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Author Topic: Iron Kingdoms for Fantasy Craft?  (Read 17551 times)
vardeman
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« Reply #105 on: June 27, 2011, 07:52:52 PM »

Unless you intended them to be a bit off, the STR bonuses don't match the STR scores...

Light Steam Armor:
DR: 9
Resistances: -
DP: -4
ACP: -4
Speed: -
Str: 22/+5 (should be 20 for a +5 or 22 for a +6)
Vitality: TL x 5
Disguise: Obvious
Const: Hard 4
Comp: Alot
Cost: Alot, most likely Rep.
Weight: Copy from IK

Heavy Steam Armor:
DR: 11
Resistances: -
DP: -5
ACP: -5
Speed: -5
Str: 24/+6 (should be 22 for a +6 or 24 for a +7)
Vitality: TL X 10
Disguise: Obvious
Const: Hard 4
Comp: Alot
Cost: Alot, most likely Rep.
Weight: Copy from IK

Str -This Strength score to the left of the slash on this table replaces the pilot's Strength when determining Carrying Capacity and derived weights and when he strikes an object. When making an unarmed or melee attack, the pilot gains a bonus to his damage results equal to the number to the right of the slash. In all other cases when the pilot's Strength is applied - including any time his Strength modifier is applied to attack or skill checks - the pilot uses his natural Strength.
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Krensky
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« Reply #106 on: June 27, 2011, 08:10:14 PM »

Unless you intended them to be a bit off, the STR bonuses don't match the STR scores...

It was intentional. Read the special rules regarding the Str line.

Thinking some more about it, make use of the rules for building gear into Unborn for attacking weapons or other tools.
« Last Edit: June 27, 2011, 08:20:34 PM by Krensky » Logged

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vardeman
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« Reply #107 on: June 27, 2011, 08:43:59 PM »

So what do you mean by "when he strikes an object"?  Do you mean out of combat?  It's kind of confusing using a different bonus than the score indicates.  Could you just say he has a +2 STR when calculating carrying capacity?

V
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Krensky
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« Reply #108 on: June 27, 2011, 10:06:25 PM »

Hitting something that's not a NPC. Doors, walls, etc. It's taken more or less unmodified from the SFA Iron Warrior armor rules.

Hmmm....

The armor's strength score is used in place of the the wearer's when calculating unarmed and melee damage, the Massive weapon quality, and determining Carrying Capacity. Additionally Steamarmor grants AP 2 to all unarmed or melee attacks against items and grants the wearer the Improved Carrying Capacity NPC Quality.

Then drop the Str lines by two.

Is that clearer?
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vardeman
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« Reply #109 on: June 28, 2011, 07:02:09 AM »

Much clearer!
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100Rabbits
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« Reply #110 on: June 30, 2011, 06:25:30 PM »

For any of you interested in looking at the campaign that I'm trying to convert to FC, I've just put up a AP on RPG.net's Actual Play forum, and as soon as it's converted, I'll be used to share a bit of love for FC in general, and this thread in particular.

http://forum.rpg.net/showthread.php?582161-D-amp-D-3.Something%28for-now%29-Irons-In-the-Furnace-Part-II-The-Witchfire

I've been working on a Ironhead feat, to be chain together with Steam Armors.

Regarding the Cortex, what a Cortex mechanically does (roughly) is giving you the ability to create a very huge Animal Companion or a Personal Lieutenant, which in my world, is worth quite a bit. Question still remains, is it a magical item (if so, how do you make one?) or is it a purely skill based item? (made with huge amounts of crafting?)
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Morgenstern
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« Reply #111 on: July 01, 2011, 01:34:41 AM »

Question still remains, is it a magical item (if so, how do you make one?) or is it a purely skill based item? (made with huge amounts of crafting?)

