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Author Topic: Middle Earth PbP (Out of Character)  (Read 32280 times)
foproy
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« Reply #555 on: November 05, 2010, 09:30:23 PM »

working for the king, orobably as a spy, or something similar.
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« Reply #556 on: November 05, 2010, 10:16:00 PM »

Here's a draft. Comments please. There are some spoilers within hiding information the other characters do not know I'll leave it up to you to decide if you would rather discover these little secrets in play.
I'm most worried about the spellcasting given this is Middle Earth.

A tall lean handsome elf dressed in the flowing grey and silver the people of the Golden Wood approaches. He looks like a slight youth of twenty but a his intense gaze carries the weight of ages. He carries little and is armed with only two elegant short swords

Gillion, who is also called Thurinir, speaks of a diplomatic mission to Rohan and Gondor. Goblins though, are now bold enough to range far and his party was attacked. Their boat was set ablaze. In order to cover the same ground without the speed of their boat the group split up.

(click to show/hide)

Lord Gillion, known as Thurinir

XP 25000
Elf Mystic
Sage1/Soldier 1/Sage 5
Thurinir is a Backer providing wise advice to the younger races. I have used Owl Nation to represent Lothlorien elves.
Type: Medium biped fey, reach 1
Speed: 40 ft.
Action dice: 4d6

Attribute
STR: 10   0
DEX: 11   0
CON:  9    -1
INT: 12   +1
WIS:  19   +4
CHA: 18   +4

Vitality: 56 (9x5, 1x11)
Wounds: = 9

Melee Attack: 5/6/9/10 = 5 + 0/+ note edge forte +1/ waring universe +4(cha) vs shadow/both
• Two Elven short swords with hurl   1d8lethal   19-20   keen4

Unarmed Attack:  5 /9= 5 + 0/ waring universe +4(cha) vs shadow
• chop (1d3 subdual, threat 20)
Why ‘chop’ well it just seems more agile than punch

Ranged Attack:  5/6/9/10 = 5 + /1 note hurled forte +1/ waring universe +4(cha) vs shadow/both
• Hurled Short sword    1d8lethal   19-20   keen4

Fortitude save: 3 = 4 -1
Reflex save: 3 = 3 + 0
Will save: 9 = 5 + 4

(click to show/hide)

Initiative: 5 = 5 (class) + 0 (dex)

Lifestyle: 7=3+4
• Panache: 7 (Appearance 5 =+2+1origin+1feat+1gear, 70s income)
 •-10 disposition non-Sindar NPCs
• Prudence: 0 (15% Money saved/earned)

Legend: +6
Reputation: 10
Renown: Noble 2 – Ancient and Highborn equal to a human baron
Prizes Allowed: 3=2+1

Origin Abilities:
• Aloof
• Burden of ages
• Keen sight
• Natural elegance
• Sharp hearing
• Inquisitive Mind
• Pair skills (investigate/medicine)
• Sharp mind
• Darkvision 1

Class Abilities:
• Breadth of Experience
• Wise Council
• Assistance I
• Best of the Best 2/scene
• Cross-Training: Subtle and Quick to Anger
• Hand of Fate (1 feat)
• Fight on! (contempt was taken)

Spells
From 2 sources The Gift and cross-training. I have tried to avoid flashy effect and choose subtle magic more in keeping with the elves of Middle Earth’s 3rd Age. I am aware of corrupting magic, Gillion’s pride leads him to believe he can resist the taint.
Spell save DC  14 = 10+4Cha
Spell Points 0
The Gift
No spell casting check required. Casting level is 1. Spells/scene = starting action die
Endure Elements
Touch of light
Cross-Training: Subtle and Quick to Anger
Cast zero level spells. Casting level 4, Spell points 0.
Spells Known = 19+8=27 I intend to take zero level spells only. The core book contains only 16 zero level spells and many are more flashy than I would like. So until Spellbound is released assume I have access to all zero level spells printed but I will tend to use the spells from the following list of non-flashy spells more suitable to Middle Earth.
Endure Elements Read Magic Expeditious Retreat Magic Vestment I Touch of Light Detect Alignment Orient Self Detect Secret Doors.

