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Author Topic: [FantasyCraft] Firearms feat conversions, with some new ones.  (Read 1652 times)
Sletchman
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« on: November 10, 2009, 02:51:11 PM »

Here's some conversions to keep things in what I hope is MasterCraft lingo.  Let me know if I missed anything.  I also chucked in a few new ones I came up with [the Revolver chain].  Comming next: Shotgun B/M/S.

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« Last Edit: March 25, 2010, 02:50:32 PM by Turnip666 » Logged
Sletchman
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« Reply #1 on: November 10, 2009, 04:28:22 PM »

As promised, shotguns.
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« Last Edit: March 25, 2010, 02:50:54 PM by Turnip666 » Logged
Khaalis
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« Reply #2 on: November 11, 2009, 08:10:44 AM »

I’m not so keen on Follow-up Shot and Hail of Lead. These are for Black Powder weapons, which all have a load of 7 or higher. How do you justify multi-shot feats for one-shot weapons?  Is this some idea of loading something bird shot instead of a single shot? Or is this the "Ammo" quality you mention - which wouldn't apply to anything in FC?

Or am I missing some addition of different weapons (as in the case of Revolvers since there aren’t any of these either)?
« Last Edit: November 11, 2009, 08:12:15 AM by Khaalis » Logged
Desertpuma
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« Reply #3 on: November 11, 2009, 09:18:50 AM »

Some of these feats are conversions from Spycraft and World on Fire
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Crusader Citadel

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Sletchman
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« Reply #4 on: November 11, 2009, 11:30:13 AM »

I’m not so keen on Follow-up Shot and Hail of Lead. These are for Black Powder weapons, which all have a load of 7 or higher. How do you justify multi-shot feats for one-shot weapons?  Is this some idea of loading something bird shot instead of a single shot? Or is this the "Ammo" quality you mention - which wouldn't apply to anything in FC?

The Ammo quality is something I made up for additional weapons that have multiple shots, yet require time to load [due to not psosessing clips] - mainly because FC doesn't have an ammo category in its weapon charts.  Those feats are for weapons like revolvers, and early lever actions. For industrial / victorian games.  The rest should be pretty usable with existing weaponry.

Quote
Or am I missing some addition of different weapons (as in the case of Revolvers since there aren’t any of these either)?

Actually I made up a series of revolvers, shotguns and lever action rifles and posted them Here, but I'm in the process of taking a long hard look at them after some feedback, so there will be a revision.  It's also for blackpowder double barrel / pepperbox designs, which while having a load can take multiple shots due to many barrels.
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Daedalus
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« Reply #5 on: November 12, 2009, 10:23:19 PM »

These are actually really cool.  I was lamenting that Firearms users in FC would basically have to make their one shot count, but the Marksmanship and Sharpshooter are really great, and even applicable to Hurled as well. NICE!  Wink
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Sletchman
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« Reply #6 on: November 13, 2009, 12:37:32 AM »

These are actually really cool.  I was lamenting that Firearms users in FC would basically have to make their one shot count, but the Marksmanship and Sharpshooter are really great, and even applicable to Hurled as well. NICE!  Wink

Thanks - My goal was to make them sorta like the gear system and have them be era based.  No revolvers, no worries, you can still be a bow sniper.  Speaking of Sniper, after I finish my cultural write up for my players I'm gonna try converting it, and have it useful in any age.
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samsimilian
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« Reply #7 on: March 18, 2010, 04:07:16 AM »

Nice! I was looking exatctly for those conversions, did not find them on the wiki though.
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Sletchman
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« Reply #8 on: March 18, 2010, 05:48:44 AM »

Nice! I was looking exatctly for those conversions, did not find them on the wiki though.

Cheers.  Any suggestions for improvement or problems you can see?
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Sletchman
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« Reply #9 on: March 25, 2010, 02:49:51 PM »

Some updates here.  Some haven't changed, but I put them all together for ease of reading.  So what do you guys think?  I'm updating the Marksmanship chain because it was frankly a little weak compared to the others.  Keep in mind these aren't designed to be used in conjunction with the Blackpowder chain [there's a little overlap going on].  I'll post the Marksmanship chain ASAP.

