Author Topic: Darkest Hour - PbP (Announcement & Game Admin)  (Read 15649 times)

foproy

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Re: Darkest Hour - PbP (Announcement & Game Admin)
« Reply #15 on: September 01, 2009, 02:49:36 PM »
would you object to me just using a dnd god and converting him? i am going for a holy defender setup and heironious would fit well into the design. but final word is left up to you.
Jesus loves you, he died for your sins. Protoman hates you, he died for them twice. - Anonymous

MugMug

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Re: Darkest Hour - PbP (Announcement & Game Admin)
« Reply #16 on: September 01, 2009, 08:52:01 PM »
would you object to me just using a dnd god and converting him? i am going for a holy defender setup and heironious would fit well into the design. but final word is left up to you.

I can't tell you how grateful I am that you already know the direction you want to go. That saves me quite a bit of conversions work (I'll have to do it eventually for a home campaign, but now there's no hurry).

How about this:

Alignment: Lothian
Skills: Athletics; Investigate; Search; Tactics
Paths: Good; Light; Order; Protection
Weapon: Longsword
Avatar: Lion
Opposed: Baalhazor; Danace; The Demon Gods; Destor; Father Claw; Gorgoth-Lol; Maleskari

That work for you?

Walter

foproy

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Re: Darkest Hour - PbP (Announcement & Game Admin)
« Reply #17 on: September 01, 2009, 08:55:08 PM »
perfect. just about finished
Jesus loves you, he died for your sins. Protoman hates you, he died for them twice. - Anonymous

Morganti

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Re: Darkest Hour - PbP (Announcement & Game Admin)
« Reply #18 on: September 01, 2009, 09:02:32 PM »
If there is still room, I wouldn't mind participating, I can make a character pretty much instantly.  I got lots of practice with teaching folks how to make characters in 2.0 that its really really easy for me to do it, just from the charts and tables in chapter 1.

I fall into borderline category b, as i own the pdf, and glanced through the first part.
I am also willing to play any archtype to fill a hole.

~D~
~Do you think its possible that someone else is doing this very same thing at this very same moment?~
~D~

MugMug

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Re: Darkest Hour - PbP (Announcement & Game Admin)
« Reply #19 on: September 01, 2009, 09:48:51 PM »
I made a new alignment, which'll probably need some work.

I'm not a big fan of Life and Death paths in the same alignment. I understand the whole "duality, etc" argument, but for me opposing alignments suggest opposing paths. Also, finding Death without Evil will be uncommon ('cuz, you know, the whole people not much liking death thing :P).

How about one of these? I copied out any alignment that contained at least two of the paths for which you were looking (Death, Life, Order).

Yurabbos
Deity of sacrifice and unswerving devotion to a cause. Often venerated by Dwarves [not species-specific, however].
Paths: Death, Order, Strength

Heiran and Nareis, The Sisters of Death
These twin death goddesses are feared, but revered for what they might do to one in the afterlife if not appeased.
Paths: Death, Evil, Chaos or Order [go with Order for the judge aspect]

Castain
Old deity of life, supplanted by Lothian. No longer worshiped. [Except for a few holdouts...]
Paths: Life, Order, Protection

Tevra, The Clockwork Goddess
Tevra is the daughter of Teun. She is thought to sleep now, but will awaken one day to help restore order to the world.
Paths: Life, Order, Technology [I will need to develop the Technology path if you go this route.]


Walter

foproy

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Re: Darkest Hour - PbP (Announcement & Game Admin)
« Reply #20 on: September 01, 2009, 10:10:51 PM »
Spoiler: donovan the protector • show

Donovan the Protector
origin
crusading vanguard
priest 3

hieght 5'10”, weight 210,  blue eyes, white hair, age 18

str 16
dex 10
con 12
int 11
wis 17
cha 15

skills (only ones with significant ranks/negatives
acr: 6
bluff: -3
impress: 8
intimidate: 9
notice: 14
resolve: 7
sense motive: 9
tactics: 6

saves:
fort: 3
ref: 1
will: 8
interest
language: common
alignment: lothain
studies: religious studies

subplot
search

feats and special abilities
origin abilities
iron will, see feat
higher calling, opposed alignments take a -1 on skill checks made against
crunch, str based attacks do +1 damage
sterner stuff, attacks against you have – 4 keen rating
basic combat expert
misdirection basics, see feat
paired skills, resolve, impress
stand together, +2 to defense when adjacent to shared species.
Accolyte, 1 step along path, weapon
devout, when fail attack check or class skill check 1 ad to reroll
signs and portents, ask for hint
path of devoted, step on path
angelic heritage/ legacy, +1 wis/cha   acid and cold resistance +5, – 1 ad, winged flight 60ft
path of protection I, +5 notice
path of protection II, defense bonus = to protection steps.
Combat
defense, 15 3(class)+2(misc)
init: 1(class)
vitality: 30
wounds: 12
weapon: longsword atk: 5, damage:1d12+4, size, s1h, threat 20, weight: 8lbs
aromor: mail of the lion, lightweight chainmail, dr:2, dp:0, essence: damage aura, divine, charm +1 defense bonus



