Before I show any more Master Class, I think it would be interesting to see which feats I use for Eberron, including new (sub-)Species Feats. Since I didn't had the time to playtest these, any feedback is more than welcome.
Chance Feats
Berserker's Luck"Meet my axe!"
Prerequisite: Rage Basics
Advantage: Once per combat, when you enter Berserker's Stance, you gain a d6 action die. If not spent when you leave the stance, it is lost.
Skills Feats
Higher EducationYou've had access to superior teachings.
Advantage: You gain 2 additional Interests.
Eidetic MemoryYou just can't forget what you've seen.
Prerequisite: Level 1 only
Advantage: When you make a Knowledge check, you may re-roll the die but must keep the second result even if it's worse.
Dragonmark FeatsBasically, those are the six Astral Magic Feats devised by Morgenstern. They're named Least Dragonmark, Lesser Dragonmark, Major Dragonmark, Dragonmark Basics, Dragonmark Mastery, and Dragonmark Supremacy.
Style Feats
Counsel WiseThanks to your ascendancy, you have access to the mythical City of the Dead where you can ask your ancestors for guidance.
Prerequisites: Elf
Advantage: You gain an Immortal Patrician (see later in the bestiary, approximate value 140 XP) as an Acquaintance Contact. This contact may never leave the City of the Dead.
ClergymanYou're a major figure within your Church.
Prerequisites: Followers, Religious (= Noble if you wish) Renown 5
Advantage: Investigation becomes an Origin Skill for you. You gain a Study with a religious theme of your choice. Further, your Style feats count as Gear feats for determining the effect of your Followers feat.
ChivalryYou've been given a chivalrous education.
Advantage: Captain and Lancer becomes Iconic Classes for you. Further, your Military Renown increases by 1.
Power in the HouseYou're a major figure within your Dragonmark House.
Prerequisites: Member of the race and Dragonmark House
Advantage: Your Noble Renown is considered 3 ranks higher when you can reach your House for a Favor.
Racial Feats
Cliff ShifterYou're an unmatched climber.
Conditions: Shifter, level 1 only
Advantage: Athletics is an Origin Skill for you and you gain
superior climber I. Burglar is an Iconic Class for you and you may make Climb checks in Berserker's Stance. Finally, in Berserker's Stance, your Dexterity rises by 2.
Cliff PredatorYou don't climb because you have to, you climb because you like to.
Conditions: Shifter, Cliff Heritage
Advantage: You gain
superior climber II (for a total of III) and you don't need to make Fortitude checks for extensive climbing. Also, when you fall, you suffer exactly 1 point of damage per die (do not roll the dice).
Dark ClutchYou're bigger and stronger than other saurians ... what else is there to say?
Conditions: Saurian, level 1 only
Advantage: Your Size increases to Large and your Reach to 2. Your Strength rises by 4 but your Dexterity, Intelligence, and Charisma each decrease by 2.
Dark HunterYou're at home in dark caverns as much as in tropical jungles.
Conditions: Dark Clutch
Advantage: You gain
amphibious I and
darkvision II. Also, you gain Acid Resistance 5.
Faerie HeartYour elven origins are stronger.
Conditions: Half-elf, level 1 only
Advantage: You gain
elven vision and
sharp hearing. Also, you're considered as an elf (but not a fae) for any rule with such condition.
Fierce HeartYour orc origins are stronger.
Conditions: Half-orc, level 1 only
Advantage: The highest between your Strength and Constitution rises by 1. Further, you gain
grueling combatant. Finally, you're considered as an orc for any rule with such condition.
Human HeartYour human curiosity has always been strong.
Conditions: Half-elf or half-orc, level 1 only
Advantage: Your lowest attribute rises by 1. Further, you gain 1 additional Interest and 1 addition Origin Skill. Finally, you're considered as a human for any rule with such condition.
Gift of the MindYour ancestors gave you the gift to read through weak minds.
Conditions: Changeling, level 1 only
Advantage: Your Wisdom rises by 1 and Sense Motive is an Origin Skill for you. Further, you may Detect Emotions, as per a
natural spell.
Mind SuperiorityOther people's mind are an open book for you.
Conditions: Gift of the Mind
Advantage: Your Intelligence rises by 1 and you may use Detect Emotions on 3 targets at a time.
Further, you may embrace your full psychic's nature when you level. You're constantly under the effect of a Mind Blank spell, but your starting action dice decrease by 1. Also, you suffer a -5 penalty on all Impress checks since your superior mind has made you quite arrogant.
Gift of the ShapeYour ability to change shape is far superior to that of your lesser cousins.
Conditions: Changeling, level 1 only
Advantage: Your Charisma rises by 1 and Bluff is an Origin Skill for you. Further, you gain
shapeshifter II with an equivalent XP value equal to 40 + your Career Level, but you may only use it to take the form of NPCs from the Rogue Gallery unless the GM says otherwise. He may or may not authorize some Rogue Templates.
