Author Topic: new skill: Survival/ Search raw materials  (Read 961 times)

samsimilian

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new skill: Survival/ Search raw materials
« on: September 21, 2009, 11:34:58 AM »
i made these for my Lotr campaign and the additional herbs i use there. What is your opinion? Does it work? Is the feat worth taking?
It is for a campaign where herbs are the sole source of magical healing

i already posted the new herb mechanics:
http://docs.google.com/Doc?docid=0AUuB9Hy91sp6ZHdydnd2NV81ZHBrZnRuZGc&hl=en

Skill

Survival/ Search raw materials
The character must have a combined Survival skill bonus + Career Level of at least the materialís total Search Value (= Complexity). Your Wisdom modifier determines the number of times you are allowed to make a Survival/Search check per Scene. Roll a 1d20 to get the silver value (in lbs.) you have just found.

Feats

Gatherer Basics
You find the good stuff
Requirement: Survival  1+ ranks
Benefit:. When searching materials, you find double the normal silver value.
Also, the maximum Search Value (Complexity) you may search increases by the number of Terrain feats you have.

samsimilian

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Re: new skill: Survival/ Search raw materials
« Reply #1 on: September 23, 2009, 09:24:07 AM »
no one?

Crafty_Alex

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Re: new skill: Survival/ Search raw materials
« Reply #2 on: September 23, 2009, 09:51:29 AM »
no one?

At first blush, I thought you might want to modify Survival/Forage but it doesn't seem to generate a product like you're looking for here. I would make this a Downtime (1 day) activity for starters (as it's based on the Crafting/Build check already), which makes logical sense (this is superior to Foraging, which takes 4 hours) and will eliminate the need for per-scene restrictions.
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Crafty Games