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Author Topic: D20 Books With Fantasy Craft [Reviews]  (Read 984 times)
TheAuldGrump
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« on: November 06, 2009, 11:57:38 PM »

Just a little hideaway to discuss the use of old and new D20/OGL books with Fantasy Craft.

I am going to start off with the now out of print (even as PDF) Fantasy Flight City Works, written by Mike Mearls.

I pulled out City Works to start fleshing out my steampunk city Blythe (called Blight by many).

Only the first chapter is D&D specific, leaving pretty much everything else usable, as is.

Chapter One has classes, feats, and spells. Some could be converted without too much difficulty, others, not so much, and some are already covered by the Fantasy Craft rules (largely the Blend skill).

Chapter Two has the basics about creating cities - why the happen, where they tend to happen, and how they are governed. Aside from a few NPCs and rules for bribery and trials everything can be used as is.

Chapter Three is all about designing cities, and is why I pulled out the book. Everything can be used as is. The basic premise breaks down cities into areas (industries, markets high, middle, and lower class residential, docks, warehouses, etc.) and how much of the city each covers. The areas are further broken down into blocks, useful for mapping things out. Each block is 500x500 feet, and represents about 100 people.

As an example - the city I am currently working on:
I have decided that Blythe has a population of about 250,000 people - so it would cover 2500 blocks - if it were square that would be 500 blocks on a side. By D&D terms a pretty massive city!

Because I am going with an industrial age city I arbitrarily decide that they will cram about ten times the number of people and/or industries into each block - tenements will be bigger, occupy a larger percentage of space, confining the streets, and be multiple stories - typically three or four. Factories will occupy much of an Industrial block, cramped sweatshops. Government buildings will reach skywards, or lower disapprovingly at the streets below. So the number of blocks drops down to an easier to map 50 on a side, if square. Tongue Half of the available blocks will be industries, the other half residential.

As a Port city the break down looks like this:
Industries: 125 blocks pre-total
Docks 10% (13 blocks) (The whole point of the town. One dock will have facilities for prison transfers.)
Entertainment 10% (13 blocks) (Including the red light districts)
Government 5% (6 blocks) (The prison would normally be part of this, but instead I am going to make it a special area just outside of the city proper, along one f the canals.)
Industrial 10% (13 blocks) (I may up this to include some big factories.)
Markets 20% (25 blocks)
Military 5% (6 blocks)
Temples 5% (6 blocks) (At last one block will include a fairly massive cathedral - I still plan on running a Gargoyles game in this setting some day!)
Travel 20% (25 blocks) (Because of the setting, I am going to include canals and railroad under this heading.)
Warehouses 15% (19 blocks)
Actual Total 126 Blocks - If I have space I may increase some of these areas; more docks and warehouses for the port!

Residential:125 blocks pre-total
Upper Class 20% (25 blocks)
Middle Class 25% (31 blocks)
Lower Class 60 % (75 blocks)
Slums 10% (13 blocks)
Actual Total 144 Blocks
Looks like the residential areas sprawl a bit, but I know how many map squares I am going to need. For Blight I am dividing the city with a fairly major river, and canals running off of the river.

The chapter then goes into placing the blocks, placing key buildings, placing streets, and building density. Probably my favorite system for creating cities in RPGs.

Chapter Four is about designing city adventures and events, and has a simple chase system. The chase system is fairly compatible with Fantasy Craft, essentially a framework for Complex Actions.

Chapter Five closes off the book with city encounters - aside from one monster table the encounter tables manage to be pretty much system free, making conversion work minimal.

All in all, this book is well worth dusting off for use in Fantasy Craft.

The Auld Grump
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drnuncheon
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« Reply #1 on: November 07, 2009, 06:48:44 PM »

The FFG Legends and Lairs series were part of my "big three" of 3rd party d20 developers, along with Green Ronin and Malhavoc.  A lot of their books survived the Great d20 Bookshelf Purge.  Are you also going to take a look at Sorcery and Steam?