Spoiler: backstory • show
Since he was a child, donovan has know that he was different, something about him seemed alien to other children. His hair has been the same bright white since he'd had it, and being that his mother had died and no one knew his father, he was raised by the church of lothain . He spent his life in the priest hood in training to become a chapel vanguard,and protector of his town. While donovan was out of town for a while, his home was attacked and destroyed, vowing justice, he set out hunting the group  responsible.

Upon finding the bandits who raided the town, he dropped to his knees and prayed for the strength to bring these men to justice. As he prayed a sudden bolt of energy struck, sudden feelings that he was about to burst from his armor forced him to remove it it was at that moment the truch of his father was revealed and who he was became all to clear. A great spread of wings near the length of his body sprouted from his back and a great golden lion appeared by his side. Donovan silently thanked lothain for the aid and began to form a plan of attack on the bandit camp.

After the attack was over most of the bandits lay dead all around him. The lion now dismissed its mission complete. He looked around for the corpse of the leader, but it was not to be found. upon returning to the spot where he left his armor, he found it changed, it was at this point he knew his job was not finished.
« Last Edit: September 22, 2009, 08:05:34 PM by foproy »
Jesus loves you, he died for your sins. Protoman hates you, he died for them twice. - Anonymous

Mister Andersen

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Re: Darkest Hour - PbP (Announcement & Game Admin)
« Reply #21 on: September 02, 2009, 01:39:39 AM »
I think I'll go a drake of some variety

Antilles

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Re: Darkest Hour - PbP (Announcement & Game Admin)
« Reply #22 on: September 02, 2009, 02:47:24 AM »
Hmm... I think I'll go with Tevra, a clockwork god semms pretty cool. What's her skills and weapon?

I'll start working on the soldier alternate later today... I'm thinking some sort of dwarven defender type...
"After all is said and done, more is said than done."
- Aesop
Mortality clarified in a single strike!

Antilles

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Re: Darkest Hour - PbP (Announcement & Game Admin)
« Reply #23 on: September 02, 2009, 07:37:38 AM »
Alright, I've got my second character ready, a dwarf sword 'n board fighter with a very definite focus on taking blows. I think he's more or less complete, just need the name of a good dwarven deity to use as an alignment.

Spoiler: Logram Stonefist • show

Name: Logram Stonefist
Origin: Dwarf Shield-Bearer
Class: Soldier 3

Str 12 (+1)  Dex 10 (+0)  Con 22 (+6)  Int 10 (+0)  Wis 10 (+0)  Cha 10 (+0)

Vitality: 54 (36 class, + 18 Con)
Wounds: 22
Speed: 20 ft (20 base)
Action Dice: 3d4
Defense: 18 (+2 Class, + 1 Origin, + 5 Shield)
Initiative: +2 (+2 Class)
Appearance: +0

Saves
Fortitude +8 (+2 Class + 6 Con)
Reflex +1 (+1 Class)
Will +3 (+3 Class)

Attacks
Unarmed +4 (+ 3 BAB, + 1 Str)
Melee +4 (+ 3 BAB, + 1 Str)
Ranged +3 (+ 3 BAB)

Proficiencies
Blunt (forte), Edged, Unarmed

Tricks
Shield Block, Fully Engaged, Relentless Attack, Triumphant Swing, Warding Strike

Special Abilities
Origin: enlightened skill (resolve), improved stability, iron gut, low-light vision, agile defense, melee combat expert
Class: Accurate, Fight On x2, Fortunes of War I

Interests
Language (Dwarven, Common), Studies (Dwarven culture, dwarven military history) Alignment (some dwarf god)

Skills (Origin)
Athletics +9, Notice +5, Resolve +12, Search +5

Feats
Shield Basics, Shield Mastery, Shield Supremacy, Armor Basics, Two-Weapon Fighting

Reputation: 0
Legend: +2
Renown: Military 2
Contacts: n/a
Favours: n/a
Holdings: n/a
Magic Items:

