Author Topic: Middle Earth PbP (Out of Character)  (Read 52896 times)

glimmerrat

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Middle Earth PbP (Out of Character)
« on: November 08, 2009, 09:41:55 AM »
This is the Middle Earth out of character thread. Please place queries for the GM here.

Formatting Guidelines
Narrative: italics
Conversation: "quotation marks"
Actions: bold, and please keep it in a [spoiler] tag to keep the thread tidy

Dice Rolling
Players: Use www.invisiblecastle.com
GM: I'll make rolls independantly (to keep it quick), however, if you guys need to make a saving throw or opposed skill roll then i'll roll it using the website to speed things up. If you want to use action dice or special abilities, let me know in this thread.

Combat
I'll roll independantly and post everyone's initiative, then everyone else should post their action using a single post within two days. If you fail to post in this window then i'll decide your action and roll using the website.

« Last Edit: December 13, 2009, 11:12:38 AM by glimmerrat »
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glimmerrat

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Re: Middle Earth PbP (Out of Character)
« Reply #1 on: November 08, 2009, 09:44:37 AM »
The Adventuring Party

Brannadan Amaranth (Antilles)
Spoiler: show

XP 33,326
Grizzled Guardian
Soldier 4/Bloodsworn 3
Type: Medium biped folk, reach 1
Speed: 30 ft. (25 ft. in armor)

STR: 14
DEX: 12
CON: 19
INT: 10
WIS: 10
CHA: 10

Vitality: 144
Wounds: 32

Melee Attack: 8 = 6 + 2
• Vanima Amarth [Elven Long Sword] +10 (1d12+3 divine; threat 20; +4 gear bonus to resist Disarm, +2 gear bonus to Impress)
• Superior tower shield +9 (1d4+3 subdual, guard +5)

Unarmed Attack:  8 = 6 + 2
• Punch +8 (1d3+2 subdual, threat 20)

Ranged Attack:  7 = 6 + 1
• Long bow +7 (1d6, threat 19-20, 40 ft. x 6, AP 4)

Fortitude save: 9 = 5 + 4
Reflex save: 10 = 6 + 1 + 3
Will save: 6 = 6 + 0

Defense: 20 = 10 + 3 (class) + 1 (dex) + 5 (guard) + 1 (armor use) + 1 (agile defense) – 1 (armor)
DR: 6(7) = 3 (armor) + 2 (fittings) + 1(2) (Fortunes of War I)
Resists: Edged 3 (armor)

Initiative: 7 = 6 (class) + 1 (dex) [Roll Initiative twice, keep most preferable]

Action dice: 4d6

Lifestyle:
• Panache: 0 (+0 Appearance, 0s income)
• Prudence: 2 (25% Money saved/earned)

Legend: +3
Reputation: 26
Renown: Heroic 5 - Knight Errant

Origin Abilities:
• Agile Defense
• Last Chance
• Practiced Notice
• Rock Solid
• Step In
• Tenacious Spirit

Class Abilities:
• Accurate
• Armor Use I
• Fight On
• Fortunes of War I
• Devoted defender
• Harm's Way I
• Ever-vigilant I
• Watch Out!

Skills: Total = Ranks + Attribute Modifier + Misc
• Athletics +12 = 10 + 2
• Notice +11 = 11 + 0
• Resolve +14 = 10 + 4
• Ride +10 = 9 + 1 (Focus: Land Vehicles, Riding Mounts [forte])
ACP -1

Origin Skills: Ride & Sense Motive

Feats:
• Armor Basics
• Elusive
• The Extra Mile
• Lightning Reflexes
• Shield Basics
• Shield Mastery
• Shield Supremacy

Stances:
• Phalanx Fighting (stance)

Interests:
• Language: Westron
• Study: Bree-land History
• Study: Eriador Geography
• Study: Famous Smiths
• Study: Rhovanian Geography
• Study: Weapon Styles

Proficiencies:
• Blunt (forte)
• Edged (forte)

Advanced tricks:
• Fully Engaged
• Parry
• Relentless Attack
• Shield Block
• Warding Strike

Gear:
Backpack
Balm (3 uses)
Bandages (10 uses)
Bedroll
Canteen
Climbing gear
Detailed map (Eriador)
Grappling hook
Pipe
Pouch
Rations (14 days)
Sextant
Silk rope (50 ft.)
Tinderbox
Warhorse (Grishild)

Moderate chainmail + heavy fittings
Tower shield

Money in hand: None
Stake: 2020s

Prizes
Vanima Amarth (Beautiful Doom) Superior Elf Longsword + Guard upgrade
Lesser Essence: Exotic Damage (divine)
Lesser Charm: Accuracy bonus (+1)
Cost: 13 Reputation

Contact: Lotho Hornblower - Acquaintance
Lotho Hornblower (Small Folk– 34 XP): Str 10, Dex 12, Con 10, Int 10, Wis 10, Cha 10; SZ S (1Χ1, Reach 1); Spd 30 ft. ground; Init II; Atk I; Def II; Res II; Health IV; Comp III; Skills: Bluff III, Haggle VIII, Crafting III, Sense Motive IV; Qualities: Expertise (Haggle).
Cost: 34 Reputation


Kyan Addisheg (Ahzad)
Spoiler: show

XP 33,326
Dwarf Fighter
Soldier 7
Type: Medium biped folk, reach 1
Speed: 20 (15) ft.

