Author Topic: Darkest Hour - PbP (Announcement & Game Admin)  (Read 13804 times)

MugMug

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Re: Darkest Hour - PbP (Announcement & Game Admin)
« Reply #30 on: September 02, 2009, 03:15:28 PM »
Hmm... I think I'll go with Tevra, a clockwork god semms pretty cool. What's her skills and weapon?

Of course you will; that's the one that requires I work. :P

Alignment: Tevra
Skills: Bluff, Crafting, Investigate, Prestidigitation
Paths: Life, Order, Technology*
Weapon: Double Pistol**
Avatar: Clockwork Golem
Opposed: <I'll get back to you on this.>

* I'll have to get back to you on this path. The first step is likely a bonus to Crafting, and increasing the Era of items you can craft by 1, so may be moot for a one-shot.
** As Military Pistol, but allows two shots before reloading.

Walter

MugMug

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Re: Darkest Hour - PbP (Announcement & Game Admin)
« Reply #31 on: September 02, 2009, 03:18:49 PM »
If there is still room, I wouldn't mind participating

See my first post in the thread about how I'm filling the table.

Walter

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Re: Darkest Hour - PbP (Announcement & Game Admin)
« Reply #32 on: September 02, 2009, 03:26:21 PM »
Methinks that I might change my character just to reduce the Soldier proliferation. He might work as a Lancer...
When all your problems are nails, all your tools start looking like hammers.

MordOptiMax

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Re: Darkest Hour - PbP (Announcement & Game Admin)
« Reply #33 on: September 02, 2009, 03:36:34 PM »
I'm looking for an alignment for an Unborn god of Travel and Magic?
Also, I'm looking for a region populated by just Unborn, that have an arcane language as thier native language.
« Last Edit: September 02, 2009, 03:38:23 PM by MordOptiMax »

MugMug

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Re: Darkest Hour - PbP (Announcement & Game Admin)
« Reply #34 on: September 02, 2009, 04:32:09 PM »
I'm looking for an alignment for an Unborn god of Travel and Magic?
Also, I'm looking for a region populated by just Unborn, that have an arcane language as thier native language.

For the play-by-post (PbP) game I'm running, or for something else?

Walter

MordOptiMax

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Re: Darkest Hour - PbP (Announcement & Game Admin)
« Reply #35 on: September 02, 2009, 04:47:38 PM »
I am currently building a character so i can post a request for your pbp game.
i am building a priest, and the alignment/ diety thing is the only thing i have left to do

i would like to be from a society of unborn that have been creating themselves for a few generations.
if its not alowed i'll think of a new region talent.

MugMug

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Re: Darkest Hour - PbP (Announcement & Game Admin)
« Reply #36 on: September 02, 2009, 05:21:40 PM »
I am currently building a character so i can post a request for your pbp game.
i am building a priest, and the alignment/ diety thing is the only thing i have left to do

Ah, got it.

i would like to be from a society of unborn that have been creating themselves for a few generations.
if its not alowed i'll think of a new region talent.

A secret (or otherwise) society would be fine -- in fact, I'm going to steal that for my eventual home campaign. A society in the sense of having a civil government and population... probably not.

Unborn don't have gods of their own, though perhaps that could be one of the goals of this society. While Unborn can worship any god, Tevra has a particularly strong following. Also popular are the following:

Baalhazor
Originally one of the "Vested of the Galchutt," this minor deity/demon lord is the lord of chaositech.
Paths: Chaos, Evil, Technology

The Iron God
A mysterious deity of the old Prustan Humans and Grailwarden Dwarves. No image of this god is ever seen. He is the patron of all things iron.
Paths: Fire, Metal, Technology

Morachon
A religion centered around a craftsman deity revered mostly by Dwarves. He is the brother of the god Mocharum.
Paths: Fire, Metal, Order

Niveral
Also known as the Master of the Five Lost Lores (one of which is the Lore of the First Fire), Niveral is a minor god worshipped only by those who seek forgotten secrets and knowledge no longer known.
Paths: Fire, Future, Knowledge
<NOTE: This would be a good one for a secret society.>

