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Author Topic: Questions on the era of FC guns.  (Read 4920 times)
tenebrae
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« Reply #60 on: February 28, 2010, 09:06:03 PM »

I think it's meant to be "Choose a number of 5-ft. squares [that are adjacent to each other and within the weapon's range] up to the weapon’s RF quality", rather than adjacent squares (which maeks it sound like it's targeting those standing next to you.
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Sletchman
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« Reply #61 on: March 01, 2010, 12:52:50 AM »

I think it's meant to be "Choose a number of 5-ft. squares [that are adjacent to each other and within the weapon's range] up to the weapon’s RF quality", rather than adjacent squares (which maeks it sound like it's targeting those standing next to you.

You're almost certainly right.  For some reason I took it as adjacent to you [which would be weird].  So its basically strafe then.   Why the name change?  Just curious.
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Morgenstern
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« Reply #62 on: March 01, 2010, 02:24:11 AM »

Restructured for clarity - interesting that it broke down so badly since the targeting text was taken almost directly from the SC 2.0 version. "Walking fire" is annother accepted (I'd even say more accepted) term for what is being done, and has no overlap with the videogame useage of the term 'strafe' - where a character shifts laterally while continuing to face a given direction or opponent. If strafe reapears in this version, it will probably be as the ability to take a standard move while using any of the 3 rapid fire attacks.
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MilitiaJim
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« Reply #63 on: March 01, 2010, 10:19:34 AM »

I am inclined to having autofire give a penalty to hit equal to the bonus to damage.  It's difficult to keep the rounds going into a human sized target.  (No penalty could be reasonable, depending on the size of the target vs the number of rounds fired.)
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"Quemadmodum gladius neminem occidit, occidentis telum est."  ("A sword is never a killer, it's a tool  in the killer's hands.")
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« Reply #64 on: March 01, 2010, 12:33:01 PM »

As for the guns thing - we've made no specific decision. This is Morg's musings Smiley

There was something about this I didn't realise when I first read it, that has suddenly hit me - that particular sentence.  Does this mean 10kB has yet to get rules for guns?

Restructured for clarity - interesting that it broke down so badly since the targeting text was taken almost directly from the SC 2.0 version. "Walking fire" is annother accepted (I'd even say more accepted) term for what is being done, and has no overlap with the videogame useage of the term 'strafe' - where a character shifts laterally while continuing to face a given direction or opponent. If strafe reapears in this version, it will probably be as the ability to take a standard move while using any of the 3 rapid fire attacks.

I think it was a combination of a slightly tired brain, and a term I'd not come across before.  I like the re-wording, simple and easy to use.  The reason to avoid strafe makes sense.  I agree with Jim, autofire in this incarnation seems a little too good [and accurate].
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Morgenstern
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« Reply #65 on: March 01, 2010, 12:58:01 PM »

I am inclined to having autofire give a penalty to hit equal to the bonus to damage.  It's difficult to keep the rounds going into a human sized target.  (No penalty could be reasonable, depending on the size of the target vs the number of rounds fired.)

I can make that work. Folded into the text now.
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Crafty_Alex
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« Reply #66 on: March 01, 2010, 01:35:53 PM »

As for the guns thing - we've made no specific decision. This is Morg's musings Smiley

There was something about this I didn't realise when I first read it, that has suddenly hit me - that particular sentence.  Does this mean 10kB has yet to get rules for guns?

That's right. I have plans, but Crafty has solidified nothing yet.
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Doublebond
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« Reply #67 on: March 01, 2010, 03:48:06 PM »

As for the guns thing - we've made no specific decision. This is Morg's musings Smiley

There was something about this I didn't realise when I first read it, that has suddenly hit me - that particular sentence.  Does this mean 10kB has yet to get rules for guns?

That's right. I have plans, but Crafty has solidified nothing yet.

Oh. I suppose that would be a rather important aspect to have settled before release.
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MilitiaJim
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« Reply #68 on: March 01, 2010, 05:27:16 PM »

Oh. I suppose that would be a rather important aspect to have settled before release.
Guns to have a small part in noir and crime games.   Wink

Since we are talking about eras, what of future noir, with laser pistols and such?  I think of lasers as having low damage and high AP.

