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Author Topic: A 'Scene'....?  (Read 2420 times)
Desertpuma
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« Reply #15 on: September 16, 2009, 05:58:47 PM »

Or a TV season could a major story arc while several seasons could be the campaign. I always figured it depending upon whether or not it is episodic or serial. Many quality shows nowadays are serial shows which evolve over the course of the seasons and periodically they might have a standalone episode as a one-off involving someone special or a special circumstance.

Episodic TV maybe more what you are referring to here as well.
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« Reply #16 on: September 16, 2009, 07:52:21 PM »

Yeah my normal way of looking at it a campaign would be several linked seasons. From 1st to 20th/30th/boredom of the campaign (or, more correctly, desire to play different rules Wink)
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Gloria Finis
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« Reply #17 on: September 16, 2009, 08:12:50 PM »

I like using Babylon 5 as an example - each season had one or two major plot arcs, as well as several smaller arcs. The *Bam!* episode at the end of a season would also kick in the new arc(s). (I missed the *Bam!* episode at the end of Season1 - I came back and Sinclair was gone, Delenn(sp?) was in a cocoon, Geribaldi was in the hospital, the president had been assassinated, and Ivanova was in a cast! I only missed a couple of episodes!  Shocked Tongue )

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« Reply #18 on: September 17, 2009, 10:17:35 PM »

EThe Darkest Hour would be considered a full 'adventure' in game mechanic terms, it has about 5 scenes (off the top of my head). Whereas I would consider that a one-shot/delve/Con game not an adventure. This is probably even more exacerbated because I often use Adv Path type things.

The Darkest Hour has three scenes, that break at (I hope) pretty intuitive places story-wise: whenever the PCs get enough clues to move forward (and decide it's time to act on their clues), they move forward...into the next scene. When the story-arc is complete, the adventure is over.




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« Reply #19 on: September 17, 2009, 10:40:47 PM »

EThe Darkest Hour would be considered a full 'adventure' in game mechanic terms, it has about 5 scenes (off the top of my head). Whereas I would consider that a one-shot/delve/Con game not an adventure. This is probably even more exacerbated because I often use Adv Path type things.

The Darkest Hour has three scenes, that break at (I hope) pretty intuitive places story-wise: whenever the PCs get enough clues to move forward (and decide it's time to act on their clues), they move forward...into the next scene. When the story-arc is complete, the adventure is over.





Yeah I went back and checked, I thought there were more. I was writing off the top of my head from one read through...
And as I said that is not what I would normally consider an adventure. However I have changed my expectations as to what constitutes an adventure for FC Smiley
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Gloria Finis
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