Wrong question in FC. The quesiton that needs to be answered is "do you want players/people to be able to buy them with a sack full of coins (gear) or only through social connections or highly specilized crafting (prize)." Since it is essentially buying a feat, I think you'll find that it works better as a prize.
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« Reply #112 on: July 01, 2011, 02:51:28 AM »

I ran an IK game with a player who used his Personal Lieutenant feat to have his own steamjack named Fluffy. I didn't worry about the whole cortex, needs x amount of coal for y hours of activity thing or anything and it worked out just fine.
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« Reply #113 on: July 01, 2011, 09:10:43 AM »

Question still remains, is it a magical item (if so, how do you make one?) or is it a purely skill based item? (made with huge amounts of crafting?)

Wrong question in FC. The quesiton that needs to be answered is "do you want players/people to be able to buy them with a sack full of coins (gear) or only through social connections or highly specilized crafting (prize)." Since it is essentially buying a feat, I think you'll find that it works better as a prize.

Roger that. A prize it is.
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« Reply #114 on: July 01, 2011, 10:57:08 AM »

I ran an IK game with a player who used his Personal Lieutenant feat to have his own steamjack named Fluffy. I didn't worry about the whole cortex, needs x amount of coal for y hours of activity thing or anything and it worked out just fine.

For stuff like that I usually say "...and that's what Prudence is for".
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Krensky
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« Reply #115 on: July 01, 2011, 11:35:37 AM »

Yeah, unless running out of fuel (coal, Accumulators, Dilithium Crystals, whatever) is a common occurance, just roll it under Prudence.

As for the Cortex, making one is part and parcel of making a Steamjack from what you've said. Roll it into the crafting check. A salvaged or ready made Cortex should be treated as raw materials, Aegis or someone more conversant with the setting could probably help there more then I could.

The jack itself is the Prize, the Cortex is just a part of it. In a different setting where, for instance, jack like constructs were biologic/alchemical in nature and dropping the Cortex into a vat of goo and waiting a few hours or days for your new mount, then I'd say the cortex is the Prize, the jack is just how it's expressed.

This is based on, from what I can tell, a Cortex isn't really useful for anything outside of controlling a jack.
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We can lick gravity, but sometimes the paperwork is overwhelming. - Werner von Braun
Right now you have no idea how lucky you are that I am not a sociopath. - A sign seen above my desk.
There's no upside in screwing with things you can't explain. - Captain Roy Montgomery
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« Reply #116 on: August 10, 2011, 10:40:16 AM »

Any update on the conversion for the Monsternomicon(s)?
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aegis
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« Reply #117 on: August 10, 2011, 11:17:07 AM »

Don't know if you saw the link, but they're here:
http://www.le-scriptorium.com/uploads/file/Aides_de_jeu/Mastercraft/bestiaire_des_royaumes_d_acier.pdf
... in French. Sadly, I don't have the time to translate them right now. That should be a piece of cake though and I can provide French-English equivalences whenever someone stumbles on a weird option.  Smiley
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cbooth
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« Reply #118 on: August 17, 2011, 09:09:45 AM »

I have some questions for you GMs out there.
Have you used this conversion successfully?  Any changes made, or did you use "as is"?  If you made any changes, what were they?  Did your players enjoy the conversion, or are they more loyal to the original rules (3.5)?  Would you say that FC is the best system suited for an IK conversion, or is there something better out there (yes, a loaded question).
Sorry for the avalanche of questions, but I'm really interested in running an IK game, perhaps with Infrno in the near future.  I'd love to hear your thoughts on what works and what doesn't.
Thanks!   Smiley
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aegis
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« Reply #119 on: August 17, 2011, 10:19:28 AM »

Well, I can already answer for my group.
Have you used this conversion successfully?  Any changes made, or did you use "as is"?
Since I designed it, yes, it worked for me!   Grin
If you made any changes, what were they?  Did your players enjoy the conversion, or are they more loyal to the original rules (3.5)?
We (my current group) hadn't ever played the game in 3.5. I believe the players liked the conversion. They had reservations about Fantasy Craft though, but we worked these out.
 Would you say that FC is the best system suited for an IK conversion, or is there something better out there (yes, a loaded question).
I truly believe so, yes. Just look at how many many rules for this setting are embedded in the core game: early firearms, the rune knight, campaign qualities affecting specific magic disciplines, splinter-race feats ... The Adventure Companion is very useful, by the way.
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