After a quick patrol around the grounds and surroundings you're (fairly) sure that creatures are all gone. The mist still hangs in the air, but it has cleared a little.
The Innkeeper gathers some men to pull some firewood from the stores to as you gather the bodies to burn.
Lizabet seems shaken, but rapidly recovers and tries to make herself useful, indicating the wounded man that arrived earlier.
"He came through here yesterday, a scout from an adventuring group. They were headed towards Andra."
DC 20 Stabilize (1rd) check to stop Roger's bleeding
DC 15 Mend check (1min) to heal 2d6 of Roger's damage.
DC 15 Mend check (1min)to bring the Scout to consciousness
Actions?