STR: 18
DEX: 10
CON: 17
INT: 12
WIS: 12
CHA: 13

Vitality: 93
Wounds: 17

Melee Attack: 11 = 7 + 4
• Azrik Aglardrak +12 (1d12+5, threat 19-20 [14-20 vs. Dragons], AP 4, fire resistance 10, massive)
• Hatchet +12 (1d6+4, threat 20, AP 2, bleed, hurl, trip, 15 ft x 2)
• Dagger +12 (1d6+4, threat 20, AP 2, bleed, hurl, 15 ft x 2)

Unarmed Attack: 11 = 7 + 4
• Punch +11 (1d3+4 subdual, threat 20)

Ranged Attack: 7 = 7 + 0
• Hatchet +7 (1d6+4, threat 20, AP 2, bleed, hurl, trip, 15 ft x 2)
• Dagger +7 (1d6+4, threat 20, AP 2, bleed, hurl, 15 ft x 2)

Fortitude save: 7 = 4 + 3
Reflex save: 0 = 2 + 0 -2
Will save: 6 = 5 + 1

Defense: 15 = 10 + 4 (class) + 2 (guard) + 1 (armor use) – 2 (armor)
DR: 9 = 5 (armor) + 2 (fittings) + 2 (armor supremacy)
Resists: Edged 3 (armor)

Initiative: 4 = 4 (class) + 0 (dex)

Action dice: 4d6

Lifestyle:
• Panache: 0 (+0 Appearance, 0s income)
• Prudence: 2 (25% Money saved/earned)

Legend: +4
Reputation: 84
Renown: Heroic 2 - Adventurer

Origin Abilities:
• Banned Actions (kick tricks, jump or swim checks)
• Enlightened Skill (tactics)
• Improved Stability
• Iron Gut
• Low-Light Vision
• Thick Hide 3
• Melee Combat Expert

Class Abilities:
• Accurate
• Armor Use I
• Fight On x4
• Fortunes of War I
• Weapon Specialist (Certainty)

Skills: Total = Ranks + Attribute Modifier + Misc
• Athletics +8 = 4 + 4
• Bluff +5 = 4 + 1
• Crafting +6 = 5 +1
• Intimidate +7 = 6 + 1
• Notice +7 = 6 + 1
• Resolve +9 = 6 + 3
• Search +5 = 4 + 1
• Sense Motive 6 = 5 + 1
• Survival +5 = 4 + 1
• Tactics +7 = 6 + 1
ACP -1

Origin Skills: Bluff & Sense Motive

Feats:
• Armor Basics
• Armor Mastery
• Armor Supremacy
• Axe Basics
• Axe Mastery
• Axe Supremacy
• Cleave Basics
• Cleave Mastery

Stances:
• Punish the Defiant

Interests:
• Language: Dwarvish
• Language: Orcish
• Language: Westron
• Study: Dwarven Culture
• Study: Military History
• Study: Orcish Culture

Proficiencies:
• Blunt
• Edged (forte)
• Hurled
• Bows

Advanced tricks:
• Called Shot
• Cleave in Twain
• Forced Opening
• Ragged Wound
• Relentless Attack
• Salt the Wound
• Shove
• Sundering Chop
• Triumphant Swing
• Warding Strike

Gear:
Balm (3 uses)
Bandages (10 uses)
Bedroll
Backpack
Chalk
Crafting kit
Flint & steel
Lanyards x3
Pipe
Pouch
Rations (49 days)
Torches (5 uses)
Waterskins x2
Elvish rope (50 ft., worth 60 Sp)

Partial dwarven scalemail + heavy fittings
Superior dwarven broad axe
Hatchet (4)
Dagger

Money in hand: 0s
Stake: 84s

Prizes
Azrik Aglardrak (The  Lord of all Axes) Superior Dwarf Broad Axe + Armor-Piercing upgrade
Greater Essence: Greater Fire Resistance (10)
Greater Charm: Dragon Bane (+5 threat range)
Cost: 55 Reputation

Holding: Longbottom Hobbit Hole
• Scale 3 (10 guests)
• Kitchen
• Fortifications (2/DC14)
Cost: 21 Reputation

Contact: Lotho Hornblower - Acquaintance
Lotho Hornblower (Small Folk– 34 XP): Str 10, Dex 12, Con 10, Int 10, Wis 10, Cha 10; SZ S (1Χ1, Reach 1); Spd 30 ft. ground; Init II; Atk I; Def II; Res II; Health IV; Comp III; Skills: Bluff III, Haggle VIII, Crafting III, Sense Motive IV; Qualities: Expertise (Haggle).
Cost: 34 Reputation


Bella Cotton (Girlfriday)
Spoiler: show

XP 33,326
Hobbit Adventurer
Burglar 7
Type: Small biped folk, reach 1
Speed: 30 ft.