Teun
Another old Prustan deity, Teun is the goddess of machines and technology. She is revered by Grailwarden Dwarves as well as Humans.
Paths: Civilization, Order, Technology

Tevra <included for completeness>
Tevra is the daughter of Teun. She is thought to sleep now, but will awaken one day to help restore order to the world.
Paths: Life, Order, Technology

Ynchabolos
A god of logic, numbers, and order. His religion is small but wealthy and supported by influential people in the city.
Paths: Civilization, Knowledge, Order


I don't have the following paths figured out yet, so you'll need to wait a bit if you choose an alignment using one of them:
*Civilization
*Dreams
*Future
*Technology

Walter

MordOptiMax

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Re: Darkest Hour - PbP (Announcement & Game Admin)
« Reply #37 on: September 02, 2009, 05:27:39 PM »
I don't have the following paths figured out yet, so you'll need to wait a bit if you choose an alignment using one of them:
*Civilization
*Dreams
*Future
*Technology
i like the secret society idea, but i have taken the path of travel and i dont see it up there.
I'm looking for an alignment that includes the path of travel at the very least, one that has travel and magic would be ideal.
Should i post my char without the alignment for now, and edit it later?

<edit: Wait nevermind, i'm an idiot. i'm just going to take the path of fire instead, fixed.  Should be posting my char soon>
<edit #2: can i get the alignment skills and ritual weapon for Niveral please?>
« Last Edit: September 02, 2009, 05:34:43 PM by MordOptiMax »

MugMug

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Re: Darkest Hour - PbP (Announcement & Game Admin)
« Reply #38 on: September 02, 2009, 06:45:28 PM »
i like the secret society idea, but i have taken the path of travel and i dont see it up there.
I'm looking for an alignment that includes the path of travel at the very least, one that has travel and magic would be ideal.
Should i post my char without the alignment for now, and edit it later?

<edit: Wait nevermind, i'm an idiot. i'm just going to take the path of fire instead, fixed.  Should be posting my char soon>
<edit #2: can i get the alignment skills and ritual weapon for Niveral please?>

Alignment: Niveral
Skills: Bluff, Crafting, Investigate, Search
Paths: Fire, Future, Knowledge
Weapon: Flash Bomb (3)
Avatar: Hawk
Opposed: <I'll get back to you on this.>

You might also like:

Alignment: Rajek
Skills: Athletics, Blend, Haggle, Survival
Paths: Fortune, Protection, Travel
Weapon: Shod Staff
Avatar: Donkey
Opposed: <I'll get back to you on this.>

Walter

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Re: Darkest Hour - PbP (Announcement & Game Admin)
« Reply #39 on: September 02, 2009, 07:11:15 PM »
Alright, I've revised Rokrah to avoid Soldier-itis. He's now an Explorer. I kinda want to see how he plays, as I made as few changes as possible to make him an Explorer...
Rokrah Revised

Rokrah
Goblin Tribesman
Explorer 3

Type: Small Biped Folk, Reach 1
Speed: 20ft.
Starting Action Dice: 3 (d4)

Str 16 = 14 + 2  (8 )
Dex 12 = 12      (4 )
Con 16 = 16      (14)
Int 12 = 12      (4 )
Wis 12 = 12      (4 )
Cha  8 = 10 - 2  (2 )

Vitality: 36 = (( 9+3+1) * 3)
Wounds:   14 = ((16*2/3) + 3)

Melee Attack Bonus +5 = 2 + 3
• Axe +6; 1d10+4; Threat 20; Qualities: AP 4;
• Barwhip +6; 1d6+4; Threat 19-20; Qualities: AP 2, Hook, Reach +1, Bleed, Poisonous;
Unarmed Attack Bonus +5 = 2 + 3
• Punch +5; 1d4+3; Threat 20;
Ranged Attack Bonus +3 = 2 + 1
• Hatchet +3; 1d6+3; Threat 20; Qualities: AP 2, hurl, trip

