convert to any 2 Cal I picks? (no idea if still valid)
- convert to Cal I + 2 add-ons (unchanged, I think)
- convert to Cal II + 1 add-on (new, per revised gear pdf)
Cal IV:
- convert to 8 add-ons (unchanged)
- convert to any 2 Cal II picks? (no idea if still valid)
- convert to Cal I + 5 add-ons (unchanged, I think)
- convert to Cal II + either 3 or 4 add-ons (4 was the first print, revised gear suggests it is 3)
- convert to Cal III + 2 add-ons (new, per revised gear pdf)
Cal V:
- convert to 10 add-ons (unchanged)
- convert to any 2 Cal III picks? (no idea if still valid)
- convert to Cal I + either 6 or 8 add-ons (8 was first print, revised gear suggests it is 6)
- convert to Cal II + 5 add-ons (new, per revised gear pdf)
- convert to Cal III + either 4 or 6 add-ons (6 was first print, revised gear suggests it is 4)
- convert to Cal IV + 2 add-ons (new, per revised gear pdf)

I would appreciate either a "Don't worry, go with what you already did for Gencon and LSpy play until new print comes out" or corrections to the above as needed if I should fix.

Thanks,

Teos
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Crafty_Pat
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« Reply #3 on: August 08, 2007, 03:47:15 PM »

I would appreciate either a "Don't worry, go with what you already did for Gencon and LSpy play until new print comes out"

That one. Smiley
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