STR: 10
DEX: 21
CON: 10
INT: 12
WIS: 10
CHA: 14

Vitality: 42
Wounds: 7

Melee Attack: 5 = 5 + 0
• Hobbit long sword +5 (1d10+5, threat 20, finesse)

Unarmed Attack: 5 = 5 + 0
• Punch +5 (1d3 subdual, threat 20)

Ranged Attack: 10 = 5 + 5
• Hobbit short bow +10 (1d4, threat 19-20, 20 ft. x 6; AP 4, cavalry)

Fortitude save: 2 = 2 + 0
Reflex save: 10 = 5 + 5
Will save: 3 = 2 + 1

Defense: 22 (24 vs. melee/unarmed) = 10 + 6 (class) + 5 (dex) + 1 (size)
DR: 3 = 2 (armor) + 1(fittings)

Initiative: 12 = 7 (class) + 5 (dex)

Action dice: 5d6

Lifestyle:
• Panache: 0 (+1 Appearance, 0s income)
• Prudence: 5 (40% Money saved/earned)

Legend: +4
Reputation: 30
Renown: Heroic 4 - Champion

Origin Abilities:
• Enlightened Resolve
• Glory Bound
• Hearty Appetite
• More than Luck

Class Abilities:
• Dextrous
• Bag of Tricks (He Did It!)
• Evasion I
• Uncanny Dodge I
• Very, Very Sneaky

Skills: Total = Ranks + Attribute Modifier + Misc
• Acrobatics +15 = 10 + 5
• Athletics +9 = 9 + 0
• Notice +10 = 10 + 0
• Prestidigitation +15 = 10 + 5
• Resolve +12 = 12 + 0
• Search +10 = 9 + 1
• Sense Motive +10 = 10 + 0
• Sneak +15 = 10 + 5
• Tactics +11 = 10 + 1

Origin Skills: Resolve & Sense Motive

Feats:
• Adventurer’s Luck
• Aggro Basics
• Ambush Basics
• Cute and Cuddly
• Ghost Basics
• Ghost Mastery
• Nasty Little Git

Interests:
• Language: Elvish
• Language: Westron
• Study: Cooking
• Study: Eriador Geography
• Study: Livestock
• Study: The Shire

Proficiencies:
• Bow
• Edged

Advanced tricks:
• Cheap Shot
• Mix-Up (Taunt)
• Ragged Wound
• Salt the Wound

Stances:
• Easy Prey

Gear:
Animal Feed (49 days)
Backpack
Bandages (10 uses)
Bedroll
Pipe
Pouch
Pony (Peaches)
Purse
Rations (49 days)
Saddlebags
Thieves tools
Tinderbox
Torches (5)
Waterskin

Hobbit partial studded leather + light fittings
Hobbit long sword
Hobbit short bow
30 standard arrows

Money in hand: 10s
Stake: 114s

Prizes
Holding: Longbottom Hobbit Hole
• Scale 3 (10 guests)
• Kitchen
• Fortifications (2/DC14)
Cost: 21 Reputation

Contact: Lotho Hornblower - Acquaintance
Lotho Hornblower (Small Folk– 34 XP): Str 10, Dex 12, Con 10, Int 10, Wis 10, Cha 10; SZ S (1Χ1, Reach 1); Spd 30 ft. ground; Init II; Atk I; Def II; Res II; Health IV; Comp III; Skills: Bluff III, Haggle VIII, Crafting III, Sense Motive IV; Qualities: Expertise (Haggle).
Cost: 34 Reputation


Erkenwulf of Rohan (Wolverine)
Spoiler: show

XP 33,326
Ruthless Cavalier
Lancer 7
Type: Medium biped folk, reach 1
Speed: 30 ft.