Defense: 15 = 10 + 2 (Class) + 1 (Dex) + 1 (Size) + 1 (Agile Defense)
DR: 2 = 2 (Tribesman)
Resists: Flash 4 (Goggles), Divine 4 (Blessed), Cold 7 (Armor 3 + Warm 4), Heat 4 (Vented), Blunt 2 (Cushioned), Edged 2 (Reinforced), Fire 4 (Fireproofed), Electric 4 (Insulated)

Fort: +9 = +3 + 3 + 3
Ref : +3 = +2 + 1
Will: +5 = +1 + 1 + 3

Init: +3 = +2 + 1

Origin Abilities:
• Agile Defense
• Iconic Classes (Lancer, Priest, Explorer)
• Low-Light Vision
• Tenacious Spirit
• Extra Proficiency
• Game Hunter
• Paired Skills (Resolve -> Survival)
• Thick Hide 2

Feats:
• Eastern Horde
• Basic Skill Mastery (Athlete)
• Great Fortitude
• Iron Will
• Extra Contact (Friends All Over)

Class Abilities:
• /Friends All Over/
• Tomb Raider
• Bookworm I (1/2 time)

Proficiencies:
• Blunt (Forte)
• Edged (Forte)
• Hurled
• Unarmed

Interests:
• Language: Goblin
• Study: Eastern Hordelands (Home Region)
• Language: Common
• Language: Orc
• Language: Saurian

Skills:         Total =   Rank   + Att   + Misc
• Athletics     +11   =    6   +  3   +  2
• Intimidate*    +7   =    6   +  1
• Investigate    +7   =  6   +  1
• Notice         +7   =    6   +  1
• Resolve       +11   =    6   +  3   +  2
• Search         +7   =  6   +  1
• Survival       +7   =    6   +  1
• Tactics*       +7   =    6   +  1
*- Origin Skill

Reputation: 30
Legend: +2
Lifestyle: 1
• Panache: 1 (+0 Appearance, 10s Income)
• Prudence: 0 (15% Money Saved/Earned)


Stake: 54s

Gear:
Backpack 10s
Whistle 2s
Purse 5s
Rope, Silk (50ft) 20s
Goggles   20s
Firesteel 8s
Waterskin 5s
Climber's Gear 15s
Bandages 3s

Partial Padded Armor 10s (45s)
• Goblin Craftsmanship -25%
• Superior Materials +50%
• Blessed +25%
• Cushioned +50%
• Fitted +100%
• Fireproofed +25%
• Insulated +25%
• Reinforced +50%
• Vented +25%
• Warm +25%

Axe 20s (35s)
• Superior Materials +50%
• Bleed +25%

Barwhip 15s (24s)
• Goblin Craftsmanship +0%
• Superior Materials +50%
• Hook +10%

Hatchet x3 8s (24s)
Dagger x2 15s (30s)


The Contact he gets from Friends All Over is forthcoming... below

Shaman Vurkle
Shaman Vurkle (Small Folk Walker — 50 XP): Str 10,
Dex 10, Con 10, Int 10, Wis 10, Cha 10; SZ S (1×1, Reach 1);
Spd 30 ft. ground; Init VII; Atk I; Def V; Res II; Health III; Comp
III; Skills: Bluff V, Crafting IV, Impress V, Sense Motive VIII, Spellcasting III;
Spells: Locate Object, Scrye I, Identify I; Qualities: Feat (Basic Skill Mastery
(Actor), Charm Binding Basics, Ambush Basics), darkvision I
Attacks/Weapons: Dagger (dmg 1d6 lethal; threat 19–20;
qualities: bleed, hurl)
Mounts and Vehicles: Wagon (Spd 20 ft. ground (Run 40 ft.);
Travel 3; SZ/Def L/9) or none
Gear: Mage’s pouch
Treasure: 1C, 1L



Vurkle is a mighty shaman among the people of the Eastern Horde. He and Rokruh grew up together in the same warren, forging a familial bond. Vurkle's magical talent placed him in a position of power amongst the Eastern Horde goblins. When Rokruh decided to leave the horde, Vurkle blessed his armor and gave him word that he'd always be ready to help in a time of need, though he is fairly cowardly and prone to not keeping up his end of the deal (Hence the Trust being low despite the close bond).



