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Author Topic: Welcome our new Partners!  (Read 3520 times)
Crafty_Pat
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« on: September 10, 2009, 12:06:15 AM »

Welcome to the new home for discussion of third-party products here on the Crafty Games boards!

As you may have noticed, we've added a new section to our website for third-party publishers. The new Powered by Fantasy Craft and updated Powered by Spycraft licenses are completely free of charge, low-hassle, and already supported by many amazing publishers!

Watch this forum for Powered by product news and updates, and use it to chat with our new partners. Remember, though - they don't have to post here (and some of them won't - that's their choice). Please help us make those who do feel right at home. Smiley
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Tegyrius
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« Reply #1 on: September 10, 2009, 06:33:15 AM »

The Power of Spycraft compels you!

- C.
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« Reply #2 on: September 10, 2009, 09:36:43 AM »

It most certainly does.
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« Reply #3 on: September 10, 2009, 09:53:56 AM »

Just wanted to say hi to all the fans of Fantasy Craft and say how glad I am for this opportunity to join the community and introduce myself a little bit.

My name is Mark and I am the President/Owner and one of a couple Designers over at Heroic Journey Publishing. We are working on a full setting for Fantasy Craft, I will announce more about it when we get a few things worked out, but I wanted to at least pop over and say Hi.
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« Reply #4 on: September 10, 2009, 11:27:04 AM »

you could at least say what kind of setting Grin Grin you know, we have a lot of experience with "long time teasing" on these "crafty" boards. Kiss Cheesy
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BPIJonathan
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« Reply #5 on: September 10, 2009, 03:08:50 PM »

Im really glad that Crafty approved us, we have two settings we are going to do with FC. We had designed them as D20 initially, but they never really quite worked out the way we wanted. Spycraft was better, but a little too much "rules" for us. FantasyCraft is perfect. Im very happy with how it came out and cant wait to get our settings together.
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Jonathan M. Thompson
Battlefield Press, Inc / Solar Flare Productions
thompsonjm (at) gmail (dot) com 
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Makers of Sherwood, Trius Fantasy and Crios for FantasyCraft
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« Reply #6 on: September 10, 2009, 03:36:35 PM »

Konichiwa!

Reality Blurs reporting in.  Smiley

I want to say that we look forward to being an active part of the Crafty Community, and producing some fun stuff for Fantasy Craft. I've been a longtime admirer of the Spycraft 2.0 system, but we had a lot of irons in the fire, and couldn't devote the resources to pursue development of anything new at that time. Times change, systems evolve, and the release of Fantasy Craft came at an ideal time. We like developing our materials for multiple systems when it makes sense, envisioning our settings to work within the context of various rules sets, and we’ve recently arrived at a position where we could legitimately consider doing so with some of our upcoming and existing properties.

You see, I have a confession. Once upon a time, I preferred working on the flavor over the crunch, but over the years, have come to enjoy both aspects tremendously. With a talented team, we've tackled a spectrum of stuff, and I'd probably be at a loss if I didn't have some new mechanics to gnaw on every once in awhile. Fantasy Craft struck a lot of chords with us, and it was too irresistible for us to not to give it a go. We like Alex and Pat, we dig their design principles, and philosophies, and we brought the game back from Gen Con, and I read it to one of my buddies on our trip home, though my voice was hoarse from the show. We saw its strengths, and knew that it'd be a great fit for some of our stuff. After talking things over, it seemed natural to move forward first with Iron Dynasty, a setting that we've had in development for quite some time. So the first logical question is…

What is Iron Dynasty?

At its heart, Iron Dynasty is a setting that we like to affectionately call Samurai Steampunk. Its something I sketched out in 2004 when I got the company started all on my lonesome, but has evolved as the company has grown. Iron Dynasty is an amalgamation of many Oriental influences – historical works, classical literature, cinematic masterpieces (as well as some more forgettable works), video games, anime, and manga. All of these various forms of media have met and co-mingled and the result of their interplay is what forms the inspiration at the core of this setting.

I’m happy to entertain questions and comments.