I'm also thinking of adding a "Special" line to the generic ones [sharpshooter, marksmanship and follow up shot] that says you can only use them with weapons you possess a forte in.  So if you take sharpshooter you can use it with a bow if you have a forte in bow.


Sharpshooter Basics
Your shots are precise and accurate.
Prerequisites: None
Benefit: When making a ranged attack against a target with a bonus to defence from size, this bonus is reduced to 1/2 standard, rounding down. Also, you gain a trick.
Precision Fire (Ranged Attack Trick): Your target's cover worsens by 2 grades (e.g. 1/2 cover becomes no cover).

Sharpshooter Mastery
All of your shots count.
Prerequisites: Sharpshooter Basics
Benefit: When you use the Called Shot trick, your attack check penalty decreases by 3 (minimum 0).
Deadeye Shot (Ranged Attack Trick): You may substitute your Search (Wis) bonus for your ranged attack bonus. If the attack misses you become flat-footed at the end of your Initiative Count. You may use this trick as many times per combat as you have Ranged Combat feats.

Sharpshooter Supremacy
Right between the eyes...
Prerequisites: Sharpshooter Mastery
Benefit: When you make an aimed ranged attack, your threat range increases by 1.  Also, you gain a trick.
Headshot! (Aimed Ranged Attack Trick): If your attack result exceeds a standard target’s Defence by 10 or more, he immediately fails his Damage save (no damage roll is required).  You may use this trick once per round.


Follow Up Shot
You fire with startling speed.
Prerequisites: Blackpowder Forte
Benefit: At the start of your Initiative Count when you're armed with a firearm you may accept a -2 penalty with your attack and skill checks until the start of your next Initiative Count. Once during your current Initiative Count you may take a half action to make 2 Standard Attacks with that weapon. You may only use this ability with weapons that have the load quality if they also possess the Ammo quality, and have adequate remaining shots.

Hail of Lead
You fill the air with hot lead.
Prerequisites: Follow Up Shot
Benefit: At the start of your Initiative Count when you're armed with a firearm you may accept a -5 penalty with your attack and skill checks until the start of your next Initiative Count. Once during that round you may take a full action to make 4 Standard Attacks with that weapon. If any of your attacks miss this round, you become flat-footed at the end of your current Initiative Count. You may only use this ability with weapons that have the load quality if they also possess the Ammo quality, and have adequate remaining shots.


Revolver Basics
People shudder every time you spin that cylinder.
Prerequisites: Blackpowder Forte
Benefit: All Revolvers on your person are considered armed at all times. Also, you gain a stance.
Gunslinger Stance (Stance): You gain a +2 gear bonus to intimidate checks, attack checks and damage while using revolvers.  However you move at half speed.

Revolver Mastery
Shoot first, ask questions later, maybe.
Prerequisites: Revolver Basics
Benefit: The load quality of any revolver you wield decreases by 1. Also, you gain a trick.
Fan the Hammer (Revolver Attack Trick): This trick uses 3 bullets. If you hit by 4 or more, you inflict your weapon's damage an additional time. If you hit by 10 or more, you inflict your weapon's damage two additional times. In both cases, roll separately each time you inflict damage.

Revolver Supremacy
Your skill with a revolver is unbeaten.
Prerequisites: Revolver Mastery
Benefit:  Your Revolver attacks gain 1 dice of Sneak Attack damage.  Also, you gain a trick.
Gunslingers Vengeance (Revolver Attack Trick): When you use a revolver to attack a target that has damaged you since your Initiative Count last round you inflict maximum damage. You may use this trick once per round.


Shotgun Basics
You punish enemies with a shotgun in your hand.
Prerequisites: Black Powder Forte
Benefit: You may wield a single two handed shotgun in one hand, but suffer a -2 penalty to attack rolls when using it in this fashion. Also, you gain a stance.
Punishing Stance (Stance): Each time you hit an opponent within your first range increment with a shotgun, they’re pushed 5 ft. away from you (assuming there’s an empty square behind them). In addition the DC of any Fortitude Saves prompted by your shotgun attacks increase by 4.

