Here are two new advanced actions and tricks I though might be interesting. I am not sure they're balanced though. Actually, I'm even quite certain they're unbalanced somehow, so I request your kind assistance. Thanks Sensational Entrance
1 full action • Movement Action
This action is effective only during the first round the character enters a fight. The character may move up to his Speed, Jump or Tumble as part of this action. He also makes an Acrobatics (Cha) check and loses the hidden
condition, while all his adversaries lose the flat-footed
condition, if any. In exchange, if a crowd large enough - around 10 people, GM's call - witnesses the action, the Reputation of the character raises depending on his result. With a critical success, the character's adversaries remain flat-footed
, if they were. With a critical failaure, the character doesn't gain any Reputation and ends up his movement sprawled
Result up to 19 20-29 30-39 40-49 50+Note
Reputation increase +0 +1 +2 +3 +4
: A character cannot gain more Reputation this way than he has Legend in the course of a single adventure. Contrepèterie (how do you say this in English?)Taunt Trick
: The character can substitute his Impress (Int) bonus for the check. Further, if successful, his smart words improve the Disposition of all witnesses by 4 until the end of the scene. With a critical success, this improvement is permanent. With a critical failure, the Disposition of all witnesses worsens by the same amount until the end of the scene.
The latter is obviously inspired from Monkey Island.