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Author Topic: MBRPG - Hit us with your wishlists!  (Read 11987 times)
spinningdice
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« Reply #30 on: January 08, 2010, 07:16:50 AM »

Well, Gandalf is a bad example, perhaps. The point is is that the heroes of the books are a bad example to use as a standard.
Ammo tracking is something that can be taken or left based on the type of game you're playing. However in mistborn, I quite like the idea of two combatants burning their metals slowly because they're nearly out and the first one to run out will be one that falls (the few seconds needed to swallow another vial would be all the time the other guy needs). In addition if you can burn unlimited amounts of metal, why bother trying to burn low at all?
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Doublebond
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« Reply #31 on: January 08, 2010, 09:55:47 AM »

Not sure if this is in or not, but I'd like the ability to play anywhere (within reason) in the storyline of the series: Before the accession, the initial years of the final empire, after it's fall, and then finally after the series ends (note that I haven't read the third book yet so forgive me if the world somehow explodes into nothingness at the end of the series).
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Horsepool
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« Reply #32 on: January 11, 2010, 01:10:28 AM »

Before the Ascention would be pretty boring. Not a misting in sight.
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Leach
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« Reply #33 on: January 11, 2010, 10:10:01 PM »

What I want is simple: I want Allomancy to feel right. I want it to feel graceful and theatrical and spontaneous, something where the limit really is your imagination and not the ruleset. As part of that, I think the combat system must be fast; nothing kills the feeling of tense combat like it taking 10 minutes to get back to your turn.

That's the big one for me. As minor requests, I'd like all the major "types" to be equally viable as PCs (misting, mistborn, ferruchemist, kanda, and normal human. Inquisitors are bonus); I'd like atium to be scary but useable (as in, you should fear anyone who has some of it to burn, but it should be possible to get and use some of it yourself, even if it only happens once per campaign); and I want there to be cool artwork, because it just makes the book so much more enjoyable to read.

Pretty please?
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« Reply #34 on: January 12, 2010, 04:25:46 AM »

I had never thought of Kandra as viable PCs.  I will have to think about that.  Aren't they effectively immortal? But on the other hand, they lack anything other than their ability to emulate various life forms. Hmm.
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« Reply #35 on: February 21, 2010, 09:42:56 PM »

I had never thought of Kandra as viable PCs.  I will have to think about that.  Aren't they effectively immortal? But on the other hand, they lack anything other than their ability to emulate various life forms. Hmm.
Its true that they are pretty much immortal, but I think there's enough drawbacks to balance that out.

The only part about playing a Kandra that I really worry about are the contracts, since if you played one you would pretty much have to obey someone elses orders...Still, I'd really like them to be playable.

Another thing I've thought of that I'd like to see: Actual drawbacks to a character burning metals for too long. I mean sure, it should be possible to play an allomantic savant if you put enough effort into it, but the dangers should still be there during the process.
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« Reply #36 on: February 22, 2010, 05:46:39 AM »

Its true that they are pretty much immortal, but I think there's enough drawbacks to balance that out.

The only part about playing a Kandra that I really worry about are the contracts, since if you played one you would pretty much have to obey someone elses orders...Still, I'd really like them to be playable.

Another thing I've thought of that I'd like to see: Actual drawbacks to a character burning metals for too long. I mean sure, it should be possible to play an allomantic savant if you put enough effort into it, but the dangers should still be there during the process.

Savants would be cool, and I agree, I'd like to see the down sides.   They'd be easy enough.  For Pewter, the GM would take care of your hitpoints, and when not burning it you'd take more damage and tire out faster.  Tin was pretty much described in the books.  The other metals are a little trickier.   Iron/Steel would be pretty hard to savant with, unless you actively tried.   Zinc and Brass would be interesting though, completely unable to function in society without your metals. You'd be so reliant and effective at playing with peoples emotions that you'd lack simple, basic interations that you've used allomancy to cope for.  Breeze never lost sight of people or how to interact, but take his air of superiority and double it. Then take away his self conciousness about his powers.  Copper and Bronze are always on anyways and there seems to be real down sides to doing so.   Duralumin would be akward to savant on, as it would just be damned inconveniant to have to drink that much metal.  Though with extreme practice the results you could achieve would be limitless, possibly ruining any ability to use your powers with out?

Kandra are just best left alone I believe after a lot of thought. Contracts, no fear of battle, ability to take peoples bones are just so very powerful.  Not sure if something is safe? Send the Kandra.  Need to infiltrate somewhere, just send in the Kandra.  It's really a catch all for any social/unsure situation.
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Bill Whitmore
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« Reply #37 on: February 22, 2010, 06:24:36 AM »

Kandra are just best left alone I believe after a lot of thought. Contracts, no fear of battle, ability to take peoples bones are just so very powerful.  Not sure if something is safe? Send the Kandra.  Need to infiltrate somewhere, just send in the Kandra.  It's really a catch all for any social/unsure situation.

In the other thread, someone said we shouldn't have a Mistborn class, and yet others worry about the power of the Feruchemist.  Reading the threads here, it is sounding like what we, as players, are asking for is Mistborn RPG but without Kandra, Mistborn, or Feruchemist.

So Kandra are very powerful characters in a world of very powerful characters.  I really don't see a problem with them.  Kandra don't have insurmountable obstacles to player viability.

Yes, there should be these powerful characters, the real question is how the mundanes will compete.

My main hope is that we get a useable option to play someone who either by choice or birth, doesn't use magic.

Absolutely. It's a fundamental design goal. Smiley

Quote
And will Feruchemists be playable too? They seem like they could potentially get a lot more broken than Mistborn in the hands of a clever player...

Almost certainly, and every Crafty effort will be made to ensure they're as balanced as everything else.  Wink

Pretty simple principle at work. If a mistborn is a 1 in 10,000 allomancer, the fighty-type player gets to be a 1 in 10,000 swordsman.

Anyone care to speculate how unspeakably badass a 1 in 10,000 swordsman is? I'm thinking pretty badass myself. Terms like 'incomparable artist' and 'unstoppable juggernaught' come to mind.

You set a power level that manages the high end characters, and then you elevate everyone to that balance point.

It is a priority design goal that every character, from mundane to Mistborn, is equally playable out the gate. Trust that. It will happen.

Sounding like they should be covered as well.
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« Reply #38 on: February 22, 2010, 07:40:16 AM »

I'm one of those odd DMs who like low powered games.  As such I want a premistborn Kelsier theiving crew setup.   I'm just not an epic kinda guy.
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Crafty_Pat
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« Reply #39 on: February 22, 2010, 05:37:20 PM »

I'm one of those odd DMs who like low powered games.  As such I want a premistborn Kelsier theiving crew setup.   I'm just not an epic kinda guy.

Never fear. The game should be able to handle both styles of play. Smiley
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« Reply #40 on: February 23, 2010, 05:33:11 AM »

My wishlist only contains my wish to be a playtester  Grin
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Tathel
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« Reply #41 on: March 16, 2010, 06:21:17 PM »

My wishlist only contains my wish to be a playtester  Grin

Seconded, i'd give my right eye to play test this. Fortunately both my eyes are very very wrong, so i'm not concerned.
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