Right now i'm gm a FC game, but some of the players want to continue the SG campaign i made a few years ago. Fact is, i want to make it happen too, but i'm not very interested in going back to SC1.5, so i've been thinking for a few days about using Mastercraft rules.
Today i've been trying to sort some things out, and i wanted to share them before i lose confidence/interest in this, especially because this weekend i'm working in a boardgame convention and probably wont have much time to keep looking at this...
I've used things from the wiki, from the lots and lots od threads about stargate and a lot of the original game. Looking back to species in the original game it seems as if with FC is more easy to convert the original stuff from SG RPG.
If at some point i stop making sense, i'm sorry. Its really late (or early) and i'm a little sleepless this week...
SPECIESASGARD[1'5]Small Folk
[1,5] +2 Wis, -2 Str
[-0,5] Base Speed 20
[2] If I Recall… - You gain a +5 bonus with Knowledge checks.
[2] Celebrated – Your Legend rises by 2
[2] Sharp Mind – you gain 1 additional skill point per level.
[1] Enlightened Skill (Specific) – Your maximum rank increases to your Career Level+5. Only the highest bonus from any enlightened ability may apply to each skill.
[-0,5]Limited Proficiencies – you begin with 2 fewer proficiencies (min 0)
[-1]• Iconic Classes – If your level in any base class is higher than your level in either Sage or Keeper, your starting AD decrease by 2
[-1]Iconic Specialities – You gain your specialties bonus feat only if you’re an Asgard Officer, Asgard Geneticist, Asgard Protected Planet Enforcer, Jotun, and [6 others...]
JAFFA- Medium Folk
- +2 Con, - 4 Char
[2] No Pain – You ignore the first fatigued or shaken condition you gain in each scene.
[3] Menacing Threat – You may threaten up to 3 opponents at once. You roll only once for the action, while each opponent rolls to resist separately.
[3] Bonus Feat: Larval Goa'uld
[-1] Reviled -5 – the disposition of non-race decrease by 5
SPECIALITIES
Horus Guard
[1]Combat Focus
[1] Feat Tree Expert - You’re considered to have 2 additional feats from a specific tree for any ability based on their number.
[1] Extra Trick (Daunting Shot)
[2] Decisive – You gain a +5 bonus with initiative.
[1] Agile Defense – Your base Defense increases by 1
[1] Crunch! – Your STR based damage rolls inflict 1 additional damage.
Serpent Guard
[1] Glint Of Madness
[1] Extra Trick (Relentless Attack)
[2] Terrifying Look – The will save DCs of stress damage you inflict increase by 4
[2] Paired Skills: Every time you gain skills ranks in Survival skill you also gain ranks in Intimidate skill, but not beyond your max rank.
[1] Trackless Step – the DCs of tracking checks to follow your trail increase by 10
Setesh Guard
[1] Repartee Basics
[1] Extra Trick (Mix-up Distract)
[2] Paired Skills: Every time you gain skills ranks in Bluff skill you also gain ranks in Sense Motive skill, but not beyond your max rank.
[1] Attribute Swapping Instead of -4 Car, you get -2 STR
[2] Beguiling – When taunting you may “fixate” a character for rounds equalling your Cha score.
Sodan
Requirement: Jaffa
[1] Staff Basics
[1] Extra trick (Triumphant Swing)
[2] Paired Skills: Every time you gain skills ranks in Resolve skill you also gain ranks in Sneak skill, but not beyond your max rank.
[2] Harsh Beating – The Fort DCs of subdual damage you inflict increase by 4
[1] Kel shak lo expertise– You inflict 2 additional damage on standard characters with a staff.
Hak'tyl Resistance
Requirement: Jaffa
[1] Contempt
[1] Extra Trick (whirling strike)
[2] Paired Skills: Every time you gain skills ranks in Acrobatics skill you also gain ranks in Search skill, but not beyond your max rank.
[2] Tenacious Spirit – You gain 1 additional vitality per level.
[1] Heroism – During dramatic scenes you gain a +1 bonus to all attack and skill checks
SKILLS
Big doubt here. The FC skill list is obviously fantasy-genry... it would make sense to expand the list a little bit. There was a thread about this, but it was about SC skills, not FC and MC skills. and somebody commented that adding new skills wasn't such a good idea...
FEATS
The Larval Goa'uld feat must be created. I was planning on using the one in the wiki as a base, or around the forum (not sure where i saw it right now)
Possibly would try to adapt the feats from SG to MC, but using the original rpg, not the wiki conversions.
For a while i tought of making the racial specialities into Racial Feats. But wasn't sure that it was the right to do in this case.
NPC QUALITIES
I was planning on using the ones in the wiki as base for adapting them to MC. Probably will create a few new ones...
OTHER STUFF
Shol'va, in my opinion doesn't deserve a specialty nor class. It's more of a Renown thing, i think.
The combat system. Not sure about how much should be changed to make firearms/jaffa staffs to work with the MC system...
I really liked the idea of using Holdings to create ships. Planning on creating more kinds of Rooms to develop the need for a starship. And maybe a reputation cost for engines or something along this lines. Haven't really tought much about this...
I want to take a new look to real american H.e.r.o.es to see the army specialities, to see how compatible they are with MC... wondering if having the MC system out there have influenced on how the new SC suplements are written... if easy of conversion is taking into account...
Updated 26/11/2009: Deleted requirements from the guard specialities.