Regards,

Sean Preston
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« Reply #7 on: September 10, 2009, 03:44:46 PM »

I'm just really happy for the Crafty Crew that so many have come out in support and jumped on the Powered by Spycraft/FantasyCraft license. I've been a fan of their innovative work when it was still under the AEG banner and own everything they've put out. I'll be anxiously awaiting the developments of those companies who have signed up.
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« Reply #8 on: September 10, 2009, 03:46:18 PM »

I'm just really happy for the Crafty Crew that so many have come out in support and jumped on the Powered by Spycraft/FantasyCraft license. I've been a fan of their innovative work when it was still under the AEG banner and own everything they've put out. I'll be anxiously awaiting the developments of those companies who have signed up.


I, for one, hope that we live up to your expectations.
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Jonathan M. Thompson
Battlefield Press, Inc / Solar Flare Productions
thompsonjm (at) gmail (dot) com 
"Imagination will often carry us to worlds that never were. But without it we go nowhere." - Carl Sagan
Makers of Sherwood, Trius Fantasy and Crios for FantasyCraft
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« Reply #9 on: September 11, 2009, 08:24:47 AM »

Konichiwa!

Reality Blurs reporting in.  Smiley

I want to say that we look forward to being an active part of the Crafty Community, and producing some fun stuff for Fantasy Craft. I've been a longtime admirer of the Spycraft 2.0 system, but we had a lot of irons in the fire, and couldn't devote the resources to pursue development of anything new at that time. Times change, systems evolve, and the release of Fantasy Craft came at an ideal time. We like developing our materials for multiple systems when it makes sense, envisioning our settings to work within the context of various rules sets, and we’ve recently arrived at a position where we could legitimately consider doing so with some of our upcoming and existing properties.

You see, I have a confession. Once upon a time, I preferred working on the flavor over the crunch, but over the years, have come to enjoy both aspects tremendously. With a talented team, we've tackled a spectrum of stuff, and I'd probably be at a loss if I didn't have some new mechanics to gnaw on every once in awhile. Fantasy Craft struck a lot of chords with us, and it was too irresistible for us to not to give it a go. We like Alex and Pat, we dig their design principles, and philosophies, and we brought the game back from Gen Con, and I read it to one of my buddies on our trip home, though my voice was hoarse from the show. We saw its strengths, and knew that it'd be a great fit for some of our stuff. After talking things over, it seemed natural to move forward first with Iron Dynasty, a setting that we've had in development for quite some time. So the first logical question is…

What is Iron Dynasty?

At its heart, Iron Dynasty is a setting that we like to affectionately call Samurai Steampunk. Its something I sketched out in 2004 when I got the company started all on my lonesome, but has evolved as the company has grown. Iron Dynasty is an amalgamation of many Oriental influences – historical works, classical literature, cinematic masterpieces (as well as some more forgettable works), video games, anime, and manga. All of these various forms of media have met and co-mingled and the result of their interplay is what forms the inspiration at the core of this setting.

I’m happy to entertain questions and comments.

Regards,

Sean Preston



Just to jump in here, if you put out a PbFC version of this, you can have one sale for sure right here.
Best of luck!
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« Reply #10 on: September 11, 2009, 10:26:23 AM »

you could at least say what kind of setting Grin Grin you know, we have a lot of experience with "long time teasing" on these "crafty" boards. Kiss Cheesy

As to a little more about it, let me go through some of my thought Process.

I and my Design partner started with an idea of High Epic Fantasy. We wanted to start with a place where everyone had Magical ability, but figured it might be overkill so we put that aside. I then went in a slightly different direction. I thought, what if we went with a Greece inspired setting, at least in concept, we get City states, gods walking amongst men. This was just a starting point and as the setting grew in concept we dropped a lot of Direct Greek Inspiration as we try to make it its own thing.

I thought, this is cool but it needs something else, that’s when it became a world where New Gods appeared fulfilling the ancient prophesies, seven in fact. They came to this world, centuries ago and set up great city states for homes. They lived amongst the people and the people soon discovered that these 7 gods were the most vile, greedy, lecherous beings to walk this world.

