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Author Topic: [spycraft] Mass Craft  (Read 14793 times)
Sletchman
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« Reply #210 on: May 03, 2010, 08:00:32 AM »

also am i the only one who thinks an elcor faceman would be entertaining?

Probably, but I'm stuck on Advocate.
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glimmerrat
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« Reply #211 on: May 03, 2010, 01:14:13 PM »

Nah, an Elcor Intruder/Ninja.

Or a Krogan Advocate/Politico.
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Nepenthe
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« Reply #212 on: May 05, 2010, 02:06:23 AM »

Or a Krogan Advocate/Politico.

Gatatog Uvenk? Smiley

I should probably do Blasto, the Hanar (triggerman) Spectre...

Which reminds me, the Spectre master class probably wouldn't be too much at odds with what you've done... so I might try my hand at that.
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glimmerrat
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« Reply #213 on: May 05, 2010, 06:17:37 AM »

Go for it. If you need any help with anything let me know.

I'd add this to the wiki myself but I can't figure out how to edit the wiki.
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« Reply #214 on: May 05, 2010, 07:07:33 AM »

Go for it. If you need any help with anything let me know.

I'd add this to the wiki myself but I can't figure out how to edit the wiki.

Guess I could try the wikification too.

I'd like to have a few more Master classes out before I start stabbing at one in the dark, but I guess that's just my overcautious nature speaking. I'll take a look at some we already have, as well as my notes of what we talked about with Overninja back in the day.
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glimmerrat
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« Reply #215 on: May 05, 2010, 08:20:58 AM »

Expert Classes
Berserker (Krogan)
Cabal Biotic (Turian)
Cerberus Operative (Human)
C-Sec Investigator
Machinist (Quarian)
Justicar (Asari)
STG Operative (Salarian)

Master Classes
Battlemaster (Krogan)
Cerberus Officer (Human)
Geth Hunter (Quarian)
Matriarch (Asari)
Primarch (Turian)
SPECTRE
Spy Master (Salarian)

Yeah, i'm shoe-horning a bit here.
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« Reply #216 on: May 05, 2010, 12:51:01 PM »

Incidentally, i'm working on half a dozen new vehicles.
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« Reply #217 on: May 05, 2010, 02:04:07 PM »

are there any weight limits for oull and throw? i tend to use the enviroment heavily in combat, and if i can drop a shelf full of boxes on someones head i will.
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Nepenthe
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« Reply #218 on: May 06, 2010, 01:41:15 AM »

Expert Classes
Berserker (Krogan)
Cabal Biotic (Turian)
Cerberus Operative (Human)
C-Sec Investigator
Machinist (Quarian)
Justicar (Asari)
STG Operative (Salarian)

Master Classes
Battlemaster (Krogan)
Cerberus Officer (Human)
Geth Hunter (Quarian)
Matriarch (Asari)
Primarch (Turian)
SPECTRE
Spy Master (Salarian)

Yeah, i'm shoe-horning a bit here.

Honestly, I'm not seeing a need for all of those at the moment. Sure, it would be nice, but I don't think we have enough in-universe info to make those viable. Or necessary.

Checked out my notes, still have a few small ideas that could be tapped. Smiley
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glimmerrat
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« Reply #219 on: May 06, 2010, 03:57:33 AM »

Updated vehicles - now we have 10 of them.

Vehicles

Table 1: Heavy Ground Vehicles
(click to show/hide)

Table 2: Service Aircraft
(click to show/hide)

Table 3: Performance Aircraft
(click to show/hide)

Heavy Ground Vehicle Descriptions
(click to show/hide)

Service Aircraft Descriptions
(click to show/hide)

Performance Aircraft Descriptions
(click to show/hide)

Vehicle Weapons

Table 2: Cannons
(click to show/hide)

Table 3: Vehicle Machine Guns
(click to show/hide)

Table 4: Vehicle Missile Launchers
(click to show/hide)

Vehicle Weapon Descriptions
(click to show/hide)
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« Reply #220 on: May 06, 2010, 05:37:14 AM »

Mass Craft NPCs
(click to show/hide)

I might do an animal section with Pyjaks and Varren. Maybe even a Thresher Maw. What do you think to the idea of statting up dragons teeth and husks?
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« Reply #221 on: May 06, 2010, 05:43:19 AM »

are there any weight limits for oull and throw? i tend to use the enviroment heavily in combat, and if i can drop a shelf full of boxes on someones head i will.

Incidentally, I haven't forgotten about this - i'm just thinking really hard...
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Nepenthe
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« Reply #222 on: May 06, 2010, 07:29:25 AM »

Mass Craft NPCs
(click to show/hide)

I might do an animal section with Pyjaks and Varren. Maybe even a Thresher Maw. What do you think to the idea of statting up dragons teeth and husks?

I have some initial drafts of ME1 Geth troop types (hoppers, sappers, possibly destroyers too - all were on the list). Having the guides which give some background to what the different rays are actually supposed to represent helps. Don't think dragon's teeth really need actual stats, is more of an in-world excuse for space zombies.

Love the Mechs.
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glimmerrat
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« Reply #223 on: May 07, 2010, 01:20:36 PM »

Ok, stat-em up and post em. I think after the NPCs are done, its just heavy weapons, right?
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« Reply #224 on: May 09, 2010, 05:46:53 PM »

a quick summary,

natasha, asari, vangaurd
martial artist, 5
str: 13, dex: 16 con: 13, int:12, wis: 12, cha:14
vp: 49 wp: 13

feats: lightning reflexes, martial arts dex, boxing basics, boxing moves, pull basics, charge basics,

and for skills i just put max ranks in : athletics, accrobatics, impress,  resolve and, sense motive.
 i have yet to decide on gear, but for powers i chose
barrier, charge, pull and, throw.
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