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Author Topic: Profiler 2.0?  (Read 785 times)
Psion
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« on: August 03, 2007, 04:59:03 PM »

Is the Profiler planned for a 2.0 treatment anywhere yet?
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Crafty_Alex
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« Reply #1 on: August 06, 2007, 04:58:26 PM »

I've got it slated for a future 10kB supplement, though the cannibalization of the Profiler's abilities across the Sleuth and upcoming Lawman and Detective may not leave anything other than a name...in which case I have a perfect Specialty for it instead Smiley
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Psion
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« Reply #2 on: August 06, 2007, 05:41:10 PM »

Waitaminnit...

There's a sleuth and a detective?  Huh?

As for a profiler type class, I was sort of picturing a capstone ability sort of like "The Switcheroo" of the transporter, where you can decide you knew something and acted on it ahead of time... call it "aha!" or somesuch.

Unless that's where you were going with the detective. Wink

Speaking of the sleuth... does the four round effect of Final Deduction have any effect on an NPC not made with the PC generation system?
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FishXXIII
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« Reply #3 on: August 07, 2007, 08:16:00 AM »

Waitaminnit...

There's a sleuth and a detective?  Huh?

Detectives are typically cops that are promoted, right? Sounds like an Expert class to me. :+)

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Speaking of the sleuth... does the four round effect of Final Deduction have any effect on an NPC not made with the PC generation system?

Since the character has no class, you'd skip right to the next part where you start learning their highest skill and work your way down. I suppose if they have no Skills, then you wouldn't learn anything else.
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