Ugh. Second Edition psionics were a mess. They scaled poorly, used an entirely different subsystem than everything else, and just in general didn't feel like part of the game. That's my biggest concern with FC doing psionics: I think that psionic abilities should be part of a good fantasy rules set, but they need to be balanced with the other supernatural options as well as feeling like they're from the same game. I'm really looking forward to seeing what the Crafty crew does with it, though.
Ha, got it already. I picked up 50 PDFs when ENW needed new servers and was selling them a dollar each
And yes it is good