STR: 13
DEX: 16
CON: 14
INT: 10
WIS: 14
CHA: 10

Vitality: 96
Wounds: 14

Melee Attack: 8 = 7 + 1
• Cavalry long sword +9 (1d12+2, threat 20, cavalry)
• Cavalry metal shield +8 (1d4+2 subdual, threat 20, guard +2)
• Cavalry throwing spear +9 (1d8+2, threat 19-20, cavalry, hurl, reach +1)

Unarmed Attack: 8 = 7 + 1
• Punch +8 (1d3+1 subdual, threat 20)

Ranged Attack: 10 = 7 + 3
• Short bow +10 (1d6, threat 19-20, 20 ft. x 6, AP2, poisonous)

Fortitude save: 6 = 4 + 2
Reflex save: 5 = 2 + 3
Will save: 6 = 4 + 2

Defense: 18 = 10 + 3 (class) + 3 (dex) +2 (guard)
DR: 3 = 2 (armor) + 1 (fittings)
Resists: Edged 2 (armor), Mount: Cold 3, Edged 2

Initiative: 10 = 7 (class) + 3 (dex)

Action dice: 4d6

Lifestyle:
• Panache: 5 (+2 Appearance, 50s income)
• Prudence: 0 (15% Money saved/earned)

Legend: +2
Reputation: 106
Renown: Heroic 2 - Rider of the Mark

Origin Abilities:
• Always Ready
• Crunch!
• Glory Bound
• Menacing Threat
• Practiced Ride

Class Abilities:
• Born in the Saddle
• Bred for War
• Lifetime Companion
• Mettle 1
• Promotion 1

Skills: Total = Ranks + Attribute Modifier + Misc
• Acrobatics +4 = 3 + 1
• Athletics +4 = 1 + 3
• Intimidate +11 = 9 + 2
• Notice +10 = 6 + 2 + 2
• Resolve +11 = 9 + 2
• Ride +12 = 9 + 3
• Survival +5 = 3 + 2

Origin Skills: Acrobatics & Search

Feats:
• Armor Basics
• Charging Basics
• Favoured Gear (mount)
• Glint of Madness
• Pathfinder Basics (plains)
• Spear Basics
• Sword Basics
• Sword Mastery

Stances:
• Monkey Grip (stance)
• Martial Spirit (stance)

Interests:
• Language: Westron
• Study: Dunlendings
• Study: Farming
• Study: Hobbits
• Study: Horses
• Study: The Mark

Proficiencies:
• Blunt
• Bow
• Edged (Forte)
• Hurled
• Unarmed

Advanced Tricks:
• Charge
• Cheap Shot
• Ragged Wound
• Shield Block
• Triumphant Swing

Gear:
Animal feed (49 days)
Bedroll
Large sack
Pipeweed (3 uses)
Pouch
Rations (49 days)
Reinforced padded barding
Spirits (6 uses)
War horse (lifetime companion, pg. 270)
Waterskin

Partial chainmail + light fittings
Cavalry long sword
Cavalry metal shield
Cavalry throwing spear
Short bow
Standard Arrows (60)

Money in hand: 12s
Stake: 100s

Prizes
Foe-Biter Superior Dwarf Lance + Guard upgrade
Greater Essence: Greater threat range (Resolve)
Cost: 20 Reputation

Holding: Hildburg House
• Scale 10 (100 guests)
• Armory
• Dressing Room
• Kitchen
• Stables
• Guards Χ33 (3 Hunters, 20 Men-at-Arms, 10 Outriders)
• Fortifications (3/DC18)
Cost: 184 Reputation

Contact: Lotho Hornblower - Acquaintance
Lotho Hornblower (Small Folk– 34 XP): Str 10, Dex 12, Con 10, Int 10, Wis 10, Cha 10; SZ S (1Χ1, Reach 1); Spd 30 ft. ground; Init II; Atk I; Def II; Res II; Health IV; Comp III; Skills: Bluff III, Haggle VIII, Crafting III, Sense Motive IV; Qualities: Expertise (Haggle).
Cost: 34 Reputation


Gorbo Proudfoot (Bill Whitmore)
Spoiler: show

XP 33,326
Pech Warden
Scout 7
Type: Small biped folk, reach 1
Speed: 30 ft.

STR: 10
DEX: 18
CON: 14
INT: 14
WIS: 14
CHA: 12

Vitality: 77
Wounds: 10

Melee Attack: 5 = 5 + 0
• Superior hobbit dagger +6 (1d4+5, threat 19-20, AP 2, bleed, finesse, grip, guard +1, hurl)

• Superior hobbit metal shield +2 (1d4+5 subdual, threat 20, finesse, guard)

Unarmed Attack: +1 = 5 + 0 - 4
• Punch -1 (1d3 subdual, threat 20)

Ranged Attack: 9 = 5 + 4
• Superior hobbit sling +10 (1d4+5 subdual, threat 20, 60 ft. x 6, AP 2, finesse, load 1)

Fortitude save: 7 = 5 + 2
Reflex save: 9 = 5 + 4
Will save: 4 = 2 + 2

Defense: 21 = 10 + 4 (class) + 4 (dex) + 3 (guard)
DR: 3 = 2 (armor) + 1 (light fittings)
Resists: none

