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Author Topic: [spycraft] Mass Craft  (Read 14814 times)
glimmerrat
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« Reply #180 on: April 27, 2010, 04:55:06 AM »

And other than the Alliance talent, we're done. I think we should use a campaign quality that reduces amount of vitality granted at each level. I'm sure there is one, but my core book is in my lab and i'm elsewhere right now.

If vitality is reduced then shields and cover become much more important. I don't like the messy layout, but until I can figure out how to sort it, we're stuck with it. Incidentally, i'm particularly pleased with the N7 armor.

Apparently you can do something with notepad to clean up tables for the boards?
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« Reply #181 on: April 27, 2010, 05:42:15 AM »

Slavishly following the armor system in ME2 seems to do a disservice to the setting. It's the perfect place to make use of some of the new tools we see in Fantasy Craft.

Similarly, the Geth Rifle in the game is better then the Avenger. A lot better. The Revenent should probably be under SAW or GPMG rather then AR.

The Claymore and Widow should have Punishing.

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glimmerrat
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« Reply #182 on: April 27, 2010, 05:51:00 AM »

Slavishly following the armor system in ME2 seems to do a disservice to the setting. It's the perfect place to make use of some of the new tools we see in Fantasy Craft.

Similarly, the Geth Rifle in the game is better then the Avenger. A lot better. The Revenent should probably be under SAW or GPMG rather then AR.

The Claymore and Widow should have Punishing.

These are all good points. I forgot to add in the softsuit armor too. How would you suggest we improve the Geth Pulse Rifle? And what is Punishing? The SC 2.0 version of Massive seems to be appropriate, but it's different to the FC version of Massive. I went ahead and added it.

*EDIT* The Revenant is now a SAW, and i've added the Massive quality to the Claymore and Widow.
*EDIT 2* Armor has been completely overhauled. See what you think.
« Last Edit: April 27, 2010, 06:59:41 AM by glimmerrat » Logged

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« Reply #183 on: April 27, 2010, 12:43:27 PM »

Slavishly following the armor system in ME2 seems to do a disservice to the setting. It's the perfect place to make use of some of the new tools we see in Fantasy Craft.

Similarly, the Geth Rifle in the game is better then the Avenger. A lot better. The Revenent should probably be under SAW or GPMG rather then AR.

The Claymore and Widow should have Punishing.

These are all good points. I forgot to add in the softsuit armor too. How would you suggest we improve the Geth Pulse Rifle? And what is Punishing? The SC 2.0 version of Massive seems to be appropriate, but it's different to the FC version of Massive. I went ahead and added it.

*EDIT* The Revenant is now a SAW, and i've added the Massive quality to the Claymore and Widow.
*EDIT 2* Armor has been completely overhauled. See what you think.

Punishing's (PUN, what I was referring to, as well) in Shadow Play (and thus in one of the BFOG's, can't say which one). Basically unless you have required strength, you take subdual damage when firing. Think it fits the two weapons to a T.

Not sure about what to do with the pulse rifle. It's specialty is basically very high/variable RoF with low recoil, but it's a hugely powerful weapon in both games. I have no idea how to simulate that. With GAT, maybe? Cheesy
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« Reply #184 on: April 27, 2010, 01:26:12 PM »

PUN does seem like a good idea. I'll update that when I get access to my work laptop tomorrow.

I have read that the Geth Pulse Rifle has a rate of fire that varies like a sine wave. I have no idea how to represent that, but GAT made me lol, then  Shocked , so I think we need a happy medium! Since i'm still playing through on insanity (as it's the last achievement I need), I have yet to find that weapon yet.

*EDIT* Crap. I remember what I needed to do - I forgot to add game text that means the Geth rifle has the same effects on shields as disruptor ammo. I also need to edit disruptor ammo.

