is what I believe is the last version of those animal species. There are more in the rest of the thread.
Looks good Medwyn. I like using the species but I'm not a big fan of rebuilding your character although you are really only doing it when you level. I think it's possibly confusing to have two separate versions of your character with slightly different skill bonuses.
What if you took the animal species first and had a were specialty that granted a version of Therianthrope Heritage? Were-Creature
When the moon comes out, you're like a whole different person - well, lifeform.
Requirements: Animal Species
Bonus Feat: Therianthrope Heritage (2.0)
Animal Empathy: the Disposition of non-adversary animals increase by 5 (1.0)
Camouflage: Choose a terrain appropriate to your species. You gain +5 gear bonus with Blend checks while in that terrain. (2.0)
Push it to the Limit: You take exactly 1 point per die when suffering subdual damge from any Athletics/Push Limit check (no roll is required). (1.0)
Trackless Step: the DCs of tracking checks to follow your trail increase by 10. (1.0)Therianthrope Heritage
Requirements: Any Animal Species, Level one only
Benefit: You have two forms: an Animal form and a Folk form. You may change between forms using the Transform action, regaining wounds equal to your starting action dice once per scene. While in your Animal form, your abilities are set by your species. While in your Folk form, you lose the beast type if you have it and may increase the disposition of any Folk by 5 once per scene but you may not use any of the following granted by your species:
- Natural Attacks
- Any movement. You may move at a base speed of 30.
- Any enhanced senses.
- Thick Hide
The rest being identical to what Medwyn posted. If you don't mind keeping track of two sets of wounds, use Medwyn's method instead of mine. I think it still works without taking the specialty but hopefully it makes it a bit easier to play one of these.