Author Topic: Basics Feats (Dervish and Brawler)  (Read 2790 times)

pawsplay

  • Control
  • ******
  • Posts: 1508
    • View Profile
Re: Basics Feats (Dervish and Brawler)
« Reply #15 on: January 11, 2011, 02:09:57 PM »
And I wouldn't sweat the names too much. Language is mutable, and while Kren's definition is accurate, it's not the first one that comes to this long-time adventure gamer's mind.

True, but I think with the current events of this decade, particularly Sufi-Sunni strife, it's worth going the extra mile in order to be sensitive. Plus, a more culturally neutral name encourages out of the box thinking. Wouldn't it work just as well for a wu-xia, a Drow ranger, or hussar?

I think the most important consideration by far when choosing any title - of anything - is the immediate impression it conjures. It's always best IMO to go for names that will, without further explanation or elaboration, convey the concept you're presenting, and that has as much to do with your audience as the concept itself. In this case we're talking about adventure gamers, so - IMO - dervish is perfectly acceptable. Its alternative uses are, from my perspective, pretty fringe to the common user today, and while it's always a noble goal to avoid potential offense, I like to assume the best in readers - that they can differentiate between fantasy and reality, and between intended attacks and incidental or even willful misreadings.

I get that, but I don't know how many modern readers are going to think Hollywood or Victorian Oriental tropes, moreso than a mystical tradition which is still a force in the modern day. That is, I think Dervish is probably equally likely, or nearly so, to evoke a Muslim religionist as a frenzied swordsman.

Crafty_Pat

  • Crafty Staff
  • Control
  • *****
  • Posts: 9816
  • We have all the time in the world.
    • View Profile
    • Crafty Games
Re: Basics Feats (Dervish and Brawler)
« Reply #16 on: January 11, 2011, 02:11:15 PM »
And I wouldn't sweat the names too much. Language is mutable, and while Kren's definition is accurate, it's not the first one that comes to this long-time adventure gamer's mind.

True, but I think with the current events of this decade, particularly Sufi-Sunni strife, it's worth going the extra mile in order to be sensitive. Plus, a more culturally neutral name encourages out of the box thinking. Wouldn't it work just as well for a wu-xia, a Drow ranger, or hussar?

I think the most important consideration by far when choosing any title - of anything - is the immediate impression it conjures. It's always best IMO to go for names that will, without further explanation or elaboration, convey the concept you're presenting, and that has as much to do with your audience as the concept itself. In this case we're talking about adventure gamers, so - IMO - dervish is perfectly acceptable. Its alternative uses are, from my perspective, pretty fringe to the common user today, and while it's always a noble goal to avoid potential offense, I like to assume the best in readers - that they can differentiate between fantasy and reality, and between intended attacks and incidental or even willful misreadings.

I get that, but I don't know how many modern readers are going to think Hollywood or Victorian Oriental tropes, moreso than a mystical tradition which is still a force in the modern day. That is, I think Dervish is probably equally likely, or nearly so, to evoke a Muslim religionist as a frenzied swordsman.

With regard to most western hobby gamers, I would respectfully disagree, though I'd prefer to leave it up to the OP. It's his work, after all. :)
Patrick Kapera
Crafty Games

UPDATES/PRESS INFO
Newsletter: http://bit.ly/14FJIw7
Facebook: www.facebook.com/craftygames
Google Plus: https://plus.google.com/+Crafty-Games/
Twitter: www.twitter.com/Crafty_Games
YouTube: www.youtube.com/craftyhomeoffice

In game terms, reality is broken.

Zetesofos

  • Recruit
  • *
  • Posts: 27
    • View Profile
Re: Basics Feats (Dervish and Brawler)
« Reply #17 on: January 11, 2011, 02:32:45 PM »
Personally, I like the Brawler tree. It feels like a boxer - is that what you were going for? With a little tweaking, it would definitely be useable.

Pretty much, a boxer, or more specific, the fighter who reveals in the bar fight, or back alley tussel.  I had a couple ideas for maybe benefits with grapple ideas, but couldn't settle on anything.  Any suggestions for tweaking.   


As for the dervish, name problems aside, if there are these other feats that give similar abilities, I might reconsider the whole tree.  The couple ideas I did like where being able to 5ft step and move action, and possible spend Edge for an attack, though perhaps I can work in a few more conditions to make it not so spamable.