So just a couple of thoughts on vis a vis the 1st and 2nd printings. *I shall refrain from referring to them as FC classic and New FC

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I really like the changes to martial and masters art. In 1st printing, half of martial art and all of masters art was useless if you were using natural weapons, now they boost everything while splitting up the benefits of martial arts. Good job (the stat prereqs are making a level in martial artist very attractive now though).
Path of magic, I'm gonna miss it, but in my heart of hearts I knew that having my priest-monk drake character that could cast 5th level spells and had an attack that did 3d12 damage + highest stat and that critted more than a quarter of the time was probably a bit overboard.
Ouchie on the Saurians, no more bite II to start off with, but as the title hints, the boosts to martial arts and masters art means that you end up with the same average damage (2d8 + highest stat vs 1d8 + highest stat +4), higher base damage (but lower max damage) and a better crit range for one more feat (native ferocity vs martial and masters art). Eh, its good, 9 levels in priest and path of beasts V will bring back the ol' 3d8 bite damage and 15-20 crit range. (Paths subject to GM approval, and all that jazz of course)
Will add more as I read further.
Just curious, what did the extra points for the Saurians (losing a rank on both attacks) go towards, if anything? (I.e. how many points are races built on now) Did the elves lose something to compensate for losing iconic classes?
Overall, I am cautiously liking it.
prototype00