Skills: +1 extra rank per level sharp mind. Paired skills investigate medicine. With sharp mind: Soldier allowed to rank 5, sage level 1 7, rank10: Total Number of ranks: (soldier 6), sage (6x8=48), Sage core ability (2x4=8)
TOTAL: 62.
Total = Ranks + Attribute Modifier + Misc
% Soldier skill
! class skill for sage
#Inc Sage Core Abilty adds
*Origin Skills: Bluff & Impress

Spellcasting (crosstraining) 9= 8+1

#Acrobatics 5=5+0
%Athletics 5= 5+0
Blend 1= 0+4-3feat
*Bluff 5= 3+2
!Crafting 1= 0+1
!Disguise 1= 0+4-3feat
!Haggle 5= 1+4
*Impress 15+= 8+4+3feat+Appearance
#Intimidate 5 = 1+4
!Investigate 14 = 10+4
!Medicine 11= 10+1
!Notice 5= 1+4
Prestidigitation 0= 0+0
#Resolve 4 = 5-1
!Ride 1= 1+0 (water vehicles)
!Search 4= 3+1
!Sense Motive 12= 8+4
#Sneak 2=2+0
Survival 4= 0+4
!Tactics 5= 4+1

Feats: CL3, origin, soldier +1 combat
• The Gift (origin)
• Contempt (soldier)
• Owl Nation
• Comely
• Elegant

Stances:
•

Interests: 2+2 extra origin+2CL
Total number studies: 4
• Native Language: Sindarin
• Study: Homeland Lothlorien
• Alignment: Light
• Study Birds
• Study: War with Sauron and end of the Second Age
• Study: History of the Third Age
• Language Westron (Archaic)
• Language Quenya

Proficiencies: 7
Edged (forte)
Hurled (forte)
Bow
Blunt
Unarmed

Advanced tricks:
• Nil

Gear: Carrying capacity 50, 150.
Grooming case  2Lb +1App
Mages pouch 4Lb
Paper sheaf 0.5Lb
Ink common 0.25Lb
Lembas Bread 0.25Lb (treat as a sustaining potion)
‘Simple’ Elf Wine 3 uses 2Lb negates frightened (as spirits)
Two Elf make short swords with hurl 2Lb
(click to show/hide)

Total: 23.1Lb

Money in hand: 42
Stake:

Prizes
Nil


« Last Edit: November 06, 2010, 03:47:07 PM by Catodon » Logged

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Author of Gulliver's Trading Company and the map of the world of Gullivers travels:
http://www.scribd.com/doc/84956575/Gullivers-Trading-Co-Grub
http://browse.deviantart.com/#/art/Gulliver-s-Travels-World-Map-294804331?hf=1
glimmerrat
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« Reply #557 on: November 06, 2010, 02:08:20 AM »

This is a nice character - input from the rest of you guys?
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« Reply #558 on: November 06, 2010, 02:51:05 AM »

Thankyou Glim,
I have tried to compliment the existing characters' capabilities. Is there anything here that doubles up with another character too much?
What's the deal for casting level from cross training?
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Author of Gulliver's Trading Company and the map of the world of Gullivers travels:
http://www.scribd.com/doc/84956575/Gullivers-Trading-Co-Grub
http://browse.deviantart.com/#/art/Gulliver-s-Travels-World-Map-294804331?hf=1
Bill Whitmore
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« Reply #559 on: November 06, 2010, 04:28:48 AM »

Looks good to me.  Ooh, Gorbo be so much likin' to be meetin' the elves again.

Actually on that note, given the awesomeness of the kitchens there, Gorbo makes it a point to stop by Rivendell when he makes the trip back and forth as liaison between Rohan and the Shire.

It is likely that he has NOT spent much time idle in Rohan over the last year or two and has actually made several trips to the Shire and back.  Gorbo's sees it as an extension of his old job as a Warden of the Shire adding Rohan to his patrol routes.  The rounds just take so much longer to complete these days.

Also, end of last adventure you had given us each a full rank of renown if we accepted the King's offer, which I am, I just need to get that added to my sheet as another Heroic level.
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« Reply #560 on: November 06, 2010, 04:29:21 AM »

What's the deal for casting level from cross training?

As far as I can tell, 2. Class level-based abilities count as 4 levels lower for the purposes of cross-training. You're a level 6 Sage, so 6-4=2.

Incidentally, you may wish to take a few level 1 spells. We level up roughly once per adventure with this group, and you're only 2 levels from getting Cross-Training: Circle of Power I. Some of those level 1 spells are very subtle and flavorful for Middle Earth. Just a suggestion.

@Bill: will do.
« Last Edit: November 06, 2010, 04:32:54 AM by glimmerrat » Logged

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« Reply #561 on: November 06, 2010, 05:18:50 AM »

Bella has been edited - she rocks! Hope no-one minds. I dropped that level of Explorer so now i'm just a pure Burglar. I used some stuff from the Adventurer's Companion too.
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« Reply #562 on: November 06, 2010, 06:40:43 AM »

What's the deal for casting level from cross training?

As far as I can tell, 2. Class level-based abilities count as 4 levels lower for the purposes of cross-training. You're a level 6 Sage, so 6-4=2.

Incidentally, you may wish to take a few level 1 spells. We level up roughly once per adventure with this group, and you're only 2 levels from getting Cross-Training: Circle of Power I. Some of those level 1 spells are very subtle and flavorful for Middle Earth. Just a suggestion.

