Author Topic: 10KB classes  (Read 9099 times)

Sletchman

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Re: 10KB classes
« Reply #15 on: January 27, 2010, 05:52:57 AM »
I just hope they will be an Urban Explorer class, if not in the base book then in one of the supplements.

A regular old Explorer does pretty well as Urban Explorer, especially if you take feats that help more in an urban environment.  Pathfinder Basics: Urban and Night Training probably help the most, and then chuck in some chance feats and he's ready to rock.  My FC explorer was purely geared towards urban environments and did fine without modification.  Quick research checks can be casing places, gaining clues about them and reliable Athletics also makes you pretty good in a foot chase / as a free runner, not to mention being hard to grapple.

I wouldn't worry about a specialised class for this sort of role, so much as a few more "urbanised" terrain feats, because I don't expect 10kb to take place in jungles, or on open plains.

EDIT: I would also like to second Nepenthe's sentiment, just for the record.  ;)

Desertpuma

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Re: 10KB classes
« Reply #16 on: January 27, 2010, 06:11:28 AM »
A regular SC Explorer works fine too or even the first couple levels of Scout


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Mister Andersen

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Re: 10KB classes
« Reply #17 on: January 27, 2010, 08:18:04 AM »
And don't forget the opportunity to customise via origin skills.

Sletchman

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Re: 10KB classes
« Reply #18 on: January 27, 2010, 08:28:59 AM »
A regular SC Explorer works fine too or even the first couple levels of Scout

I ran a single mission for some buddies of mine [to introduce the system], and told them from the start it would be a purely urban game, which prompted one of my extremely pessimestic players [for this guy, every silver lining has a cloud] to proclaim "Well scout is useless."  Just to bug him another guy made a Scout, with Urban Training, and Night Training, and with some clever use of skills, was totally awesome.

It's even easier in FC [and by extension 10kb], because as Mr. Anderson mentioned, you can customise further with Origin Skills, especially with Origins that give you more then the default 2.

Desertpuma

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Re: 10KB classes
« Reply #19 on: January 27, 2010, 08:36:09 AM »
I used to GM a guy in LSpy who played Scout for all 12 levels. Urban Training, Night Training, Knife Basics, Ambush Basics...  a very scary guy who deliver in the optimum circumstance a Kukri attack of 1D6+3 +7D6 Sneak attack damage and a Threat range of 17-20. He gutted a Henchmen with a Critical Hit for 37 Wounds in one hit from behind! I basically ruled he chopped the spine in half as his blade stabbed the heart. It caused a great morale roll for the minions too.


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Crafty_Alex

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Re: 10KB classes
« Reply #20 on: January 27, 2010, 09:49:44 AM »
You'll find our plans for 10kB will be about providing classes that are specifically useful/fitting for that setting, and leaving others to the side (with room to drop those in from other MC games as you prefer). Scouts and Explorers are not what I'd deem core to a street crime game, but Thugs and Lawmen and Facemen and Thieves certainly are. Terrain feats will still be there, but then, those offerings might *also* be different to prevent Urban Training uber alles :)
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Sletchman

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Re: 10KB classes
« Reply #21 on: January 27, 2010, 02:28:01 PM »
I used to GM a guy in LSpy who played Scout for all 12 levels. Urban Training, Night Training, Knife Basics, Ambush Basics...  a very scary guy who deliver in the optimum circumstance a Kukri attack of 1D6+3 +7D6 Sneak attack damage and a Threat range of 17-20. He gutted a Henchmen with a Critical Hit for 37 Wounds in one hit from behind! I basically ruled he chopped the spine in half as his blade stabbed the heart. It caused a great morale roll for the minions too.


I played a scout/ninja with a similiar setup, I was our GC's worst nightmare.  The party joked about putting me in a glass cryo-free chamber with a label saying "In case of war, break glass".

Mifune

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Re: 10KB classes
« Reply #22 on: January 28, 2010, 04:39:18 AM »
Well...I kind of meant; I'm hoping that there will be an Urban Explorer class in Ten Thousand Bullets since, if I'm not mistaken, it will be a stand alone book.

Sletchman

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Re: 10KB classes
« Reply #23 on: January 28, 2010, 06:40:29 AM »
Well...I kind of meant; I'm hoping that there will be an Urban Explorer class in Ten Thousand Bullets since, if I'm not mistaken, it will be a stand alone book.

It's a Mastercraft book, which means it'll slot in and out with anything else in the Mastercraft series [so far just FantasyCraft, but there will certainly be more].  It's also pretty interchangable with spycraft, with minimal work.  Its not going to be a whole different system or anything.

Mifune

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Re: 10KB classes
« Reply #24 on: January 31, 2010, 06:03:48 PM »
Either you don't understand what I mean, or you think I'm stupid. I'm hoping for an Urban Explorer classes SPECIFICALLY created for Ten Thousand Bullets. I already I can modify the Explorer class from SpyCraft. Anyways, I was thinking more a class that has specifically "Parkour Abilities".

Morgenstern

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Re: 10KB classes
« Reply #25 on: January 31, 2010, 06:34:01 PM »
Parkour/Freerunning has been modeled pretty well with feat chains in the past - feat chains I would hope make some sort of Mastercraft-ized appearance in Ten-THousand Bullets. As incredibly awesome as it is, its not something I'd restict to class abilities.
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Desertpuma

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Re: 10KB classes
« Reply #26 on: January 31, 2010, 06:38:48 PM »
There is a Springing chain of feats that I think Morg already designed. It is a good collection of feats and if you don't want to use them or they do not appear then your GM will have to emphasize Acrobatics & Athletics in a blend of sorts to get it correct.


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snake

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Re: 10KB classes
« Reply #27 on: March 23, 2010, 03:38:05 AM »
Surely Sleuth is a must for the 10K Bullets book. Someone has to track down those Thugs and Thieves !!  :)
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snake

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Re: 10KB classes
« Reply #28 on: July 13, 2010, 11:20:31 AM »
Surely Sleuth is a must for the 10K Bullets book. Someone has to track down those Thugs and Thieves !!  :)

I guess I'm also suggesting there be a Sleuth class in 10KB to cover Private Investigators, a staple of detective fiction (eg Sherlock Holmes, Sam Spade, Mike Hammer, Magnum etc). This would be a different class (and approach) from the Lawman (who is basically a Policeman of some kind).

Could we also have a Pathologist/Medical Examiner/CSI type class as well ?. From Dr. Watson through Quincy to Grissom, there has always been this type of character in crime fiction/TV.
Lo, there do I see my father. Lo, there do I see my mother.
And my sister and my brother
Lo, there do I see the line of my people Back to the beginning.
Lo, they do call to me.They bid me take my place among them
In the halls of Valhalla Where the brave may live forever !!!