Tangent question/comment on energy weapons:  In Fallout energy weapons are based on Perception (Wisdom), not Agility (Dexterity), and Big Guns use Strength.  Is this desirable?  I know in SC 2.0 there are weapons, Guided and Indirect, that use Intelligence.
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"Quemadmodum gladius neminem occidit, occidentis telum est."  ("A sword is never a killer, it's a tool  in the killer's hands.")
- Lucius Annaeus Seneca "the younger" ca. (4 BC - 65 AD)
Sletchman
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« Reply #69 on: March 02, 2010, 12:23:27 AM »

Oh. I suppose that would be a rather important aspect to have settled before release.
Guns to have a small part in noir and crime games.   Wink

Since we are talking about eras, what of future noir, with laser pistols and such?  I think of lasers as having low damage and high AP.

I was thinking of simply importing the Laser damage type whole cloth from Spycraft.  APX makes sense to me, and then just giving them a moderate damage code - either multiple d4's or a single bigger dice.

Quote
Tangent question/comment on energy weapons:  In Fallout energy weapons are based on Perception (Wisdom), not Agility (Dexterity), and Big Guns use Strength.  Is this desirable?  I know in SC 2.0 there are weapons, Guided and Indirect, that use Intelligence.

In Fallout 1, 2, and Tactics all ranged combat skills are Agility [Big Guns, Energy Weapons, Small Guns, Throwing].  Melee is Strength, and Unarmed is 50/50 split between Agility and Strength.

Fallout 3 Big Guns and Unarmed is Endurance [despite unarmed perks requiring strength], Energy Weapons and Thrown is Perception.

So it comes down to both what you want to emulate, and what you think makes sense in your game.  For my money, I'll stick with ranged combat being Dex based, with Guided and Indirect being Intelligence [or perhaps wisdom?].  I could definately see an attack trick for lasers thats lets you attack with wisdom.  Sorta like bow mastery has.
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Mister Andersen
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« Reply #70 on: March 02, 2010, 10:12:55 AM »

Check out the energy damage type in the str wars conversion thread. Works much better than laser and uses the tools of the mastercraft kit
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MilitiaJim
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« Reply #71 on: March 02, 2010, 10:20:42 AM »

I could definately see an attack trick for lasers thats lets you attack with wisdom.  Sorta like bow mastery has.
Basic Combat Feat:
Zen Combat

Up to [Wis mod] + Basic Combat Feats times per scene you may use your Wisdom modifier in place of the normal stat bonus to your attack.

The idea is to use wisdom in place of Str, Dex, or Int, depending on the weapon used.  The language could use some tightening.
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"Quemadmodum gladius neminem occidit, occidentis telum est."  ("A sword is never a killer, it's a tool  in the killer's hands.")
- Lucius Annaeus Seneca "the younger" ca. (4 BC - 65 AD)
Crafty_Alex
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« Reply #72 on: March 02, 2010, 10:40:51 AM »

As for the guns thing - we've made no specific decision. This is Morg's musings Smiley

There was something about this I didn't realise when I first read it, that has suddenly hit me - that particular sentence.  Does this mean 10kB has yet to get rules for guns?

That's right. I have plans, but Crafty has solidified nothing yet.

Oh. I suppose that would be a rather important aspect to have settled before release.

Good thing we're not releasing imminently. Smiley
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Sletchman
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« Reply #73 on: March 02, 2010, 01:40:54 PM »

Check out the energy damage type in the str wars conversion thread. Works much better than laser and uses the tools of the mastercraft kit

I'm definately not a fan of Reflex for half damage built into the damage type.  It is literally moving at the speed of light.  How is that dodged?  Not to mention that after 2nd level a burglar has about 50/50 chance of ignoring the weapon completely [with his chances going up every level].

I'm going to have another look at laser damage in spycraft after class today, see how it works.

I could definately see an attack trick for lasers thats lets you attack with wisdom.  Sorta like bow mastery has.
Basic Combat Feat:
Zen Combat

Up to [Wis mod] + Basic Combat Feats times per scene you may use your Wisdom modifier in place of the normal stat bonus to your attack.

The idea is to use wisdom in place of Str, Dex, or Int, depending on the weapon used.  The language could use some tightening.

If you have practice makes perfect, check out Perceptive Shot.  I don't think the effect is powerful enough to be worth a feat, but definately worth a weapon proficiency.  Unless you beef up the feat.
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Mister Andersen
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« Reply #74 on: March 02, 2010, 02:25:51 PM »

Except it isn't moving at light speed -- you'd never see it if it were.
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