They rule with an iron fist and demand much from the people. They do reward loyalty and many of the races have flocked to reap the rewards of food, shelter, protection etc. The Priest Class has nearly unlimited power within the city states, but outside of those the wilderness has grown back. There are a few places outside the city states in which people call home, but all of it is what they can protect and defend themselves. The gods have allowed many ‘mythic” creatures once thought extinct to roam the world again, making the Wilds even more so.

But there is hope. Magic is returning. Not the divine magic given out by these petty gods, but magic of a different sort. Magic of the world, those chosen can wield it and do incredible things. Those chosen may even be able to stand up to a god.

The themes of the setting are oppression, exploration, rediscovery.
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brazen_saint
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« Reply #11 on: September 11, 2009, 11:24:01 AM »

Good morning!  I also will be developing a campaign setting for Fantasy Craft.

I am working on some behind-the-scenes details, so may be quiet for awhile on specifics.  My setting will be an Asian Fantasy setting, with a primary emphasis on wuxia films and Chinese myth.

The campaign setting is another world, in a region with cultures and traditions similar to our Earth's ancient China.  All of the FC classes will be available, and most of the races as well (except elf, dwarf, pech, and orc).  Our heroes will have the opportunity to learn any of a number of specific and unique wushu styles, can learn the mysticism of priestly or sorcerous magic, and will do battle with demons, monsters, and bureaucrats, and tyrants. 

I've been working on this campaign setting for a homebrew game system off and on for a couple of years now, so it's exciting to get a chance to share it with the rest of the world!
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« Reply #12 on: September 11, 2009, 04:30:38 PM »

you could at least say what kind of setting Grin Grin you know, we have a lot of experience with "long time teasing" on these "crafty" boards. Kiss Cheesy

As to a little more about it, let me go through some of my thought Process.

I and my Design partner started with an idea of High Epic Fantasy. We wanted to start with a place where everyone had Magical ability, but figured it might be overkill so we put that aside. I then went in a slightly different direction. I thought, what if we went with a Greece inspired setting, at least in concept, we get City states, gods walking amongst men. This was just a starting point and as the setting grew in concept we dropped a lot of Direct Greek Inspiration as we try to make it its own thing.

I thought, this is cool but it needs something else, that’s when it became a world where New Gods appeared fulfilling the ancient prophesies, seven in fact. They came to this world, centuries ago and set up great city states for homes. They lived amongst the people and the people soon discovered that these 7 gods were the most vile, greedy, lecherous beings to walk this world.

They rule with an iron fist and demand much from the people. They do reward loyalty and many of the races have flocked to reap the rewards of food, shelter, protection etc. The Priest Class has nearly unlimited power within the city states, but outside of those the wilderness has grown back. There are a few places outside the city states in which people call home, but all of it is what they can protect and defend themselves. The gods have allowed many ‘mythic” creatures once thought extinct to roam the world again, making the Wilds even more so.

But there is hope. Magic is returning. Not the divine magic given out by these petty gods, but magic of a different sort. Magic of the world, those chosen can wield it and do incredible things. Those chosen may even be able to stand up to a god.

The themes of the setting are oppression, exploration, rediscovery.


i like that
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HJP-Mark
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« Reply #13 on: September 11, 2009, 05:53:57 PM »

i like that

Good...Smiley
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naturaltwenty
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« Reply #14 on: September 12, 2009, 04:04:10 PM »

Greetings from Natural Twenty Games!

Our in production offerings include a series of adventures that take place in the Natural Twenty Games world of The Realms of Eldrath (RoE) but will be able to be used with little modification in your own game world.

The first series is a trilogy entitled The Shadow's Rise and the first adventure is entitled Whispers in the Dark.

Downloadable content for each adventure will include non-keyed maps and tokens for use in virtual tabletop games.  

teaser concept cover





Thanks for looking and good gaming,

Greg Volz
Natural Twenty Games
www.naturaltwenty.com
« Last Edit: September 12, 2009, 04:08:04 PM by naturaltwenty » Logged

Greg Volz
Natural Twenty Games
www.naturaltwenty.com
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