@Bill: will do.
Circle of power is not a crosstrain option Sage is pretty limited as a spell caster but that's ok I only wanted a little.
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"I just do eyes"
Author of Gulliver's Trading Company and the map of the world of Gullivers travels:
http://www.scribd.com/doc/84956575/Gullivers-Trading-Co-Grub
http://browse.deviantart.com/#/art/Gulliver-s-Travels-World-Map-294804331?hf=1
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« Reply #563 on: November 06, 2010, 07:18:02 AM »

Circle of power is not a crosstrain option

It is in my copy of FC...
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Catodon
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« Reply #564 on: November 06, 2010, 03:44:27 PM »

Circle of power is not a crosstrain option

It is in my copy of FC...
Will consider.
Sage casting level is a static 4 (page 48)
Will Edit sheet above.Done
« Last Edit: November 06, 2010, 03:48:51 PM by Catodon » Logged

"I just do eyes"
Author of Gulliver's Trading Company and the map of the world of Gullivers travels:
http://www.scribd.com/doc/84956575/Gullivers-Trading-Co-Grub
http://browse.deviantart.com/#/art/Gulliver-s-Travels-World-Map-294804331?hf=1
glimmerrat
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« Reply #565 on: November 07, 2010, 04:07:17 AM »

I'll get you added, and we'll kick off in a week or so. In the meantime, I suggest you get to know the group and read through the previous adventures.
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« Reply #566 on: November 07, 2010, 02:56:44 PM »

This is a nice character - input from the rest of you guys?

Looks good to me, too. The chosen spells are suitably subtle for the Middle Earth setting, and should complement the group well.
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« Reply #567 on: November 07, 2010, 02:58:32 PM »

Ok here is a final version:

Lord Gillion, known as Thurinir
Spoilers contain material unknown to the other characters.

(click to show/hide)

A tall lean handsome elf dressed in the flowing grey and silver the people of the Golden Wood approaches. He looks like a slight youth of twenty but a his intense gaze carries the weight of ages. He carries little and is armed with only two elegant short swords

Gillion, who is also called Thurinir, speaks of a diplomatic mission to Rohan and Gondor. Goblins though, are now bold enough to range far and his party was attacked. Their boat was set ablaze. In order to cover the same ground without the speed of their boat the group split up.

(click to show/hide)

XP 25000
Elf Mystic
Sage1/Soldier 1/Sage 5
Thurinir is a Backer providing wise advice to the younger races. I have used Owl Nation to represent Lothlorien elves.
Type: Medium biped fey, reach 1
Speed: 40 ft.
Action dice: 4d6

Attribute
STR: 10   0
DEX: 11   0
CON:  9    -1
INT: 12   +1
WIS:  19   +4
CHA: 18   +4

Vitality: 56 (9x5, 1x11)
Wounds: = 9

Melee Attack: 5/6/9/10 = 5 + 0/+ note edge forte +1/ waring universe +4(cha) vs shadow/both
• Two Elven short swords with hurl   1d8lethal   19-20   keen4

Unarmed Attack:  5 /9= 5 + 0/ waring universe +4(cha) vs shadow
• chop (1d3 subdual, threat 20)
Why ‘chop’ well it just seems more agile than punch

Ranged Attack:  5/6/9/10 = 5 + /1 note hurled forte +1/ waring universe +4(cha) vs shadow/both
• Hurled Short sword    1d8lethal   19-20   keen4

Fortitude save: 3 = 4 -1
Reflex save: 3 = 3 + 0
Will save: 9 = 5 + 4

(click to show/hide)

Initiative: 5 = 5 (class) + 0 (dex)

Lifestyle: 7=3+4
• Panache: 7 (Appearance 5 =+2+1origin+1feat+1gear, 70s income)
 •-10 disposition non-Sindar NPCs
• Prudence: 0 (15% Money saved/earned)

Legend: +6
Reputation: 10
Renown: Noble 2 – Ancient and Highborn equal to a human baron
Prizes Allowed: 3=2+1

Origin Abilities:
• Aloof
• Burden of ages
• Keen sight
• Natural elegance
• Sharp hearing
• Inquisitive Mind
• Pair skills (investigate/medicine)
• Sharp mind
• Darkvision 1

Class Abilities:
• Breadth of Experience
• Wise Council
• Assistance I
• Best of the Best 2/scene
• Cross-Training: Subtle and Quick to Anger
• Hand of Fate (1 feat)
• Fight on! (contempt was taken)

