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Author Topic: Darkest Hour - PbP (Out-of-Character)  (Read 5516 times)
spinningdice
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« Reply #60 on: September 29, 2009, 04:34:11 PM »

Keep on the wall anyway for now, we need to give the others a few minutes to get everyone inside.
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MugMug
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« Reply #61 on: October 03, 2009, 12:35:22 PM »

ROUND 6 - OOC

Results/actions are indicated below in the (nominal) Initiative Order we'll be using for this combat. I interpreted most of your intentions as being Ready actions, as that seemed a reasonable interpretation of your posts.

Raveners_3; Raveners_2:
Tasty!

Swiftwind:
You take 3 points of stress damage. Will save succeeds [Result: Will 13 = 11 (roll) + 2 (mod), vs DC 11].

No enemies came within Reach this round.

Jack Falseth:
You take 2 points of stress damage. Will save succeeds [Result: Will 14 = 8 (roll) + 6 (mod), vs DC 11].

No enemies came within Reach this round.

Stonecrusher:
You take 3 points of stress damage. Will save succeeds [Result: Will 20 = 15 (roll) + 5 (mod), vs DC 11].

No enemies came within Reach this round.

Rokrah:
You take 5 points of stress damage. Will save succeeds [Result: Will 22 = 17 (roll) + 5 (mod), vs DC 12].

No enemies came within Reach this round.

Raveners_1:
Raaawr!

Mangled Rider:
The mangled rider is further shaken by the horror he witnesses.

Kabuki:
You take 4 points of stress damage. Will save succeeds [Result: Will 20 = 19 (roll) + 1 (mod), vs DC 12].

Attack 1 hits [Result: Attack 17 = 12 (roll) + 5 (mod); Damage 9 = 6 (roll) + 3 (mod)]. Opponent's defense save fails.

Attack 2 misses [Result: Attack 11 = 6 (roll) + 5 (mod)]. You take 2 stress damage. Will save succeeds [Result: Will 19 = 18 (roll) + 1 (mod), vs DC 13].

Slash:
You take 6 points of stress damage. Will save succeeds [Result: Will 17 = 13 (roll) + 4 (mod), vs DC 13].

No enemies came within Reach this round.

Inn Mooks:
Eeek! Most of the mooks look shaken.

Donovan:
You take 5 points of stress damage. Will save succeeds [Result: Will 12 = 4 (roll) + 8 (mod), vs DC 12].

No enemies came within Reach this round.

Innkeeper:
Nobody eats for free at my inn! The innkeeper shrugs off stress damage.
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Antilles
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« Reply #62 on: October 03, 2009, 10:20:41 PM »

Half action Handle Item (Draw the pistol), Aim at the one next to Kabuki that's still alive. (For a certain value of alive, anyways...)
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Agent 333
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« Reply #63 on: October 04, 2009, 12:43:30 AM »

As a player I'm torn, should I join the rest of the party at the front lines, or does my tactical second line make sense? I'll leave it up to the rest of the party. If four people say I should join the front line before the post deadline, I will, otherwise, I'll stay where I am and cover the patron's retreat into the building.
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spinningdice
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« Reply #64 on: October 04, 2009, 04:41:31 AM »

If there's one within striking distance, I'll attack first then use my second action to try and move to form up with the others, making a tumble check if necessary. 
Alternatively if the others are already engaged I'll move up first and attack one near them.
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MordOptiMax
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« Reply #65 on: October 06, 2009, 12:14:53 AM »

Basically swift's bow is unborn made so is built into his left arm.
it has flame damage(hence the fire arrow)
and has storage(hence pulling an arrow out of nowhere)
i actually have arrows that i bought stored inside the bow so i'm not using free arrows out of nothingness.

actionwise: 
   handle item action to ready the bow(unfold it)
   handle item action to retrieve an arrow out of the bow.
      the bow gives me quickdraw so this action turns into a free action,
      so i can basically use the bow normally as if i were to just use a quiver. 
      It just looks cooler this way.
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Wolverine
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« Reply #66 on: October 07, 2009, 05:46:46 AM »

Slash is shifting to Beserk Stance, drawing his weapon and attacking the nearest Ravener. If I'm not able to do all of these this round I'll carry these actions into the next.
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NezMaster
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« Reply #67 on: October 23, 2009, 03:11:46 PM »

so are we done here?
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