Back to Crafty Games Welcome, Guest. Please login or register.
Did you miss your activation email?
April 23, 2014, 01:26:22 PM
Home Help Search Login Register
News: Welcome to the Crafty Games Forums!

Note to New Members: To combat spam, we have instituted new rules: you must post 5 replies to existing threads before you can create new threads.

+  Crafty Games Forum
|-+  Community
| |-+  License to Improvise
| | |-+  The Lost World, Powered by Spycraft
« previous next »
Pages: 1 [2] Go Down Print
Author Topic: The Lost World, Powered by Spycraft  (Read 3185 times)
Darth Sephiroth
Jr. Agent
**
Posts: 89



View Profile
« Reply #15 on: August 02, 2007, 02:17:01 PM »

Another option is to swipe the Lost World from the TV series and strand your team there
Logged

A positive attitude may not solve all your problems, but it will annoy enough people to make it worth the effort.
-Herm Albright
insight
Recruit
*
Posts: 23



View Profile
« Reply #16 on: August 02, 2007, 03:17:32 PM »

For IP reasons, I'd rather create my own setting.
Logged

Avast, Ye Salty Dogs, a Pirate-Themed Setting for Spycraft... Coming Soon!
Desertpuma
Control
******
Posts: 4272


Highest Level LSpy Agent 16th, almost 17th


View Profile WWW
« Reply #17 on: August 27, 2007, 01:52:48 PM »

The Wold Newton is always fun to examine possibilities... the question becomes are your players going to others who were affected or descended from those affected.
Logged

Crusader Citadel

Living Spycraft Mastermind Council Member

Crafty For Life!
Slippery_jim_digris
Agent
***
Posts: 227



View Profile
« Reply #18 on: August 28, 2007, 09:09:45 AM »

The Wold Newton family is a literary concept derived from a form of crossover fiction developed by the science fiction writer Philip Josť Farmer. Farmer suggested in two fictional "biographies" of fictional characters (Tarzan Alive and Doc Savage: His Apocalyptic Life), that the (real) meteorite which fell in Wold Newton, England, on December 13, 1795 was radioactive and caused genetic mutations in the occupants of a passing coach. Many of their descendants were thus endowed with extremely high intelligence and strength, as well as an exceptional capacity and drive to perform good, or, as the case may be, evil deeds. The progeny of these travellers were purported to have been the real-life originals of fictionalised characters, both heroic and villainous, over the last few hundred years, such as Sherlock Holmes, Tarzan, Doc Savage, and Lord Peter Wimsey.

If anyone is intersted in this here is a link to a very comprehinsive site devoted to the Wold-Newton family
http://www.pjfarmer.com/woldnewton/Pulp.htm
the guy has even wrote a book! Cool
Logged

Dance like it hurts. Make love like you need the money. Work while people are watching.
Desertpuma
Control
******
Posts: 4272


Highest Level LSpy Agent 16th, almost 17th


View Profile WWW
« Reply #19 on: August 28, 2007, 09:43:31 AM »

Yes, it is good stuff. ... Makes you wonder if we will be seeing any Wold Newton SC 2.0 stuff.
Logged

Crusader Citadel

Living Spycraft Mastermind Council Member

Crafty For Life!
mallport6541
Specialist
*
Posts: 6


View Profile
« Reply #20 on: August 30, 2007, 11:12:25 PM »

I have several ideas as my friends and i are working on a fantasy setting using spycraft rules.  first figure out what main class types would be.  ie soldier, explorer, historian,  procurer of rare intiquities.  figure out what makes thsi procurer good.  he can detect and remove traps, soem comabt skills but not as good as a soldier so maybe a tier 2 BaB.  probably a greater number of scholarly skills as well as dex based skills.  core ability might be identify.  he can make an appraise check to identify any artifact.  his result cap raised by 5 increaseing as he levels.  that sort of thing.  evasion would be a good class ability.  cultures would be a skill he would probably have.  you make this list then fit it on the template of an existing class set and there ya go. Cheesy
Logged
Pages: 1 [2] Go Up Print 
« previous next »
Jump to:  


Powered by MySQL Powered by PHP Powered by SMF 1.1.13 | SMF © 2006-2011, Simple Machines LLC Valid XHTML 1.0! Valid CSS!