Spells
From 2 sources The Gift and cross-training. I have tried to avoid flashy effect and choose subtle magic more in keeping with the elves of Middle Earth’s 3rd Age. I am aware of corrupting magic, Gillion’s pride leads him to believe he can resist the taint.
Spell save DC  14 = 10+4Cha
Spell Points 0
The Gift
No spell casting check required. Casting level is 1. Spells/scene = starting action die
Endure Elements
Touch of light
Cross-Training: Subtle and Quick to Anger
Cast zero level spells. Casting level ?(1 p111, or starts at 4th so is now 3?), Spell points 0.
Spells Known = 19+8=27 I intend to take zero level spells only. The core book contains only 16 zero level spells and many are more flashy than I would like. So until Spellbound is released assume I have access to all zero level spells printed but I will tend to use the spells from the following list of non-flashy spells more suitable to Middle Earth.
Endure Elements Read Magic Expeditious Retreat Magic Vestment I Touch of Light Detect Alignment Orient Self Detect Secret Doors.

Skills: +1 extra rank per level sharp mind. Paired skills investigate medicine. With sharp mind: Soldier allowed to rank 5, sage level 1 7, rank10: Total Number of ranks: (soldier 6), sage (6x8=48), Sage core ability (2x4=8)
TOTAL: 62. Focus observation and advice.
Total = Ranks + Attribute Modifier + Misc
% Soldier skill
! class skill for sage
#Inc Sage Core Abilty adds
*Origin Skills: Bluff & Impress

Spellcasting (crosstraining) 9= 8+1

#Acrobatics 5=5+0
%Athletics 5= 5+0
Blend 1= 0+4-3feat
*Bluff 5= 3+2
!Crafting 1= 0+1
!Disguise 1= 0+4-3feat
!Haggle 5= 1+4
*Impress 15+= 8+4+3feat+Appearance
#Intimidate 5 = 1+4
!Investigate 14 = 10+4
!Medicine 11= 10+1
!Notice 5= 1+4
Prestidigitation 0= 0+0
#Resolve 4 = 5-1
!Ride 1= 1+0 (water vehicles)
!Search 4= 3+1
!Sense Motive 12= 8+4
#Sneak 2=2+0
Survival 4= 0+4
!Tactics 5= 4+1
:

Feats: CL3, origin, soldier +1 combat
• The Gift (origin)
• Contempt (soldier)
• Owl Nation
• Comely
• Elegant

Stances:
•

Interests: 2+2 extra origin+2CL
Total number studies: 4
• Native Language: Sindarin
• Study: Homeland Lothlorien
• Alignment: Light
• Study Birds
• Study: War with Sauron and end of the Second Age
• Study: History of the Third Age
• Language Westron (Archaic)
• Language Quenya

Proficiencies: 7
Edged (forte)
Hurled (forte)
Bow
Blunt
Unarmed

Advanced tricks:
• Nil

Gear: Carrying capacity 50, 150.
Grooming case  2Lb +1App
Mages pouch 4Lb
Paper sheaf 0.5Lb
Ink common 0.25Lb
Lembas Bread 0.25Lb (treat as a sustaining potion)
‘Simple’ Elf Wine 3 uses 2Lb negates frightened (as spirits)
Two Elf make short swords with hurl 2Lb
(click to show/hide)

Total: 23.1Lb

Money in hand: 42
Stake:

Prizes
Nil


« Last Edit: November 07, 2010, 03:01:07 PM by Catodon » Logged

"I just do eyes"
Author of Gulliver's Trading Company and the map of the world of Gullivers travels:
http://www.scribd.com/doc/84956575/Gullivers-Trading-Co-Grub
http://browse.deviantart.com/#/art/Gulliver-s-Travels-World-Map-294804331?hf=1
Catodon
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« Reply #568 on: November 07, 2010, 03:14:47 PM »

I'll get you added, and we'll kick off in a week or so. In the meantime, I suggest you get to know the group and read through the previous adventures.

Ok will do.
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"I just do eyes"
Author of Gulliver's Trading Company and the map of the world of Gullivers travels:
http://www.scribd.com/doc/84956575/Gullivers-Trading-Co-Grub
http://browse.deviantart.com/#/art/Gulliver-s-Travels-World-Map-294804331?hf=1
Antilles
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« Reply #569 on: November 07, 2010, 11:25:01 PM »

Since my pleas for more feats earlier went unheard, I've concluded to make no further changes to Brannadan. Although seeing the Two-Weapon Guard feat makes me wish I didn't lobby for changing my sword's guard bonus to grip Undecided.

A question for the future though: If this next adventure will be dwarf-heavy, any chance I could pick up the Unbroken feat from the AC (Sunchaser chapter)? Would give me something to save Reputation for, other than Renown (Renown 5 is about right, if not a little high, for what he's done so far I think).

A thought just occurred to me: Fast-forwarding two years means we'll get 24 months of downtime, right? Right? A man can hope...
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