Initiative: 16 = 7 (class) + 4 (dex) + 5 (origin)

Action dice: 4d6

Lifestyle:
• Panache: 3 (+1 Appearance, 30s income)
• Prudence: 0 (15% Money saved/earned)

Legend: +2
Reputation: 79
Renown: Heroic 2 - Adventurer

Origin Abilities:
• Hearty appetite
• Practiced investigate
• Unbreakable

Class Abilities:
• Trailblazer
• Huntsman - Trail Signs
• Rough living +2
• Sneak attack +1d6
• Stalker

Skills: Total = Ranks + Attribute Modifier + Misc
• Acrobatics +14 = 10 + 4
• Athletics +5 = 5 + 0
• Blend +3 = 2 + 1
• Impress +11 = 10 + 1
• Investigate +11 = 9 + 2
• Medicine +4 = 2 + 2
• Notice +14 = 10 + 2 +2
• Resolve +14 = 12 + 2
• Ride +9 = 5 + 4
• Sneak +16 = 10 + 4 + 2
• Survival +6 = 4 + 2
• Tactics +3 = 1 + 2

Origin Skills: Impress & Investigate

Feats:
• Ambush Basics - Covert
• Ambush Mastery - Covert
• Animal Partner (rohirrim pony) - Terrain
• Battlefield Trickery - Terrain
• Night Fighting - Terrain
• Pathfinder Basics (forest/jungle) - Terrain
• Pathfinder Basics (plains) - Terrain

Interests:
• Language: Westron
• Study: Commerce
• Study: Geography
• Study: Pipe Weed
• Study: Shire Culture
• Study: Wizards

Proficiencies:
• Edged (forte)
• Hurled (forte)

Advanced tricks:
• Arrow Cutting
• Parry
• Salt the Wound
• Shield Block

Gear:
Animal Feed (14 days)
Backpack
Booze (3 uses)
Firesteel
Fresh Food x1
Hearty Food x1
Hooded lantern
Jeweled comb (worth 250 Sp)
Oil (12 hours)
Pipe
Pouch
Purse
Rations (28 days)
Spices (5 uses)
Spirits (3 uses)

Superior fitted hobbit studded leather partial armor + light fittings
Superior hobbit metal shield
Superior hobbit dagger
Superior hobbit sling

Money in hand: 5s
Stake: 208s

Prizes:
Contact: Durgan – Acquaintance (Merchant, pg 247)
Cost: 33 Reputation

Contact: Lotho Hornblower - Acquaintance
Lotho Hornblower (Small Folk– 34 XP): Str 10, Dex 12, Con 10, Int 10, Wis 10, Cha 10; SZ S (1Χ1, Reach 1); Spd 30 ft. ground; Init II; Atk I; Def II; Res II; Health IV; Comp III; Skills: Bluff III, Haggle VIII, Crafting III, Sense Motive IV; Qualities: Expertise (Haggle).
Cost: 34 Reputation


Dren Perth (Foproy)
Spoiler: show

XP 33,326
Savvy Ranger
Assassin 7
Type: Medium biped folk, reach 1
Speed: 30 ft. (25 ft. in armor)

STR: 10
DEX: 16
CON: 10
INT: 12
WIS: 16
CHA: 12

Vitality: 84
Wounds: 10

Melee Attack: 5 = 5 + 0
• Superior armor-piercing elven long knife +6 (1d6+3, threat 19-20, AP 2, finesse, keen 4)
• Punch dagger +6 (1d6+3, threat 20, finesse, grip)

Unarmed Attack: 5 = 5 + 0
• Punch +5 (1d4 subdual, threat 20)

Ranged Attack: 8 = 5 + 3
• Superior hobbit armor-piercing hand crossbow +8 (1d4+3 lethal, threat 20, 10 ft. x 6, AP 2, bleed, finesse, load 3, poisonous)

Fortitude save: 4 = 4 + 0
Reflex save: 7 = 4 + 3
Will save: 7 = 4 + 3

Defense: 16 = 10 + 4 (class) + 3 (dex) - 1 (armor)
DR: 3 (superior discreet elven reinforced moderate chainmail)
Resists: Edged 5 (armor)

Initiative: 10 = 7 (class) + 3 (dex)

Action dice: 4d6

Lifestyle:
• Panache: 0 (+0 Appearance, 0s income)
• Prudence: 5 (40% Money saved/earned)

Legend: +2
Reputation: 59
Renown: Heroic 2 - Adventurer

Origin Abilities:
• Animal Empathy
• Camouflage
• Favored Foes (folk and fey)
• Grace under Pressure
• If I Recall…

