For those of you who are unfamiliar, here's the original class: Praetorian
Now, my conversion notes. It's a little quick and dirty, but it might just work.PraetorianFavored Attributes:
Dexterity, WisdomClass Skills:
Acrobatics, Blend, Bluff, Investigate, Notice, Prestidigitation, Resolve, Sense Motive, SurvivalSkill Points:
6 + Int modifier per levelVitality:
9 + Con modifier per levelRequirements:
Base Attack Bonus 6+, Blend 4+, Nemesis BasicsLifestyle:
LowClass Abilities:Hamartia I:
Replace all mentions of "mission" with "adventure". Replace "Allegiance other than Neutral" with "Alignment".Hamartia II:
Replace all mentions of "mission" with "adventure". Replace "Allegiance" with "Alignment".Keep Moving:
As written.Weapon Savant:
Replace all mentions of "mission" with "adventure".Cloaked:
As Trenchcoat, except replace last sentence with "If you spend an action die to boost a Prestidigitation check and it still fails, you gain the die back after the action is resolved. Against multiple targets you only regain the die if the check fails against all of them."Hound:
You gain an insight bonus equal to the number of Terrain feats you possess to all Investigate/Canvass and Survival/Track checks, as well as to Blend/Stealth and Sneak/Stealth checks made to oppose the Survival/Track checks of other characters targeting you.Cornered:
As Sugar In Your Gas Tank, except replace "Allegiance" with "Alignment" and "CQB range" with "Close Quarters".Feat conversions:
Uh, pretty much as written, but replace "Allegiance" with "Alignment".
So, how does the change in mechanics work out? Fairly well, I think. Alignment is a close match for Allegiance, and so this version of the Praetorian retains its "Understand your enemy and hunt them down" flavor fairly well, but is now more flexible depending on what Alignment means in your game. Is he a merciless hunter of a specific noble family, eradicating them to the last member? A hardened revolutionary opposing an ideology and all who espouse it? A wayward priest who seeks to strengthen his herd by culling others? I can see all of those working fairly well.
My two problem children are Cloaked
. Cloaked because I feel that the new Prestidigitation benefit doesn't quite live up to the original version's utility, but I think it's kinda-sorta okay. Hound because it might be too powerful now when it's usable outside of a Manhunt, but without that dramatic conflict, I merely pulled out what I considered to be essential (He finds you, but you can't find him) and tried to align that with the skill checks I thought were necessary for it. I also wonder if I should lift the "only weapon proficiencies" limitation on Weapon Savant
, what with the reduced number of available proficiencies in FC and the core support for Advanced Actions and Tricks.
Also, a language query: Close Quarters are explicitly defined as "Beyond Reach". Would that mean that enemies who are within the Praetorians reach are not affected by Cornered? If so, that would be an amusing (if potentially problematic) limitation.
Anyway, open for comments and questions.