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Author Topic: Darkest Hour - PbP (Out-of-Character)  (Read 5518 times)
Antilles
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« Reply #45 on: September 15, 2009, 05:01:27 PM »

I am not granting synergy from Resolve -- pretty much all Stabilize checks, by definition, involve a patient moments from dying.

Well yeah, and those with a high resolve score are more likely to keep their wits about them and not fold under pressure. But I'm not going to argue the issue, I got my synergy bonus after all.  And yeah, I'm going to keep doing this until he's all better (or dead, I suppose...), same instructions as last time re: action dice.
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« Reply #46 on: September 15, 2009, 06:28:23 PM »

Well yeah, and those with a high resolve score are more likely to keep their wits about them and not fold under pressure. But I'm not going to argue the issue, I got my synergy bonus after all.  And yeah, I'm going to keep doing this until he's all better (or dead, I suppose...), same instructions as last time re: action dice.

That comes into play the first time you Stabilize during combat, along with a Resolve/Concentrate check if you are within Close Quarters range. Tongue

I prefer spreading synergy bonuses out based on situation, so one skill won't always be providing synergy bonuses to another.

Walter
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NezMaster
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« Reply #47 on: September 16, 2009, 03:59:13 PM »

OOC: I'm confused. I thought i was trying to stop something from going out the gate. It's ALREADY out the gate. How quick is it moving, is it catchable, or is it on horse and out of range?

How far is it? how did it get out the gate, or can i tell? Did it go out a different gate. Can I tell what i'm chasing. Meanwhile, presuming it's reasonable to do so, I'll use my more than reasonable strength to smash through the gate.
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« Reply #48 on: September 16, 2009, 10:07:42 PM »

OOC: I'm confused.

Okay, here's the recap. Smiley

You were enjoying a quiet evening in the Tipsy Wyvern coaching house when a man in the courtyard was thrown from his horse. The horse had been ridden near to death, and the man was in even worse condition. He managed to gasp out a cryptic message about a church before falling unconscious and sliding toward death. Meanwhile, a dense fog is moving with unnatural speed toward the coaching house.

Being the stalwart fellows you are, the party immediately leaped into action. Rokrah shook the man hard enough to cause damage, and then violently warned off most of the remaining guests -- something's not right with that one. Jack Falseth is kneeling next to the man stabilizing him, but seems to be running into some challenges. Donovan, Slash, Stonecrusher (so far), and Swiftwind rush to the gate and begin wrestling it closed. Kabuki clambers onto a wagon and peers over the wall into the onrushing fog.

You and the rest of the coaching house aren't sure exactly what is going on, but the man rode a horse near to death with an unnatural fog nipping at his heels to gasp out a message. The evening is unlikely to remain peaceful.

Walter
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« Reply #49 on: September 17, 2009, 02:50:11 PM »

oh ok! preventing mysterious fog from entering the gate..got it.
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« Reply #50 on: September 17, 2009, 03:37:27 PM »

I'm going to go ahead and post the next round, as the characters all seem to be in the midst of multi-round actions.

Rokrah:
Your Ready action is not triggered this round, and remains active until the start of your next Iniative Count.

Jack Falseth:
You have successfully completed the second challenge in this Complex Medicine/Stabilize Task [Result: 23 = 14 (roll) + 7 (skill) + 2 (synergy)]. You suspect this task will take 1-2 more rounds to finish.

Donovan; Slash; Stonecrusher; Swiftwind
You finish closing and barring the gate.

Kabuki:
Search/Perception [Result: 15 = 18 (roll) + 0 (bonus); UNTRAINED].

Walter
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Antilles
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« Reply #51 on: September 17, 2009, 04:32:31 PM »

Continue the treatment, same conditions as before.
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« Reply #52 on: September 17, 2009, 08:30:59 PM »

after my speech fly up a bit and see what i can see.
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« Reply #53 on: September 18, 2009, 01:24:37 AM »

Coerce the Bartender (Full action Intimidate check: 1d20+7 = 11 + 7 = 18);
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« Reply #54 on: September 20, 2009, 05:29:37 PM »

Crap; I forgot to provide a posting deadline. Get your turn in by 1200 MST on Tuesday, Sep 22.

Walter
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« Reply #55 on: September 27, 2009, 01:30:21 AM »

ROUND 5

Rokrah:
You have successfully intimidated the innkeeper [Result: Intimidate 19 = 12 (roll) + 7 (skill), vs Resolve 8 = 7 (roll) + 1 (competence)].

Jack Falseth:
You have completed the third challenge in this Complex Medicine/Stabilize Task [Result: 29 = 20 (roll) + 7 (skill) + 2 (synergy)]. This task will take 1 more round to finish.

If you choose to activate this threat your breakthrough will complete the entire challenge (i.e. it will not take the additional round. In addition, the patient will regain 1d6 wounds (assuming he's a special character) and waken.

Donovan; Kabuki; Slash; Stonecrusher; Swiftwind:
Here come the bad guys. Kabuki, being adjacent to the wall and standing atop a wagon, can attack the creatures as they climb the walls.

Next post deadline: 1200 MST on Wednesday, September 30, 2009.

Walter

[EDIT: Google Chrome kicks ass. My laptop crashed while typing these messages, and when Chrome recovered it also included all the text I had typed into the dialogue box.
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« Reply #56 on: September 27, 2009, 04:04:40 AM »

How high are the walls? If their tall enough to hurt them when the fall off I'll try to knock them back down instead (trip attack?) Otherwise I'll just try to hurt them.
Not entirely sure what you're doing with combat, but I'm going to try and hold them at the walls as long as possible. If that's failing try and get everyong into a defensive circle around the wounded man.
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Antilles
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« Reply #57 on: September 27, 2009, 12:06:39 PM »

Hell yes I wish to activate the threat Smiley
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« Reply #58 on: September 28, 2009, 04:33:21 PM »

Time to go back to Readying. Where am I in relation to the tavern entrance? How about Jack and the dying man? If I stay where I am, can people go around me to get to them easily? Keep in mind the +1 reach of the barwhip, I cover a lot of ground for a little goblin...
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« Reply #59 on: September 29, 2009, 12:13:32 PM »

How high are the walls?

About 2 - 2.5 meters (I'm in Germany now Tongue).

Not entirely sure what you're doing with combat, but I'm going to try and hold them at the walls as long as possible. If that's failing try and get everyong into a defensive circle around the wounded man.

The wall encloses the coaching house, complete with inn, stables, and corral -- you'd need a large number of defenders to really hold the wall. The wall is more a deterrent to the casual brigand than a structure built to defend against a determined opponent.

Hell yes I wish to activate the threat Smiley

Figured that would be the case. Smiley

Time to go back to Readying. Where am I in relation to the tavern entrance? How about Jack and the dying man? If I stay where I am, can people go around me to get to them easily? Keep in mind the +1 reach of the barwhip, I cover a lot of ground for a little goblin...

The no longer dying man is about 3 meters from the entrance to the inn. You are standing between the man and the inn entrance (the source of potential threat, until now). Given that you are essentially in open courtyard, anyone who wishes to brave the sting of your whip can get to the man.

Walter
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