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Author Topic: Available Now - Call to Arms: Gallant, Infernalist, and Monster Slayer  (Read 2903 times)
Deral
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« Reply #30 on: October 09, 2009, 11:24:22 AM »

Wow. Dark Gallant's No More Games ability is really good against PC/special char warrior types.

...

It actually is a bit worrisome to me. At high levels, it pretty much shuts down a lot of humanoid opposition in combat. They can't even /parry/, for crying out loud. In my own games, I might restrict this ability to standard characters only, or limit it effectiveness on special characters (once per scene, nerf a special character's trick, or the like).

I don't know about their intention, really, but I wouldn't say that as written No More Games applies to Parry. The writing says opponents can't apply tricks to actions targeting you, so it seems as though Total Defense tricks and Initiative Actions would go off just fine- I do wonder how specifically it would interact with spells and the like, does a spellcasting check that doesn't double as an attack roll target you?

Edit: Going through, seems like the Charge feats would work fine as well, I doubt Club Supremacy's trick should work but I could see argument either way.
« Last Edit: October 09, 2009, 01:08:54 PM by Deral » Logged
Crafty_Alex
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« Reply #31 on: October 09, 2009, 01:02:26 PM »

Wow. Dark Gallant's No More Games ability is really good against PC/special char warrior types.

...

It actually is a bit worrisome to me. At high levels, it pretty much shuts down a lot of humanoid opposition in combat. They can't even /parry/, for crying out loud. In my own games, I might restrict this ability to standard characters only, or limit it effectiveness on special characters (once per scene, nerf a special character's trick, or the like).

Parry is not a trick, fortunately Smiley
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« Reply #32 on: October 09, 2009, 01:12:50 PM »

Wow. Dark Gallant's No More Games ability is really good against PC/special char warrior types.

...

It actually is a bit worrisome to me. At high levels, it pretty much shuts down a lot of humanoid opposition in combat. They can't even /parry/, for crying out loud. In my own games, I might restrict this ability to standard characters only, or limit it effectiveness on special characters (once per scene, nerf a special character's trick, or the like).

Parry is not a trick, fortunately Smiley

Well I had that one wrong, so at least that one works for sure, what about things like Total Defense and Spellcasting tricks?

I think where the confusion lies is whether the intent of the ability is to basically grant immunity to tricks or to circumvent most fancy attacks. So, should all tricks that wind up affecting the Gallant not go off, or should you only focus on ones whose action specifically target the Gallant? And then, if the latter, how does that interact with the two types mentioned above?
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« Reply #33 on: October 09, 2009, 01:29:25 PM »

Well I had that one wrong, so at least that one works for sure, what about things like Total Defense and Spellcasting tricks?

Quote from: The Gallant, page 4
No More Games: You’ve seen every twist and ploy, and know how to counter each in turn. At Level 4, opponents may not apply tricks to actions targeting you.

Emphasis mine. So this has nothing to do with Total Defense tricks, nor does it affect Spellcasting tricks when that spell does not target you. 

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I think where the confusion lies is whether the intent of the ability is to basically grant immunity to tricks or to circumvent most fancy attacks. So, should all tricks that wind up affecting the Gallant not go off, or should you only focus on ones whose action specifically target the Gallant?

A closer read indicates it's clearly the latter.
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« Reply #34 on: October 09, 2009, 01:33:11 PM »

Well I had that one wrong, so at least that one works for sure, what about things like Total Defense and Spellcasting tricks?

Quote from: The Gallant, page 4
No More Games: You’ve seen every twist and ploy, and know how to counter each in turn. At Level 4, opponents may not apply tricks to actions targeting you.

Emphasis mine. So this has nothing to do with Total Defense tricks, nor does it affect Spellcasting tricks when that spell does not target you.  

Quote
I think where the confusion lies is whether the intent of the ability is to basically grant immunity to tricks or to circumvent most fancy attacks. So, should all tricks that wind up affecting the Gallant not go off, or should you only focus on ones whose action specifically target the Gallant?

A closer read indicates it's clearly the latter.

Thanks, hopefully that clears things up for Alien_Rope_Burn as well. Awesome additions by the way, except now I can't wait to see what else FC/MC is going to have to offer.
« Last Edit: October 09, 2009, 01:37:45 PM by Deral » Logged
samsimilian
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« Reply #35 on: October 09, 2009, 04:36:15 PM »

very well done, i'm looking forward to see more!
also the release of these pdfs has been very well timed!
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« Reply #36 on: October 09, 2009, 05:56:27 PM »

Well I had that one wrong, so at least that one works for sure, what about things like Total Defense and Spellcasting tricks?

Quote from: The Gallant, page 4
No More Games: You’ve seen every twist and ploy, and know how to counter each in turn. At Level 4, opponents may not apply tricks to actions targeting you.

Emphasis mine. So this has nothing to do with Total Defense tricks, nor does it affect Spellcasting tricks when that spell does not target you.  

Quote
I think where the confusion lies is whether the intent of the ability is to basically grant immunity to tricks or to circumvent most fancy attacks. So, should all tricks that wind up affecting the Gallant not go off, or should you only focus on ones whose action specifically target the Gallant?

A closer read indicates it's clearly the latter.

Thanks, hopefully that clears things up for Alien_Rope_Burn as well. Awesome additions by the way, except now I can't wait to see what else FC/MC is going to have to offer.

Duh, thanks. That'll teach me to read words.

Still quite potent, nonetheless.
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« Reply #37 on: October 09, 2009, 05:59:34 PM »

Reading through them at work...

Gallant: I'm really liking the portability of the ExC and can even see it used as late as the Victorian Era or during the Civil War here in the States. The feats are very nice especially Supremacy's Full Defense Trick.

Infernalist: It just reeks evil and I have expected a virus to appear on my computer. Definitely the guy, especially with Corrupting Magic, you don't want to piss off. The feats are utilitarian and not specific to the Infernalist ExC.

Monster Slayer: I'm liking the overall bonuses of the ExC gets. The Lionheart feats are awesome too.
« Last Edit: October 10, 2009, 02:33:56 AM by Desertpuma » Logged

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« Reply #38 on: October 09, 2009, 07:42:04 PM »

edit: whoops, didn't notice there was a new page...
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« Reply #39 on: November 14, 2009, 12:22:37 PM »

Infernalist: <SNIP> Definitely the guy, especially with Corrupting Magic, you don't want to piss off. The feats are utilitarian and not specific to the Infernalist ExC.

Are you kidding? With Corrupting Magic in play this is definitely the guy you want to piss off. Look for that line over which you've pissed him off enough he's willing to risk damnation to cast at you, and then ride him right up to it. Tongue

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