I took the Fortune Teller from the Rogue's Gallery, added the Goblin Template, removed the Light Sensitive quality (because Vurkle is also an Eastern Hoarder), and upped his Spellcasting and Sense Motive by one each. Also swapped out Lady Luck's Smile for Charm Binding Basics and Spell Defense I and lowered his Attack by two for Crafting IV.
« Last Edit: September 02, 2009, 09:07:52 PM by Agent 333 »
When all your problems are nails, all your tools start looking like hammers.

MordOptiMax

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Re: Darkest Hour - PbP (Announcement & Game Admin)
« Reply #40 on: September 02, 2009, 07:51:25 PM »
I am in category a, hopefully by now its not too late to submit a character
Swiftwind MK. II

Swiftwind MK. II
Clockwork Unborn Acrobatic Priest
Priest 3

Type: Medium Unborn, Reach 1
Speed: 45 ft. flying / 20ft. walking
Starting Action Dice: 3 (d4)

Str  10 = 12  -  2(Floater)  ( 4 )
Dex  18 = 16  +  2(unborn)  ( 14 )
Con  14 = 14                 ( 8 )
Int  12 = 12                 ( 4 )
Wis  10 = 10                 ( 2 )
Cha   8 = 12  -  4(unborn)   ( 4 )

Vitality: 33 = (9 + 2) x 3
Wounds:   14 = 14

Melee Attack Bonus -3 = 2 - 1 -4
Unarmed Attack Bonus +7 = 2 + 4 + 1
• Punch +7; 1d6 + 4; Threat 19 - 20;
Ranged Attack Bonus +6 = 2 + 4
• Long Bow +6; 1d6 + 1; Threat 19 - 20; Range: 40 ft. x 6; Qualities: Unborn Craftmanship, Superior Materials, AP 4

Defense: 18 = 10 + 3 (Class) + 4 (Dex) + 1 (Agile Defense)
DR: 2
Resists: Electrical 4, Divine 4, Fire 6, Heat 6


Fort: +4 = +2 + 2
Ref : +5 = +1 + 4
Will: +2 = +2 + 0

Init: +6 = +2 + 4

Origin Abilities:
• Achilles Heel (Electricity)
• Limited  Proficiencies
• Agile Defense
• Attribute Training
• Fast
• Practiced Athletics

Feats:
• Floater
• Special Construction(Clockwork)
• Basic Skill Mastery (Robber)
• Martial Arts (Dexterity)

Class Abilities:
• /Devout/
• Acolyte
• Signs & Portents I

Path of Fire
• Fire  I: You gain Fire and Heat Resistance equal  to 3  times
your Fire Step.
• Fire II: You may convert damage inficted by your melee and
unarmed  attacks  to  fire  damage. You may  also  cast  Scorching
Ray once per scene.

Proficiencies:
• Bow
• Unarmed (Forte)


Interests:
• Language: Unborn(First-Created)
• Study: The Self-Created (Home Region)
• Alignment:Niveral
  • Alignment Skills: Bluff, Crafting, Investigate, Search
  • Paths: Fire, Future, Knowledge
  • Ritual Weapon: Flash Bomb (3)
  • Avatar: Hawk
  • Opposed:
• Study: The First-Created
• Language: Common

Skills:        Total =   Rank  +   Att
• Athletics     +6   =    6    +    0
• Impress       +5   =    6    +   -1
• Crafting      +7   =    6    +    1
• Notice        +6   =    6    +    0
• Resolve       +8   =    6    +    2
• Sense Motive  +6   =    6    +    0
• Survival      +6   =    6    +    0

Origin Skills: Athletics, Survival, Crafting
Crafting Foci: Metalworking, Tailoring

Reputation: 30
Legend: +3
Lifestyle:  1 (2 from priest, -1 from cha)
• Panache:  1 (+0 Appearance, 10s Income)
• Prudence: 0 (15% Money Saved/Earned)


Stake: 5s

Light Load       Heavy Load      Overloaded
Up to 50 lbs.   51 to 150 lbs.    151 + lbs.

