Hum, I've nothing to do this morning, so let's give it a try with the Purple High Knight
Purple High Knight (Master Class)
Purple Knights of Cormyr (a good Specialty IMO) are the defenders of the kingdom, the crown, and the people, in that order. They are a diverse group of faithful knights who obey a strict moral code. Though no cult is specifically attached to them, many prey for Helm, god of guardians. Their role as defenders of the kingdom is to patrol the land, often alone, scout outside its borders, regularly hunt evil hordes of gobelinoïds, and also perform some kind of judging role amongst the people. Indeed, when a Purple Knight is in town, many folks turn to him to solve their arguments and his advice is always taken into consideration.
Purple High Knights are one step higher in the hierarchy of the Order of Purple Knights. They spend less time in the field and more time behind a desk to address important issues regarding the Order. Though, they are still knights and spend a decent amount of time training, if not adventuring in the kingdom, often leading a decent amount of regular Purple Knights. They often escort the king - or nowadays the regent - during his official displacements and lead investigations on the most dangerous threats that lurk onto the kingdom of Cormyr.
Party Role: Combatant/Talker. Purple High Knights are trained for war, which makes them valuable assets during any fight - especially large ones. At the same time, they are consumed diplomats with a keen sense of human nature, and know how to choose words carefully.
Requirements: Followers, Charisma 13+, Impress 6+ ranks, Intimidate 6+ ranks
Favored Attributes: Charisma, Wisdom, Strength
Class Skills: Impress, Intimidate, Investigation, Notice, Resolve, Ride, Sense Motive, Tactics
Continuity: Choose 2 non-class skills. These become permanent Purple High Knight class skills for you.
Skill Points: 6 + Int modifier per level
Vitality: 9 + Con modifier per level
Table XX: The Purple High Knight
Lvl BAB Fort Ref Will Def Init LS Leg Abilities
1 +0 +1 +0 +2 +1 +0 +2 +1 Horde I, heroic shield
2 +1 +2 +0 +3 +1 +1 +3 +1 To Hell and back
3 +2 +2 +1 +3 +2 +1 +3 +2 Wrath
4 +3 +2 +1 +4 +2 +2 +4 +2 Horde II, not in front of my men!
5 +3 +3 +1 +4 +3 +2 +4 +3 Lord of war
Horde I: You're used to command large groups of knights. At Level 1, you gain More Followers as a bonus feat and your Style feats count as Gear feats when determining your followers XP value.
Horde II: At Level 4, At Level 5, you can summon your followers twice per adventure during non-Dramatic scenes. Their TL is equal to your Career Level minus 3 (minimum 1). Also, any follower that can see or hear you gains fearless II and swarm at no cost.
Heroic Shield: Teamwork is the backbone of the Order, and you are one of its most prominent representatives. When you join a Cooperative check, any success you score increase the leader's result by 2 (4 with a critical success). Also, when making a Team check involving your Followers, they always use your check result.
To Hell and Back: The trust your men give you is unmatched. At Level 2, your Followers always count as your teammates and may benefit from temporary feats. Also, at the start of each scene, you may grant your Followers 1 of your Basic Combat or Terrain feats until the end of the scene.
Wrath: *Scowl* At Level 3, you gain a trick.
Scowl (Threaten trick): If the target fails the Will save prompted by stress damage, she is frightened.
Not in Front of My Men!: You never give up. At Level 4, once per scene, when you suffer any condition other than destroyed (including dying), you may ignore it until the end of your next Initiative Count.
Lord of War: Your command extends to entire battalions. At Level 5, the number of followers you control increases by 10 and their XP value increases by 10 more. Also, you don't lose Reputation for lost followers. Finally, they can be summoned during Dramatic scenes.
NPC "Class Ability" Quality:
Wrath: 2 XP
Not in front of my men!: 5 XP
Voila, but that made me realize that To hell and back (in the previous version) is useless without Lord of War, so I moved part of the ability. Dunno if the whole bunch is balanced though.