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Author Topic: Character generation game  (Read 837 times)
paddyfool
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« on: July 09, 2011, 09:06:08 PM »

It occurred to me that it might be handy to have a small stock of pregens for the three settings presented in the AC.  To enable that, I propose the following game:

One person suggests a primary role or roles
The next suggests a setting
The next suggests a species/talent
The next the attributes
The next a specialty (and any open granted abilities, e.g. feats, tricks, proficiencies, paths, spells etc.)
The next a first class (and any open granted abilities, e.g. feats, tricks, proficiencies, paths, spells etc.)
The next a level 1 feat
The next selects origin skills, skill points and granted focuses
EDIT 2: The next selects interests
EDIT: The next selects starting gear

The next starts a new character.

Each poster can also feel free to add a few details to the bio/description to fit their post.  Whether they be personality, location, details of the past, names, or whatever.

Obviously, each person can post more than once, just not more than once in succession.  I hope the order makes sense; if not, please feel free to let me know.  I'll try and post summaries of all completed characters in this first post in spoiler tags.

EDIT: I realise that this order is non-standard, especially with regards to the class, but it seems to make a better balance of choices to make at each stage to have class largely dictated by prior choices, since it will still come with quite a few fun suboptions to select (well, proficiencies and tricks, anyway).  After the first character is done by this sequence, though, I'm tempted to change the rules to have the person who states the first detail about a character choose which detail the next person should select.

NB: please stick to current editions of officially published material.  

So, to get us started off:
Role: talker/backer.  
Bio/description: This character is very sociable and supportive of others' efforts.

Next: Setting?
« Last Edit: July 13, 2011, 02:04:10 AM by paddyfool » Logged
Morgenstern
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« Reply #1 on: July 12, 2011, 01:44:25 PM »

Sunchaser Smiley.

Next up: Species/Talent
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Mister Andersen
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« Reply #2 on: July 12, 2011, 02:34:22 PM »

Drake.

Next: Attributes
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paddyfool
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« Reply #3 on: July 12, 2011, 04:36:23 PM »

Glad to have some takers for the game!

After racial modifiers of +2 Int, -2 Dex:

Str 12
Dex 12
Con 14
Int 14
Wis 12
Cha 14

A drake of charm, intellect, and robust good health.

Next up: Specialty
« Last Edit: July 12, 2011, 04:43:03 PM by paddyfool » Logged
Doublebond
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« Reply #4 on: July 12, 2011, 05:03:12 PM »

Paragon.


Next: Origin skills.
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Wolverine
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« Reply #5 on: July 12, 2011, 05:23:41 PM »

Bluff, Haggle, Prestidigitation (bonus from Paragon)

Next up: First class
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paddyfool
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« Reply #6 on: July 12, 2011, 05:57:13 PM »

Hmm.  Picking class after origin skills seems a little wonky.  I'm very tempted to make this a Priest of the Dragon Kings, although that would require some invention for the alignment, and it's not explicit that they can grant power in that way...

Let's go for a Sage instead.  Core ability to grant Acrobatics, Athletics, Impress, and Intimidate.  Proficiencies and Tricks: Unarmed Proficiency and Forte; Pick on the Little Guy; Fend; Retribution (double checked and Pick on the Little Guy didn't quite work as I thought it did).

Next up: Level 1 feat (plus the feat from Paragon, since Doublebond left it open).
« Last Edit: July 12, 2011, 06:01:03 PM by paddyfool » Logged
aegis
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« Reply #7 on: July 13, 2011, 01:03:12 AM »

Truescale (cavernes/mountains, sonic)

Repartee Basics

That's a dragon with a booming voice!

Next up: Skill points and focuses (and maybe proficiencies and trick after that?)
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paddyfool
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« Reply #8 on: July 13, 2011, 01:23:18 AM »

(I already threw in the proficiencies and tricks as part of what the class granted, but what's also missing are the Interests and Gear).
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paddyfool
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« Reply #9 on: July 15, 2011, 04:01:47 AM »

Let's get this ball rolling again:

Skill points: 8*4=32

Acrobatics: 4 (2 from Sage core ability)
Athletics:  (2 from Sage core ability)
Bluff: 4
Crafting: 0
Disguise: 0
Haggle: 4
Investigate: 4
Impress: 4 (2 from Sage core ability)
Intimidate: 4 (2 from Sage core ability)
Medicine: 0
Notice: 4
Prestidigitation: 4
Ride: 0
Search: 1
Sense Motive: 4
Tactics: 1

(All others are not class or origin skills.  Being a drake made it fairly easy to decide which were appropriate to invest in... the only one of those I left alone which tempted me at all was Medicine.)

Next: Interests (4+2+2)
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