I've been pitching Spycraft to one of my groups and it looks like they've taken the bait. I proposed a few campaign concept but there's one that everyone seems to really like. I've described it as a mix of the following:
Using the campaign styles in the SC book, it will probably be a Military campaign primarily with some Horror and Pulp thrown in.
What I know I want the campaign to have:
It will be modern/near-future.
The PC's will be para-military. They will most likely be freelance but will have close contacts that they deal with frequently.
I want firepower and gunplay.
I want the ability to include non-human adversaries.
I want the campaign to span the globe and therefore be able to put the PC's in a wide range of settings and environments.
There won't be any caster classes. Any "magic" will be in the form of relics, tomes, etc.
I'm going to start off with a couple of simple and unrelated missions but I'd like to introduce some clues or campaign seeds and see what interests the players.
This is what I'd like help on - some possible long-term campaign story arcs.
That said, I'd like to avoid some of the obvious "cliches": alien invasion/body snatchers, genetic experiments/super-soldiers, virus breakout, dormant gods rising again, etc.
Any ideas? Thanks in advance!