We're keenly aware of the mistakes that have been made with this line, and the development schedule, which has fought with the rest of doing business at Crafty. This is a big part of why we've restructured about how we discuss projects. The projects that keep lurking to the fore are the ones that were promised years ago!
But I have to admit the production time on some Crafty products especially PDF products with lower overhead due to a lack of needing a physical publisher is confusing. I will flat out admit that in my gaming click (20+ strong) I am the only one that still collects Spycraft or any Crafty product for this reason.
To be honest, it's not a matter of money in the bank - it's a matter of time we can spend. Our PDF products have, in the past, been around 30 pages each. That's a lot of time. In Spellbound, that's 30 pages of *rules* - over a hundred rules at least - each which needs to be tested, proofed, and held up to the microscope. Additionally, this work has always been done by us - particularly Scott - so time spent on it is time we are not working on other stuff, like the next book, paying taxes, maintaining the website, yadda yadda yadda. The development time has historically been the challenge of doing Spellbound the way it needs to be done.
But all the business stuff aside, you will hear about Spellbound in the reasonably near future, and it will be finished. We will not be talking about it unprovoked again until we have for-sure things to say. There are lots of sorcerers out there who will appreciate that
I'm not asking you to forgive us (though I'd appreciate it) but I wanted to shine a little light on where the challenges lie.
But not knowing the full picture on things all we can go on his hearsay and rumor.
Yes. Not to seem ominous, but though we're pretty open about things with everyone here, we certainly don't tell you all everything. Trust me, it's probably better that way