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Author Topic: Starting Silver  (Read 1662 times)
ludomastro
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« on: October 11, 2009, 01:38:11 AM »

I thought that I had read something about this previously; however, my search-fu is weak today.

I know that the stake is 100 SP x level; however, when a holy symbol costs 75 the priest is now without armor.  Are there printed rules (as opposed to GM fiat, which is also fine) that detail starting silver?

-----

Completely unrelated.  Giants are supposed to be able to wield cannons (both artwork and the 'wink' in the rules on siege weapons) but I can't seem to find the rules for it.  Any help?
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Morganti
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« Reply #1 on: October 11, 2009, 01:54:20 AM »

One thing that's very important to divorce from your thinking about FantasyCraft, is that you don't just buy your fluff" gear, you only buy things that have mechanical benefits.  Your 75sp holy symbol gives a +2 to your turning check DCs, if you don't think you need that as first level, don't buy it.

A low level priest doesn't have to purchase a weapon(yay!) so can spend the extra silver on things like a medicine kit (important) and armor (pretty good to have) and pick up the holy symbol after killing some bad guys, and taking their stuff Smiley

Its a slight disconnect from what alot of folks are used to, myself included, but, thinking of it terms of "does it provide a mechanical benefit? if no, i can reasonably assume my character has it, and doesn't need to use its stake to purchase it, if yes, it will be listed in the gear chapter with a cost, and a benefit listing"

Hope this helps Smiley

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Agent 333
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« Reply #2 on: October 11, 2009, 03:26:31 AM »

You can assume the Holy Symbol in the book isn't just a necklace with a pendant that represents your god, but a necklace made of rare metals with a specially blessed pendant of your god...
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Nepenthe
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« Reply #3 on: October 11, 2009, 04:05:02 AM »

You can assume the Holy Symbol in the book isn't just a necklace with a pendant that represents your god, but a necklace made of rare metals with a specially blessed pendant of your god...

... with a chunk from the hip bone of St. Cuthbert...
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ludomastro
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« Reply #4 on: October 11, 2009, 10:41:45 AM »

I appreciate the time taken to answer me; however, my core question remains.  Perhaps to phrase it another way, "Is the stake of 100 sp x level ALL you get at character creation?"
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Mister Andersen
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« Reply #5 on: October 11, 2009, 10:58:32 AM »

You get your stake + whatever else your lifestyle may grant
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Krensky
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« Reply #6 on: October 11, 2009, 11:04:52 AM »

I appreciate the time taken to answer me; however, my core question remains.  Perhaps to phrase it another way, "Is the stake of 100 sp x level ALL you get at character creation?"

Per the designers and rules-as-written, yes.

It appears to be a pretty consistent house rule to let people spend their first adventure's income during creation.
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Khaalis
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« Reply #7 on: October 12, 2009, 04:51:38 AM »

A House rule I am looking at adding involves starting coin as the DM's choice for level of wealth.

Campaign Resource Level | Amount of Starting Coin
-- Poor         | 100s x Career Level + Income
-- Moderate  | 150s x Career Level + Income
-- Wealthy    | 200s x Career Level + Income

{•   You may still only save as much money from starting coin as your prudence allows. For example if the PC starts with 500s and has a Prudence of 3, they may only save 150s of their starting coin.}
« Last Edit: October 12, 2009, 11:50:55 AM by Khaalis » Logged
Nepenthe
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« Reply #8 on: October 12, 2009, 06:12:48 AM »

A House rule I am looking at adding involves starting coin ad the DM's choice for level of wealth.

Campaign Resource Level | Amount of Starting Coin
-- Poor         | 100s x Career Level + Income
-- Moderate  | 150s x Career Level + Income
-- Wealthy    | 200s x Career Level + Income

{•   You may still only save as much money from starting coin as your prudence allows. For example if the PC starts with 500s and has a Prudence of 3, they may only save 150s of their starting coin.}

Sounds like campaign qualities or something.
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Desertpuma
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« Reply #9 on: October 12, 2009, 10:05:46 AM »

Definitely sounds like a collection of Campaign Qualities
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« Reply #10 on: November 14, 2009, 12:06:34 PM »

Why not a feat? That gives those players that care an option for greater starting wealth, and the rest of us can get on with our low-resource ass whoopin'. Tongue

Scion
Born into wealth...
Prerequisites: Level 1 only
Benefit: Your Panache increases by 1 and your starting stake and Panache-derived income are multiplied by your Charisma modifier (minimum 1).

(click to show/hide)

Nobility
...and privilege.
Prerequisites: Scion
Benefit: <some sort of social/cultural benefit, representing being treated differently than common men>

The feat name cried out for a two-feat chain, and I'm of the opinion that Level 1 only feats should generally be a gateway to other options, but I wasn't feeling inspired.

Walter

[EDIT: Added spoiler tags.]
« Last Edit: November 14, 2009, 12:08:11 PM by MugMug » Logged
Nepenthe
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« Reply #11 on: November 14, 2009, 12:46:11 PM »

Nobility
...and privilege.
Prerequisites: Scion
Benefit: <some sort of social/cultural benefit, representing being treated differently than common men>

The feat name cried out for a two-feat chain, and I'm of the opinion that Level 1 only feats should generally be a gateway to other options, but I wasn't feeling inspired.

Cheaper noble ranks?
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MugMug
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« Reply #12 on: November 14, 2009, 08:03:13 PM »

Nobility
...and privilege.
Prerequisites: Scion
Benefit: <some sort of social/cultural benefit, representing being treated differently than common men>

The feat name cried out for a two-feat chain, and I'm of the opinion that Level 1 only feats should generally be a gateway to other options, but I wasn't feeling inspired.

Cheaper noble ranks?

Yeah, that'd probably work. I'd have to take a look at origin values, and see how that compared in value to other stuff you could also find in a feat.

Walter
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TheAuldGrump
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« Reply #13 on: November 14, 2009, 08:54:38 PM »

Or a campaign quality:
Wealthy Heroes (Permanent)
Heroes starting stake is 200 x career level. Coin in hand from lifestyle choices is doubled. Money not spent is affected by Prudence as normal.

For my part - I have no problem with starting the heroes off poor. It'll give the mudlarks reason to go adventuring.... (Wow, my spell checker allowed mudlarks!)

The Auld Grump
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pawsplay
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« Reply #14 on: November 14, 2009, 10:26:27 PM »

Prudence doesn't affect stake. 100s is fine for starting characters, although if you want them to start as professional adventurers, it's not a bad idea to double that or start at 2nd level. One reason to increase silver is to discourage the party from parking and trying to forge some weapons with Craft before they go off to do something else.
« Last Edit: November 14, 2009, 10:35:00 PM by pawsplay » Logged
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