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Author Topic: Darkest Hour - PbP (Announcement & Game Admin)  (Read 10747 times)
Mister Andersen
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« Reply #45 on: September 03, 2009, 09:24:00 PM »

Right Hand Man allows you to pick up PL with your standard feat choices
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Mister Andersen
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« Reply #46 on: September 04, 2009, 10:50:48 AM »

Suitable alignments for a drake?
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MordOptiMax
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« Reply #47 on: September 04, 2009, 02:21:05 PM »

Suitable alignments for a drake?

Alignment: Awesome
Skills: Killing, Killing, Killing
Paths: Destruction, Death
Avatar: Yourself
Opposed: Everybody else
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MugMug
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« Reply #48 on: September 04, 2009, 09:23:15 PM »

Right Hand Man allows you to pick up PL with your standard feat choices

Right-Hand Man grants the PL feat, and allows your Basic Combat Feats to count as Style feats for the purpose of determining your PL's XP. That still doesn't explain how you would have two PLs.

Walter
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« Reply #49 on: September 06, 2009, 05:08:36 AM »

All:

I waited most of an extra day in case there were any stragglers. Since we only had eight people post a character I'll go ahead and include everyone in the game.

Check the first post in this thread. If you've submitted a character and your name isn't on The List then I'm an idiot and missed you. Let me know.

A couple notes:
1. I will be starting in-character and out-of-character threads in this forum.
2. Posting deadline for a turn will be Friday, 1200 (noon) MST (GMT -0700), though I may advance the game prior to that time if everyone has weighed in.
3. If you've read (or flipped through) the adventure please don't spoil anything for the rest of the players -- separate player and character knowledge.
4. My wife (MonkeyLips) has never gamed before and, come to think about it, isn't that big into forum use. I know most of you from the forums (and some I've met) to be good folk; treat her well.

Thanks,
Walter

[EDIT: Added posting deadline.]
[EDIT: Clarified posting deadline was Friday.]
« Last Edit: September 09, 2009, 07:04:28 PM by MugMug » Logged
Antilles
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« Reply #50 on: September 06, 2009, 06:34:27 AM »

I think I'll go with the priest character, if only because I'm noticing a distinct surplus of ass-kicking skills and a distinct lack of healing skills here. I'll re-jig him to fit the new god sometime later today.
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MugMug
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« Reply #51 on: September 06, 2009, 02:58:09 PM »

I think I'll go with the priest character, if only because I'm noticing a distinct surplus of ass-kicking skills and a distinct lack of healing skills here. I'll re-jig him to fit the new god sometime later today.

Sounds good.

I'm going to transcribe your characters tomorrow onto character sheets, for my convenience. If you (collectively, not just Antilles) make any changes after 0600 on 9/7/2009 (GMT -0700) -- that's about 16 hours from now -- let me know specifically what those changes are.

Walter
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foproy
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« Reply #52 on: September 06, 2009, 03:11:21 PM »

you want me to try to email you the pdf?
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« Reply #53 on: September 06, 2009, 03:12:54 PM »

you want me to try to email you the pdf?

No; transcribing the information helps me to retain it. Thanks, though.

Walter
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Antilles
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« Reply #54 on: September 06, 2009, 07:05:04 PM »

(click to show/hide)

edit: should be the final version of the character sheet... (edited: renown, magic item, paths)
« Last Edit: September 10, 2009, 08:29:56 AM by Antilles » Logged

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MugMug
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« Reply #55 on: September 06, 2009, 10:57:37 PM »

I assume you've no problem with the magic item I've made?

I haven't checked it for consistency with the rules (something I will do to educate myself on the magic item building rules), but as a concept I have no issue with the item.

Part of the reason to run a game is to gain real play experience with the rules before deciding how I want to amend them, so I try to keep an open mind in early games.

Walter
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Antilles
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« Reply #56 on: September 06, 2009, 11:22:33 PM »

It's two charms and an essence, so it's only possible thanks to the magic items campaign qualities. Also, I'll probably be beefing it up somewhat, as I just discovered an error I made (renown is 50, not 10 reputation a pop, so I can't spend them there. Nothing else to spend reputation on, so one beefy magic item it is).

edit: Okay, that's a pretty beefy magic item... oh well, not like I've got anything else to spend the reputation on.
« Last Edit: September 07, 2009, 04:39:56 AM by Antilles » Logged

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MordOptiMax
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« Reply #57 on: September 07, 2009, 02:19:56 PM »

how are you able to buy a magic item without any renown?
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Antilles
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« Reply #58 on: September 07, 2009, 02:24:56 PM »

Because your maximum number of magic items are total renown + 1 (p. 187, "Keeping Prizes").
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"After all is said and done, more is said than done."
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MordOptiMax
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« Reply #59 on: September 07, 2009, 02:46:25 PM »

doh! i'll have to make a magic item then, i thought the "you can only buy magic items up to your renown x 10" overrides it,(0 renown x 10 = 0). now that i think about it, if you are starting with it you are not buying it. lol
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