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Psion
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« Reply #2 on: November 07, 2009, 08:42:29 PM »

The FFG Legends and Lairs series were part of my "big three" of 3rd party d20 developers, along with Green Ronin and Malhavoc.  A lot of their books survived the Great d20 Bookshelf Purge.  Are you also going to take a look at Sorcery and Steam?

Not the target of your question, but I considered it. In the sword and sorcery setting I threw together for gameday, there was a PC who was a clockwork unborn out to avenge the machine priests slain by the hordes. I thought about tying them to the idea of a great clockwork entity/empire of the ancient past yet to be unleashed.
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TheAuldGrump
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« Reply #3 on: November 07, 2009, 11:15:58 PM »

I will probably get around to S&S sooner or later - I am trying to get to the ones that I know have usable material first.

I am pretty sure that S&S, and Steam & Steel by E. N. Publishing, will be of limited use, very much tied to the D20 system. Sad For what it is worth - I love those two books, and if I were running a steampunk game with Pathfinder I would pull them out first. They work very, very well together. But they are very system specific.

Next up will probably be Heroes of Battle, by WotC - the system for determining the outcome of battles is excellent for Fantasy Craft. Rather than the PCs being the generals, or playing out a wargame, the heroes run around being heroes - much like Star Wars or Lord of the Rings. Hell, I think that particular system works better for Fantasy Craft than it did for D&D.

After that, maybe A Magical Mediaeval Society: Western Europe. Kind of the opposite of S&S, I seem to recall there being no system specific rules.

The Auld Grump
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« Reply #4 on: November 08, 2009, 07:21:24 AM »

After that, maybe A Magical Mediaeval Society: Western Europe. Kind of the opposite of S&S, I seem to recall there being no system specific rules.

You remember right - the MMS series was marketed for d20 but really was pretty system agnostic.

Looking forward to Heroes of Battle - I never bothered picking that one up on my d20 days, but if it sounds useful maybe I can find a cheap copy floating around.  Also assuming there's no "Clash of Armies" dramatic conflict rules forthcoming from Crafty…
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TheAuldGrump
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« Reply #5 on: November 08, 2009, 08:01:21 PM »

Actually, in this case I would still get Heroes of Battle - a Dramatic Conflict would be about mass combat resolution. HoB is about heroes being heroes - being the Dirty Dozen, taking out the Guns at Navarone, clearing the tunnels so the Brotherhood of Steel can get behind the lines.... It is likely that they would be different enough that both would see use.

Heck, something that I want to add to HoB is what I am thinking of as 'Strange Causality' - situations where the heroes success has plot effects that have no direct bearing on their actions. So, as a random example, if the PCs are attempting to rescue a prince, and they succeed, they may look out the window and see their forces push back the enemy at a fortified bridge. If they fail, they may see the tower of the bridge crumple and fall under enemy batteries. Fate, kismet, or the arbitrary actions of an uncaring god, you decide! Tongue

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« Reply #6 on: November 09, 2009, 06:08:45 AM »

I really like the HoB system, too. Think I need to recover it from storage for FC use...
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« Reply #7 on: November 14, 2009, 05:09:31 PM »

I have decided that Blythe has a population of about 250,000 people - so it would cover 2500 blocks - if it were square that would be 500 blocks on a side. By D&D terms a pretty massive city!

Because I am going with an industrial age city I arbitrarily decide that they will cram about ten times the number of people and/or industries into each block

Good post, and I appreciate the reminder that I have 3.x books (specifically City Works) still worth looking at. I found the Fantasy Flight products to be one of the few producers I followed pretty closely.

You'll want to check your math, though. 2500 blocks formed into a square would be 50 blocks on a side (50 x 50 = 2500). Increasing population density by 10x knocks you down to 250 blocks, which would be approximately 16 blocks on a side.

Walter
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