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Author Topic: [Setting Conversion] Star Wars to Master Craft  (Read 7504 times)
Mister Andersen
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« Reply #60 on: August 20, 2010, 05:29:53 AM »

In most cases, it' not an individual making the astrogation check, it's the ship's computer.
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Sletchman
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« Reply #61 on: August 20, 2010, 05:49:50 AM »

In most cases, it' not an individual making the astrogation check, it's the ship's computer.

Does the individual have any input into the computer process?  Or is it a case of just putting a destination into the computer and having it all done for you?
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Mister Andersen
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« Reply #62 on: August 20, 2010, 06:44:29 AM »

If you're doing anything more than telling your navicomp where you want to go, you're in trouble.

The complication is that Astromechs like R2 are essentially mobile navicomps.
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Krensky
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« Reply #63 on: August 20, 2010, 09:30:03 AM »

No, thery're not.

They store a number of pre-calculated courses, but can't calculate new ones.
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Morgenstern
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« Reply #64 on: August 20, 2010, 10:01:24 AM »

I just don't see astrogation as much of a plot point. You either can get where you are going or you can't in most cases, and I don't know that I'd want an element of the story that can so UTTERLY derail the tale hanging on the whim of the dice.

Basically it's like jumping across a bottomless chasm. Bad dice and the campaign is over.

If you are going to use it, the check really needs to represent partial failures - you get there later than expected or run afoul of blockading destroyer or something.
« Last Edit: August 20, 2010, 11:05:45 AM by Morgenstern » Logged

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« Reply #65 on: August 20, 2010, 11:00:19 AM »

Or make it a complication.

Spend 1-4 GM dice for a misplotted or bad course.
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We can lick gravity, but sometimes the paperwork is overwhelming. - Werner von Braun
Right now you have no idea how lucky you are that I am not a sociopath. - A sign seen above my desk.
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Morgenstern
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« Reply #66 on: August 20, 2010, 11:07:46 AM »

Or make it a complication.

Spend 1-4 GM dice for a misplotted or bad course.

Hmm. Building on that logic, character with astrogation interest or some sort of superior gear can increase the action die cost for invoking said complications.

I totally see the value of having player options/gear for superior astrogation abilities. I just don't see it as being best handled as a skill point cost.
« Last Edit: August 20, 2010, 02:15:27 PM by Morgenstern » Logged

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« Reply #67 on: August 20, 2010, 12:03:26 PM »

Especially since, properly speaking, Star Wars hyperdrive runs at the speed of plot.
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« Reply #68 on: August 20, 2010, 12:31:17 PM »

Especially since, properly speaking, Star Wars hyperdrive runs at the speed of plot.
It was very good of Lucas to admit that, but the characters don't know that, and neither would PCs, though players will need an idea.  There should be a general knowledge of the general time to travel between systems, Corouscant to Alderaan is 19-23 days, for example.
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Morgenstern
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« Reply #69 on: August 20, 2010, 02:16:35 PM »

Again, dealing in the realm of partial results, I could see an astrogation check letting you get somewhere ahead of schedule. Sort of like a push limit check.
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Mister Andersen
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« Reply #70 on: May 26, 2011, 01:08:57 PM »

Star Wars Thread: Rise!

New Tricks:

I Don't Want To Hurt You! (Initiative)
(Force Sensitive)
When a character option such as Combat Instincts grants you a free attack, you may forego the attack to instead gain 1 Edge.
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« Reply #71 on: May 26, 2011, 03:51:49 PM »

I like that one a lot. More fun ways to generate Edge are always a plus
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Morgenstern
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« Reply #72 on: May 26, 2011, 08:27:00 PM »

Star Wars Thread: Rise!

New Tricks:

I Don't Want To Hurt You! (Initiative)
(Force Sensitive)
When a character option such as Combat Instincts grants you a free attack, you may forego the attack to instead gain 1 Edge.

Nice. Very in keeping with the setting and an excellent tradeoff.
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Mister Andersen
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« Reply #73 on: May 27, 2011, 02:55:35 AM »

Having been watching both Clone Wars and The Clone Wars, it strikes me that one of the problems with basing Force use on Edge is the time it takes to build up a head of steam

Campaign Qualities

May The Force Be With You (Permanent)
All special characters gain 1 Edge at the start of their initiative count each round. The amount of Edge generated in this manner may not exceed a character's usual maximum Edge.

The Force Unleashed (4 Action Dice)
The cost of Edge abilities is reduced by half (round up). Characters with the Force Sensitive feat no longer have a maximum Edge limit.
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glimmerrat
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« Reply #74 on: May 27, 2011, 01:57:44 PM »

This is very nice. It's a shame that the current official incarnation sucks donkey bollocks.
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