Class Abilities:
• Heart Seeker
• Blade Practice
• Cold Read
• Hand of Death
• Masks (Always Ready)
• Quick on your Feet (2/session)
• Unspoken Name +1

Skills: Total = Ranks + Attribute Modifier + Misc
• Blend: +13 = 10 + 1 + 2 (threat 19-20)
• Bluff: +11 = 10 + 1
• Disguise: +11 = 10 + 1
• Intimidate: +13 = 10 + 3
• Investigate: +6 = 3 + 3
• Notice: +13 = 10 + 3
• Prestidigitation: +15 = 10 + 3 + 2 (threat 19-20)
• Sneak: +13 = 10 + 3

Origin Skills: Investigate & Sneak

Feats:
• Basic Skill Mastery: Pickpocket
• Battlefield Trickery
• Knife Basics
• Talented (pickpocket)

Stances:
• Wicked Dance (stance)

Proficiencies:
• Bows (forte)
• Edged (forte)
• Unarmed

Advanced tricks:
• Called Shot

Gear:
Actors props
Canteen
Pouch
Riding Horse
Thieves’ tools

Fitted lightweight studded leather partial armor + light fittings
Punch dagger
Superior armor-piercing elven long knife x2
Superior discreet elven reinforced chainmail
Superior hobbit armor-piercing hand crossbow
- Barbed bolts x40

Money in hand: None
Stake: 753s

Prizes
Holding: Longbottom Hobbit Hole
• Scale 3 (10 guests)
• Kitchen
• Fortifications (2/DC14)
Cost: 21 Reputation


Hatholdir (Glimmerrat)
Spoiler: show

XP: 26,000
Grizzled Lord
Captain 7
Speed: 30 ft. (25 ft. in armor)

STR: 14
DEX: 10
CON: 16
INT: 14
WIS: 10
CHA: 15

Vitality: 89
Wounds: 23

Melee Attack: 7 = 5 + 2
• Armor-piercing longsword +8 (1d12+2 lethal, threat 20, AP 2)
• Dagger +8 (1d6+2, threat 20, bleed, hurl)
• Metal shield +3 (1d4+2 subdual, guard +2)

Unarmed Attack:  7 = 5 + 2
• Punch +7 (1d3 subdual, threat 20)

Ranged Attack:  5 = 5 + 0
• Long Bow +7 (1d6, threat 19-20, 40 ft. x 6, AP 4)

Fortitude save: 7 = 4 + 3
Reflex save: 2 = 2 + 0
Will save: 5 = 5 + 0

Defense: 13 = 10 + 3 (class) + 0 (dex) + 1 (origin) -1 (armor)
DR: 5 = 5 (armor)
Resists: Edged 3 (armor)

Initiative: 4 = 4 (class) + 0 (dex)

Action dice: 4d6

Lifestyle:
• Panache: 2 (+1 Appearance, 20s income)
• Prudence: 4 (35% Money saved/earned)

Legend: +6
Reputation: 46
Renown: Noble 1 - Lord

Origin Abilities:
• Agile Defense
• Last Chance
• Noble Blood
• Practiced Tactics
• Rock Solid
• Stand Together

Class Abilities:
• Cadre
• Allure (+1 Charisma)
• Art of War (1 feat)
• Battle Planning II
- Crush Them!
- Guard Yourselves!
- No Prisoners!
- Stand Fast!
• Master and Commander I
• Right-Hand Man
• Take Command +1

Skills: Total = Ranks + Attribute Modifier + Misc
• Athletics +10 = 8 + 2
• Impress +8 = 6 + 2
• Intimidate +10 = 10 + 0
• Notice +10 = 10 + 0
• Resolve +13 = 10 + 3
• Ride +5 = 5 + 0
• Search +5 = 3 + 2
• Sense Motive +5 = 5 + 0
• Sneak +5 = 5 + 0
• Survival +5 = 5 + 0
• Tactics +15 = 13 + 2
ACP -2

Origin Skills: Search & Sneak

Feats:
• Followers
• More Followers (12 followers, 40 XP each)
• Personal Lieutenant (65 XP, threat level 3)
• The Extra Mile
• Wolf Pack Basics
• Wolf Pack Mastery

Followers:
Black Flag Mercenary (Medium Folk Walker — 40 XP): Str 12, Dex 10, Con 12, Int 10, Wis 10, Cha 10; SZ M (1Χ1, Reach 1); Spd 30 ft. ground; Init IV; Atk IV; Def IV; Res III; Health: V; Comp: II; Skills: Athletics III, Resolve IV, Ride III; Qualities: Feat (Wolf Pack Basics, Wolf Pack Mastery)
Attacks/Weapons: Dagger (1d6+1 lethal, threat 20, bleed, hurl); longsword (1d12+1 lethal, threat 20); metal shield (1d4+1 subdual, guard +2)
Mounts and Vehicles: Warhorse
Gear: Chainmail + light fittings