Shotgun Mastery
Even with an inaccurate weapon, you attack with pinpoint accuracy.
Prerequisites: Shotgun Basics
Benefit: When you wield a shotgun it gains the Bludgeon quality, when using them in this fashion you may perform Club tricks.  Also, you gain a trick.
Surgical Shot (Shotgun Attack Trick): Your attack ignores the Spread quality.

Shotgun Supremacy
This...Is my boom stick!
Prerequisites: Shotgun Mastery
Benefit: When you hold a readied shotgun you gain a +4 gear bonus with Intimidate checks. Also, you gain a trick.
Two-Piece (Melee Attack Trick): If your melee attack hits by 4 or more, you also push your opponent 5 ft away from you and inflict your ranged attack damage on your target.  This trick can only be performed by a firearm with the Bludgeon quality.
« Last Edit: March 26, 2010, 10:20:50 AM by Turnip666 » Logged
Sletchman
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« Reply #10 on: March 25, 2010, 03:18:57 PM »

The marksmanship chain, in all its glory.  What do you guys think of the "mastery" trick?  I'm not 100% on it, but it seems like something new and interesting you can do with a ranged weapon.  Thematically you just barely miss on purpose to rattle the target.  Is Supremacy beefy enough?  It's a pretty hefty range increase, as well as a sneak attack die, so I thought it had enough.  Do I need to add a trick?
You probably recognise the stance from basics, but I changed the name as a bit of a shout out. Wink

Marksmanship Basics
You're well versed with the fundamentals of marksmanship.
Prerequisites: None
Benefit: You gain the Called Shot trick.  Also, you gain a stance.
Perfect Stance (Stance): You retain your Aim bonus with ranged attacks even if your target moves more than 5 ft. in a round. Also, you may Aim at a target multiple times, gaining a cumulative +1 bonus until your next attack check or he leaves your sight (maximum bonus equal to your Ranged Combat feats + 1). You may not move while in this stance (though you may still take Bonus 5-ft. Steps as normal).

Marksmanship Mastery
Your ranged combat technique is well honed.
Prerequisites: Marksmanship Basics
Benefit: While in your Perfect Stance, your range increment with any bow, firearm or heavy weapon is increased by 50% and your range increment with hurled weapons is doubled. You also gain a trick.
Warning Shot (Ranged Attack Trick): Your attack deals stress damage instead of its normal damage.

Marksmanship Supremacy
Your ranged attacks break records.
Prerequisites: Marksmanship Mastery
Benefit: While in your Perfect Stance, your range increment with any bow, firearm or heavy weapon is increased by 100%, and your range increment with any hurled weapon is tripled.  This replaces the bonus from Marksmanship Mastery.  Further, you inflict a dice of sneak attack damage against opponents you have targeted with an Aim action.
« Last Edit: March 28, 2010, 03:57:29 AM by Turnip666 » Logged
Crafty_Alex
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« Reply #11 on: March 25, 2010, 03:58:22 PM »

*puts on tinfoil hat*

Fortunately, your mindreading satellites have not picked ALL the tricks from my brain...yet.
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Sletchman
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« Reply #12 on: March 25, 2010, 11:22:33 PM »

*puts on tinfoil hat*

Fortunately, your mindreading satellites have not picked ALL the tricks from my brain...yet.

It that a sideways way of saying I'm on the right track?  If so, awesome!  You don't see any balance / language issues do you?

Of course it helps to have such a nice framework to build within.
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Sletchman
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« Reply #13 on: March 25, 2010, 11:32:55 PM »

Very slight update to Shotgun Supremacy.  Lets the trick work with any firearm with bludgeon [which anything with a solid stock will have].  Hows that look?
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samsimilian
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« Reply #14 on: March 26, 2010, 03:07:50 AM »

thanks very much! this is great work! Smiley
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