Here we go again round 3!
Requirements: Miracles Campaign Quality, Alignment, Survival 6+, Pathfinder Basics
Class Skills: Athletics, Crafting, Impress, Medicine, Notice, Resolve, Ride, Survival, Alignment Skills
Skill Points: 8 + Int modifier per level
Vitality: 6+ Con modifier per level
One with Nature: When you use your Wildshape ability, you gain a bonus d6 action dice. Unless used, the action die is lost at the end of the current scene.
Wildshape I: At Level 1, you gain the ability as a Full Action to transform into one chosen Special Character Animal form with an XP value not to exceed 50 + 5 x your permanent Terrain Feats. You may choose your Wildshape from the Bestiary or build an orignal NPC with GM approval. While in Animal Form you may only use the Statistics and Abilities of your chosen Animal Form and the ability to return to your own normal form. Further, you may remain in your chosen form until you change form again or until the end of the current scene. If your animal form is ever killed you are focred back to your own form and stunned for 1d6 minutes afterward.
Each Animal form must be set at the start of each adventure but can be changed by spending 4 hours of Downtime studying a new animal to transform into.
Wildshape II: At level 4, your Wildshape's maximum XP value increases by 20 more. Also you may divide the total XP value between 2 different Wildshape forms.
Wildshape III: At level 6, your Wildshape's maximum XP value increases by 20 more (total increase of 40). Further your Wildshape forms may now include Beast or Plant types.
Wildshape IV: At Level 8, your Wildshape's maxmimum XP value increases by 20 more (total increase of 60). Also you may divide the total XP value between 3 different Wildshape forms.
Wildshape V: At Level 10, your Wildshape's maxmimum XP value increases by 20 more (total increase of 80). Also you may divide the total XP value between 4 different Wildshape forms.
Nature Sense I: At Level 2, you may substitute your Survival Skill in place of your Saving throw against spells from Charm Discipline . Further you gain Pathfinder Mastery Feat.
Nature Sense II: At Level 7.you may substitute your Survival Skill in place of your Saving Throw against spells from Illusion Discipline. Further you gain Pathfinder Supremacy Feat
Way of the Wilds: At Levels 3,5,7, and 9, you may either gain 1 Terrain feat or take 1 step on one of your Alignment’s Path.
Venom Immunity: At Level 4, you gain Damage Immunity (Contagions) NPC Quality.
Timeless Body: At Level 8, you no longer feel suffer from the ravages of time.
Until killed, you appear to be an age of your choosing up to your actual age. This age must be chosen when you gain this ability. Further, your Intelligence, Wisdom, and Charisma scores all increase by 1 each.
Table XX: The Wilder
Lvl BAB Fort Ref Will Def Init LS Lgnd Abilities
1 +0 +2 +1 +1 +1 +1 +0 +1 One with Nature, Wildshape I
2 +1 +3 +2 +2 +1 +1 +0 +1 Nature Sense I
3 +2 +3 +2 +2 +2 +2 +1 +2 Way of the wilds
4 +3 +4 +2 +2 +2 +2 +1 +2 Venom Immunity, Wildshape II
5 +3 +4 +3 +3 +3 +3 +1 +3 Way of the wilds
6 +4 +5 +3 +3 +4 +4 +2 +3 Wildshape III
7 +5 +5 +4 +4 +4 +4 +2 +4 Nature Sense II, Way of the wilds
8 +6 +6 +4 +4 +5 +5 +2 +4 Timeless Body, Wildshape IV
9 +6 +6 +4 +4 +5 +5 +3 +5 Way of the wilds
10 +7 +7 +5 +5 +6 +6 +3 +5 Wildshape V