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Author Topic: NPC Progression Formulae  (Read 726 times)
Xenuite
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« on: February 17, 2010, 12:03:04 AM »

Has anyone managed to cipher the progression formulae for NPC traits on page 229?

For instance, Attack I is .5 per threat level, Attack III is .75 per TL, and Attack V is 1 per TL.

I've hashed out a few of them, but some still perplex (such as Resilience/Competence/Health I and II).  I'm working on a custom macro for MapTool for NPC creation, and if I had these formulae, the code would be much easier to write.
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« Reply #1 on: February 17, 2010, 07:45:11 AM »

As an aside, I'm ecstatic that somebody's working on Maptool apps involving FC. I really dig maptool.
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« Reply #2 on: February 17, 2010, 08:05:17 AM »

I spent some time trying to interpret them for the Web NPC Builder. But after an hour or so of getting nowhere I just used lookup tables. Believe it or not, copying the tables from the book took a lot less time than I'd already spent trying to reverse engineer them.
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« Reply #3 on: February 17, 2010, 08:13:04 AM »

This thread made me google MapTool [I'd not heard of it before] so I owe you a thanks Xenuite.  Cheers.  It looks pretty damn cool.  I was going to write something like this for personal use because I didn't know it already existed.

On topic: When writing for maptool can you just get it to look up an existing external file / predefined table and find the value needed?
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Xenuite
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« Reply #4 on: February 17, 2010, 08:16:08 AM »

That's what I was worried about Meadicus.  I think I'll dive into the forums at rptools.net and see if I can suss out the best way to do this.  I was hoping to keep it all in a self-contained token macro.


Gentry, when I have a finished product, I'll post it here.
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Xenuite
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« Reply #5 on: February 17, 2010, 08:18:36 AM »

Turnip666; unfortunately, I'm not that great at coding yet.  There is the possibility of external tables, but as far as I can tell they're only capable of supporting one column.  It supports some of the deeper java functions, but some of them are still Greek to me.

I'm glad you found MapTool, it's very versatile and can be suited to almost any game.  Personally, we use it as a game table for live sessions with some remote players joining in.  Automation is a blessing for GM-run characters.
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« Reply #6 on: February 17, 2010, 05:48:07 PM »

This thread made me google MapTool [I'd not heard of it before] so I owe you a thanks Xenuite.  Cheers.  It looks pretty damn cool.  I was going to write something like this for personal use because I didn't know it already existed.

The Tokentool image capture widget is equally full of win. And the general tone from the Maptool guys is that they're always looking for people to write bits of the program, so if you Kung-fu is that strong, Turnip, I looks forward to greatness.  Smiley
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« Reply #7 on: February 17, 2010, 06:44:10 PM »

This thread made me google MapTool [I'd not heard of it before] so I owe you a thanks Xenuite.  Cheers.  It looks pretty damn cool.  I was going to write something like this for personal use because I didn't know it already existed.

The Tokentool image capture widget is equally full of win. And the general tone from the Maptool guys is that they're always looking for people to write bits of the program, so if you Kung-fu is that strong, Turnip, I looks forward to greatness.  Smiley

Prepare to be disappointed!  My policy is to half ass my way to something functional before being distracted by something shiny [or seeing a movie and being determined to write an entire conversion document for a Crafty game for it].  I've not come across the need to use Java before, so this will certainly be an interesting learning process for me at least.

Turnip666; unfortunately, I'm not that great at coding yet.  There is the possibility of external tables, but as far as I can tell they're only capable of supporting one column.  It supports some of the deeper java functions, but some of them are still Greek to me.

What about altering the table into a single column, and changing the lookup function?  So that Attack IV + Threat Level 9 = value 68 [or if Java doesn't start counting at 0 then value 69].  All the charts can just be a single massive column that way.  It'd just be Attack = X; Threat = Y; [X-1]*20 + Y
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« Reply #8 on: February 17, 2010, 07:59:13 PM »

If you guys get this up and running, shoot it to us. Chances are we'll host it.
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« Reply #9 on: February 17, 2010, 08:28:54 PM »

Turnip666; I had thought about the massive column idea, and was going to do that, but due to a funky table() function I was unable to get it to call the row I wanted based on threat level.

However, someone on the MapTool forum handily pointed me towards a JSON array, so I'm up and rolling.  I'll keep you guys posted.
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« Reply #10 on: February 18, 2010, 07:49:32 AM »

Prepare to be disappointed!  My policy is to half ass my way to something functional before being distracted by something shiny [or seeing a movie and being determined to write an entire conversion document for a Crafty game for it]. 

I needed the good laugh that brought on this morning. Thanks, Turnip. 
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