Shape SuperiorityWhen you embody someone else, no one could see the difference.
Conditions: Gift of the Shape
Advantage: Your equivalent XP value increases to 50 + your Career Level when you use
shapeshifter.
Further, you may embrace your full shapeshifter's nature when you level. You gain the same advantages as the Plant Type, though you don't gain the Type itself. Your starting action dice then decrease by 1 and you gain
burden of ages.
Venomous ClutchYou've learned how to use the jungle's vegetation to your advantage.
Conditions: Saurian, level 1 only
Advantage: This feat is identical to Jungle Clutch except you gain a Small Size.
Special: Jungle Clutch is unavailable in the Eberron setting.
Venomous SkirmisherYour size is only a trick concealing your natural toughness.
Conditions: Venomous Clutch
Advantage: You gain amphibious I and a thick hide 2.
Rend ShifterYou've inherited more than centuries of instincts from your ancestors.
Conditions: The
natural attack from your Specie increases to two Claws II
natural attacks with the
armor-piercing quality. Also, Soldier becomes an Iconic Class for you. Finally, when you're in Berserker's Stance, your Strength increases by 2.
Rend Predator"OK pussies, you've officially pissed me off. Now get in line for the rampage!"
Conditions: Your
natural attacks from Rend Shifter increases to Claws III. Further, they gain the
keen 4 and
bleed qualities.
Iron GuardianThe Kesh Shaarat cultivates the art of martial prowess and excellence deep inside their dark caverns.
Conditions: Hobgoblin, level 1 only
Advantage: You gain
darkvision I and a
thick hide 2. Further, Soldier is an Iconic Class for you.
Guardian of LegendsThe Kesh Volaar preserves the knowledge of the lost Dhakaan empire.
Conditions: Hobgoblin, level 1 only
Advantage: The lowest between your Intelligence and Wisdom rises by 1 and Keeper is an Iconic Class for you. You also gain 2 additional Interests.
Guardian of the LandThe Rukhan Taash fully supports the Lhesh Haruuk in his efforts to build a new hobgobelin empire.
Conditions: Hobgoblin, level 1 only
Advantage: The lowest between your Strength and Charisma rises by 1 and Courtier is an Iconic Class for you. You also gain 25 Reputation that must be spent to create or improve a Contact that doesn't count against the maximal number of Prizes you may keep.
Fast ShifterYour solid legs can carry you at incredible speed.
Conditions: Shifter, level 1 only
Advantage: Your land speed increases by 2 squares and Sage is an Iconic Class for you. When you're in Berserker's Stance, your Dexterity rises by 2.
Fast PredatorYou're not
that fast, it's just that horses can't compete with you.
Conditions: Fast Shifter
Advantage: Your land speed increases by an addition 2 squares. You also gain
superior runner I and
superior traveler I.
Long-teeth ShifterYou bite everything that comes into your reach.
Conditions: Shifter, level 1 only
Advantage: You gain a Bite II
natural attack. Also, Assassin is an Iconic Class for you. Finally, when you're in Berserker's Stance, your Strength increases by 2.
Long-teeth PredatorThese are not fangs, but daggers!
Conditions: Long-teeth Shifter
Advantage: Your
natural attack increases to Bite III. It also gain the
grab quality.
Beasthide ShifterYour skin is so thick even swords cannot pierce it.
Conditions: Shifter, level 1 only
Advantage: You gain a
thick hide 3. Also, Priest is an Iconic Class for you. Finally, when you're in Berserker's Stance, your Constitution increases by 2.
Beasthide Predator"That was supposed to hurt?"Conditions: Beasthide Shifter
Advantage: You gain a
thick hide 1 (which increase the previous by 1). Also, you gain Edged Resistance 2.
Shifter's PreservationYour lycanthrope heritage left you with the ability to instantly heal wounds.
Conditions: Shifter
Advantage: When you're in Berserker's Stance, you gain
regeneration 2.
Wall SentinelYou guard the access between the Demon's Wastes and civilized lands.
Conditions: Orc, level 1 only
Advantage: You gain a
thick hide 3. Also, Priest is an Iconic Class for you. Finally, you lose
banned actions for Calm checks.
Seals SentinelYou protect the world of mortals against the horrors of Xoriat.
Conditions: Orc, level 1 only
Advantage: Your Wisdom rises by 1. Also, Mage is an Iconic Class for you. Finally, you lose
banned actions for Influence checks.
Tracking ShifterYour instincts are almost animal.
Conditions: Shifter, level 1 only
Advantage: You gain improved sense (hearing, sight, and smell) as well as light sleeper. Also, Keeper is an iconic class for you. Finally, when you're in Berserker's Stance, your Constitution rises by 1.
Tracking PredatorNo one knows how, but you can
feel them.
Conditions: Tracking Shifter
Advantage: You gain
blind sight.
This makes an awful lot of feats. So don't hesitate to critique only a few of them if you don't have the time to read them all.