Personal Lieutenant:
Ciryon (Medium Folk Walker — 65 XP): Str 14, Dex 10, Con 16, Int 10, Wis 10, Cha 10; SZ M (1Χ1, Reach 1); Spd 30 ft. ground; Init V; Atk V; Def V; Res V; Health: V; Comp: III; Skills: Athletics IV, Resolve IV, Ride IV; Qualities: Feat (Wolf Pack Basics, Wolf Pack Mastery), honorable, veteran IV
Attacks/Weapons: Dagger (1d6+2 lethal, threat 20, bleed, hurl); longsword (1d12+2 lethal, threat 20); metal shield (1d4+2 subdual, guard +2)
Mounts and Vehicles: Warhorse
Gear: Chainmail + light fittings

Interests:
• Language: Westron
• Study: Ale
• Study: Famous Battles
• Study: Gondorian History
• Study: Gondorian Geography
• Study: Strategy

Proficiencies:
• Bows
• Edged (forte)
• Unarmed

Advanced tricks:
• Cheap Shot
• Shield Block
• Shove

Gear:
Backpack
Balm (3 uses)
Bandages (10 uses)
Bedroll
Canteen
Pouch
Rations (14 days)
Tinderbox

Lightweight moderate chainmail + heavy fittings

Armor-piercing longsword
Dagger
Long bow
30 standard arrows
Metal shield

Money in Hand: 15s
Stake: 150s


Gillion (Catodon)
Spoiler: show

XP: 26,000
Elf Mystic
Sage 6/Soldier 1
Speed: 40 ft.

STR: 10
DEX: 11
CON: 9
INT: 12
WIS: 19
CHA: 18

Vitality: 56
Wounds: 9

Melee Attack: 5 [9] = 5 + 0 [+4 vs. shadow]
• Elven short sword +6 [10] (1d8 lethal, threat 19-20, hurl, keen 4)

Unarmed Attack:  5 [9] = 5 + 0 [+4 vs. shadow]
• Punch +5 [9] (1d3 subdual, threat 20)

Ranged Attack:  5 [9] = 5 + 0 [+4 vs. shadow]
• Hurled short sword +6 [10] (1d8 lethal, threat 19-20, hurl, keen 4)

Fortitude save: 3 = 4 - 1
Reflex save: 3 = 3 + 0
Will save: 9 = 5 + 4

Defense: 12 = 10 + 3 (class) + 0 (dex) -1 (armor)
DR: 2 = 2 (armor)
Resists: Edged 2 (armor)

Initiative: 5 = 5 (class) + 0 (dex)

Action dice: 4d6

Lifestyle:
• Panache: 7 (+5 Appearance, 70s income)
• Prudence: 0 (15% Money saved/earned)

Legend: +6
Reputation: 21
Renown: Noble 2 - Baron

Origin Abilities:
• Aloof
• Burden of ages
• Inquisitive Mind
• Keen sight
• Natural elegance
• Pair skills (investigate/medicine)
• Sharp hearing
• Sharp mind
• Darkvision I

Class Abilities:
• Blah
• Assistance I
• Best of the Best 2/scene
• Breadth of Experience
• Cross-Training: Subtle and Quick to Anger
• Hand of Fate (1 feat)
• Fight on!
• Wise Council

Spells: Spell save DC 14 = 10 + 4 (Cha)
Spell points: 0
Casting level: 4
Spells known: 27 = 19 (Wis) + 8 (Spellcasting)
• Detect Alignment
• Detect Secret Doors.
• Endure Elements
• Expeditious Retreat
• Glow I
• Magic Vestment I
• Orient Self
• Read Magic
• Touch of Light
• Whispers

The Gift: Endure Elements & Touch of Light

Skills: Total = Ranks + Attribute Modifier + Misc
Acrobatics 5 = 5 + 0
Athletics 5 = 5 + 0
Bluff 5 = 3 + 2
Haggle 5 = 1 + 4
Impress 15 = 8 + 4 + 3
Intimidate 5 = 1 + 4
Investigate 14 = 10 + 4
Medicine 11 = 10 + 1
Notice 5 = 1 + 4
Resolve 4 = 5 -1
Ride 1 = 1 + 0 (water vehicles)
Search 4 = 3 + 1
Sense Motive 12 = 8 + 4
Sneak 2 = 2 + 0
Tactics 5 = 4 + 1

Origin Skills: Bluff & Impress

Feats:
• Comely
• Contempt
• Elegant
• Owl Nation
• The Gift

Interests:
• Alignment: Light
• Language: Quenya
• Language: Sindarin
• Language: Westron (Archaic)
• Study: Battles of the Second Age
• Study: Birds
• Study: History of the Third Age
• Study: Lothlorien Geography