Gear:                Total Carry weight: 32.6lbs.
Arrows, Standard (30)   10s               0.1lbs.   
Purse                    5s
Smith's Kit             15s                12lbs.
Flash Bomb (3)           0s                 1lbs.

Partial Studded Leather Armor 40s (100s)   12lbs.
• Unborn Craftmanship            +100%
• Blessed                         +25%
• Insulated                       +25%


Longbow 60s (165s)                        7.5lbs.
• Unborn Craftmanship(Left Arm)  +100%
• Superior Materials              +50%
• Armor-Piercing                  +25%

Background
Swiftwind is from a secretive group of unborn that have named themselves the "Self-Created".  The Self-Created have been creating other unborn to propagate their species.
They have been following the guidance of Nivarel, the Master of the Five Lost Lores, to uncover their beginnings.
They believe that there was once a god that created the unborn to serve some important purpose, although that purpose is still unknown.  
It is said that the First-Created passed down the knowledge on how to create new unborn to be their successors.  
They still haven't figured out what happened to the First-Created or their nation, but they have uncovered an ancient tome written in their original language. The Self-Created now use this language exclusively within the sect, and guard it from being taught to outsiders.
Parent(s) have traditionally given up a piece of themselves to their progeny when creating them, whether an eye, leg, hand, or hairpiece. "Swiftwind MK. II" has the face of "Swiftwind MK. I", the left foot of "Granitehammer", and the fingers of "Roy's Brass Monkey"

Swift has just been sent out on a pilgrimage to seek out an important secret about the First-Created, though he knows not where to start.

While making this character i came across an ugly combo of abilities that results in a defense of 40 at level 3:
Spoiler
Unborn with many-armed(Gives you six arms)
Specialty Shieldbearer(Gives you shield basics and +1 defense)
Soldier 3( Gives 2 melee combat feats by lvl 3: Shield Mastery, Shield Supremacy)
Wield 6 metal shields (1 in each hand, each gives a +2 guard bonus)
Shield supremacy increases the guard by +2/shield
with a base of 10,
the +24 defence from the shields,
+1 from shield bearer,
+2 from soldier lvl 3,
and +3 from a 16 dex
that makes a defense 40 Unborn Turtle
« Last Edit: September 02, 2009, 07:57:20 PM by MordOptiMax »

foproy

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Re: Darkest Hour - PbP (Announcement & Game Admin)
« Reply #41 on: September 02, 2009, 08:13:36 PM »
fixed my character.
Jesus loves you, he died for your sins. Protoman hates you, he died for them twice. - Anonymous

NezMaster

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Re: Darkest Hour - PbP (Announcement & Game Admin)
« Reply #42 on: September 02, 2009, 10:58:51 PM »
I actually didn't miss it, just forgot to update a couple of the numbers. The feats, and class abilities are right. I just need look at the correct column for bonuses etc...which i'l do shortly.
90% of all statistics are wrong.

Mister Andersen

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Re: Darkest Hour - PbP (Announcement & Game Admin)
« Reply #43 on: September 03, 2009, 03:27:31 AM »
Would it break your brain -- or game -- if I had two fellow drakes as personal lieutenants?

MugMug

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Re: Darkest Hour - PbP (Announcement & Game Admin)
« Reply #44 on: September 03, 2009, 04:57:43 PM »
Would it break your brain -- or game -- if I had two fellow drakes as personal lieutenants?

No breakage, but how do you get two?

Walter