Maybe something like: When this ammo hits a character protected by shields, tech armor or a biotic barrier, the remaining damage reduction is reduced by half (rounded down) before damage is inflicted.
« Last Edit: April 27, 2010, 01:31:35 PM by glimmerrat » Logged

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« Reply #185 on: April 27, 2010, 02:10:17 PM »

It doesn't have the ammo capacity for GAT, anyway Smiley

Sine wave ROF might be some kind of burst trick, dunno. Or some kind of "variable burst" quality.
« Last Edit: April 27, 2010, 02:14:19 PM by Nepenthe » Logged

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« Reply #186 on: April 28, 2010, 03:09:24 AM »

Ok, PUN has been added to the relevant weapons, disruptor ammo is now more useful and the Geth Pulse Rifle has been modified to more adequately reflect its performance.

Can anyone see any holes in anything? Particularly armor? The final thing I want to do is knock out an Alliance talent, a la the factions talents for WoF.

*EDIT* Ok, the Alliance talent is done, and i've tightened up the language and effects of all of the Specialities. Now to add some Geth stuff.
« Last Edit: April 28, 2010, 03:43:35 AM by glimmerrat » Logged

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« Reply #187 on: April 29, 2010, 03:58:32 AM »

I'm loath to use the stats for the Elcor, Hanar and Volus since none of them are particularly pro-active. I may look at the stats for the Drell, but since there's so few of them left, I don't know if it's worth it.

I think this is finished.
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« Reply #188 on: April 29, 2010, 04:52:51 AM »

If anyone knows a way to paste tables into a message, i'll be happy to e-mail you the word doc.

Now, if we stat up armour and shields/kinetic barriers (which i'll do tomorrow), the setting is ready to playtest. I might have to run a PbP.

Table 1: Armor
(click to show/hide)

Do you mean like this?
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« Reply #189 on: April 29, 2010, 05:05:00 AM »

Um... wow. How the heck did you do that? That's really neat!
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« Reply #190 on: April 29, 2010, 06:07:43 AM »

Um... wow. How the heck did you do that? That's really neat!

When you reply, on the second row of BBC tags are 3 buttons with grids.  The first is the table button, and then row, and then cell.  Takes a little fiddling to get it to look right, and its a bit of a pain to go from word to forum, but that took me about a minute, at most.  The codes are [ table ] [ tr ] and [ td ].
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« Reply #191 on: April 29, 2010, 08:48:20 AM »

Ok, i've tried and tried. No joy. Sod it, it'll have to suffer until it gets uploaded to the wiki.

Turnip - have you had a chance to peruse the new stuff (Geth and vehicles).
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« Reply #192 on: April 29, 2010, 04:47:18 PM »

Very briefly - I've been working obscenely hard on midterm assessment at the moment, but after I crest the hill I'll get a chance to really turn it over in my mind.  So far it all looks pretty solid.  The Geth automatic +5 to cooperative checks seems pretty hefty for a 1pt advantage, but I'm not necessarily against it, especially when taken in view of the whole package.
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« Reply #193 on: April 29, 2010, 10:00:44 PM »

Very briefly - I've been working obscenely hard on midterm assessment at the moment, but after I crest the hill I'll get a chance to really turn it over in my mind.  So far it all looks pretty solid.  The Geth automatic +5 to cooperative checks seems pretty hefty for a 1pt advantage, but I'm not necessarily against it, especially when taken in view of the whole package.

The original thought behind it was that you could do this for tests with a check time of over 1 minute, as they cannot do it in a very short amount of time.  It's hard to label what that entails however as you basically have to play it skill by skill.

I haven't looked at everything yet Glimmerrat but it looks pretty good.  Has there been thought about incorporating the whole Asari birth parent thing into their race?  It plays a pretty important role in their culture really.  I dunno, just a though to make them more flavorful.  Maybe it could be a species skill feat or some such.

Also, don't forget about L4 implants.  Upon precursory viewings I saw only up to L3 and that basically is ignoring all the ones used in ME2 (as they all use L4s)  Practically noone should be able to get L1 or L2 implants as they are glitchy and dangerous.
« Last Edit: April 29, 2010, 10:03:48 PM by gaghiel42 » Logged

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« Reply #194 on: April 30, 2010, 01:09:24 AM »

I'd say that would be a question of relabeling the feats, at most. I kind of liked the way the L2 worked, though.

I'm hoping to have some time to really go through all the stuff with my brain switched on this weekend!
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