Proficiencies:
• Blunt
• Bow
• Edged (forte)
• Hurled (forte)
• Unarmed

Gear:
Balm (3 uses)
Bandages (10 uses)
Comfort food (5 uses)
Discreet elven partial chainmail
Elf Wine (3 uses; as spirits)
Elven hurling short swords x2
Grooming case
Ink common
Lembas Bread (sustaining potion)
Mages pouch
Paper sheaf
Salve (3 uses)

Money in Hand: 0s
Stake: 65s


Party Rewards
Spoiler: show

Favors
• Standing Elite Invitation (Thιoden’s court at Edoras)

Other
• All loyal Rohirrim now have a disposition toward you of Supportive (+16)

« Last Edit: April 17, 2011, 01:03:35 AM by glimmerrat »
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Re: Middle Earth PbP (Out of Character)
« Reply #2 on: November 08, 2009, 09:58:53 AM »
Wolverine: Please name your horse, and read up on 'mounted characters' on p215 if you haven't done so already.
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Re: Middle Earth PbP (Out of Character)
« Reply #3 on: November 08, 2009, 11:27:04 AM »
I'm fairly sure Erkenwulf isn't a Burglar... looks like a Copy/Paste error. You might want to fix that.
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Re: Middle Earth PbP (Out of Character)
« Reply #4 on: November 08, 2009, 11:45:48 AM »
I'm fairly sure Erkenwulf isn't a Burglar... looks like a Copy/Paste error. You might want to fix that.

Fixed. May I assume that you'll be following the story?  :)
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Re: Middle Earth PbP (Out of Character)
« Reply #5 on: November 08, 2009, 11:46:41 AM »
I'm fairly sure Erkenwulf isn't a Burglar...

Nor is he Small ;)

As for the horse, he is named Adalhard (Old German for noble strength).
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Re: Middle Earth PbP (Out of Character)
« Reply #6 on: November 08, 2009, 11:53:35 AM »
A few hiccups already... starting year edited. Thanks to Dhampire for that.
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Re: Middle Earth PbP (Out of Character)
« Reply #7 on: November 08, 2009, 01:25:37 PM »
I'm fairly sure Erkenwulf isn't a Burglar... looks like a Copy/Paste error. You might want to fix that.

Fixed. May I assume that you'll be following the story?  :)

I'll follow as best I can. I've always had trouble keeping the parts of Middle Earth not explicitly shown in the books straight in my head. I tried reading the Silmarillion, but my head exploded about halfway through. It took months to clean up the mess...
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Re: Middle Earth PbP (Out of Character)
« Reply #8 on: November 09, 2009, 03:05:53 PM »
DOH!  I had 3 interests that I never filled in on my character sheet and I can't modify the character sheet on this page.

Glimmerat, could you please add the following 3 studies to the empty slots on my character sheet: Commerce (gleaned from many conversations with Durgan), geography (from his efforts to recreate Bilbo's path), and pipe-weed.

Thanks
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Re: Middle Earth PbP (Out of Character)
« Reply #9 on: November 10, 2009, 12:13:20 AM »
Done. The next narrative post will be in... *checks watch* 9 hours, when i'm done at work and i've had my shot at the docs.
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Re: Middle Earth PbP (Out of Character)
« Reply #10 on: November 11, 2009, 02:26:13 PM »
Antilles - score +1 instant Reputation for being the first person to publicly acknowledge the problem and state that you'll do something about it.
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Re: Middle Earth PbP (Out of Character)
« Reply #11 on: November 12, 2009, 10:27:06 AM »
Should I assume that no-one else is going to do anything? That's cool, but be aware that the next narrative post will come in 12 hours or so, so if you want to say/do/describe something, then get it in please guys.
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Re: Middle Earth PbP (Out of Character)
« Reply #12 on: November 12, 2009, 12:36:16 PM »
Should I assume that no-one else is going to do anything? That's cool, but be aware that the next narrative post will come in 12 hours or so, so if you want to say/do/describe something, then get it in please guys.

Sorry I should've mentioned earlier but Wednesdays are a bad day for me to post. It's my busiest day of the week here at the comic book store, being new book day and all, and then I usually go home and read all the new books for week so I can keep up with what's going on.
"Imagination is more important than knowledge." - A. Einstein

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Re: Middle Earth PbP (Out of Character)
« Reply #13 on: November 12, 2009, 12:41:32 PM »
You work in a comic book store? How jealous am I?!
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Re: Middle Earth PbP (Out of Character)
« Reply #14 on: November 12, 2009, 01:25:28 PM »
I do believe I know how jealous you are  ;D b/c I always have to pinch myself to make sure I'm not dreaming.
"Imagination is more important than knowledge." - A. Einstein