Wealth
Lifestyle: 1 (+1 Class)
Panache: 1 (+0 Appearance, 0s income)
Prudence: 0 (15%)
Coin in Hand: 0s.
Stake: 0s

Gear: Bedroll (5s), Backpack (10s)

Armor: fitted dwarf moderate Leather armour /w light fittings (DR 4, Fire 5, Soft 5) (155s)

Weapons: superior Longsword (dmg 1d12+1 lethal, threat 20, Qualities -) (90s), Tower Shield (dmg 1d4 subdual, threat -, Qualities Guard +5) (40s)
"After all is said and done, more is said than done."
- Aesop
Mortality clarified in a single strike!

foproy

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Re: Darkest Hour - PbP (Announcement & Game Admin)
« Reply #24 on: September 02, 2009, 07:56:21 AM »
Alright, I've got my second character ready, a dwarf sword 'n board fighter with a very definite focus on taking blows. I think he's more or less complete, just need the name of a good dwarven deity to use as an alignment.

Spoiler: Logram Stonefist • show

Name: Logram Stonefist
Origin: Dwarf Shield-Bearer
Class: Soldier 3

Str 12 (+1)  Dex 10 (+0)  Con 22 (+6)  Int 10 (+0)  Wis 10 (+0)  Cha 10 (+0)

Vitality: 54 (36 class, + 18 Con)
Wounds: 22
Speed: 20 ft (20 base)
Action Dice: 3d4
Defense: 18 (+2 Class, + 1 Origin, + 5 Shield)
Initiative: +2 (+2 Class)
Appearance: +0

Saves
Fortitude +8 (+2 Class + 6 Con)
Reflex +1 (+1 Class)
Will +3 (+3 Class)

Attacks
Unarmed +4 (+ 3 BAB, + 1 Str)
Melee +4 (+ 3 BAB, + 1 Str)
Ranged +3 (+ 3 BAB)

Proficiencies
Blunt (forte), Edged, Unarmed

Tricks
Shield Block, Fully Engaged, Relentless Attack, Triumphant Swing, Warding Strike

Special Abilities
Origin: enlightened skill (resolve), improved stability, iron gut, low-light vision, agile defense, melee combat expert
Class: Accurate, Fight On x2, Fortunes of War I

Interests
Language (Dwarven, Common), Studies (Dwarven culture, dwarven military history) Alignment (some dwarf god)

Skills (Origin)
Athletics +9, Notice +5, Resolve +12, Search +5

Feats
Shield Basics, Shield Mastery, Shield Supremacy, Armor Basics, Two-Weapon Fighting

Reputation: 0
Legend: +2
Renown: Military 2
Contacts: n/a
Favours: n/a
Holdings: n/a
Magic Items:

Wealth
Lifestyle: 1 (+1 Class)
Panache: 1 (+0 Appearance, 0s income)
Prudence: 0 (15%)
Coin in Hand: 0s.
Stake: 0s

Gear: Bedroll (5s), Backpack (10s)

Armor: fitted dwarf moderate Leather armour /w light fittings (DR 4, Fire 5, Soft 5) (155s)

Weapons: superior Longsword (dmg 1d12+1 lethal, threat 20, Qualities -) (90s), Tower Shield (dmg 1d4 subdual, threat -, Qualities Guard +5) (40s)

Quote
Yurabbos
Deity of sacrifice and unswerving devotion to a cause. Often venerated by Dwarves [not species-specific, however].
Paths: Death, Order, Strength
Jesus loves you, he died for your sins. Protoman hates you, he died for them twice. - Anonymous

Desertpuma

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Re: Darkest Hour - PbP (Announcement & Game Admin)
« Reply #25 on: September 02, 2009, 08:11:10 AM »
I love the idea of a Shield oriented fighter.


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NezMaster

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Re: Darkest Hour - PbP (Announcement & Game Admin)
« Reply #26 on: September 02, 2009, 08:25:11 AM »
I'm from the I haven't read the book yet group.

*Edit: Finished level modifiers

Spoiler: "Stonecrusher" • show

StoneCrusher
Ogre Gladiator Soldier 3

Str 16 +3
Dex 14 +2
Con 18 +4
Int 8  -1
Wis 14 +2
Cha 8  -1

BAB: 3
Mellee:6
Range: 5
Fort:6
Ref:3
Will: 5
Def: 14
Init: 4
Panache: 0
Prudence: 0
Vitality: 48
Wounds: 27

Armor:
Full Suit Studded Ogre Leather with light fittings: Dr 4;  Dp -1; spd -5 ft (125 s)
        +2 Damage with Grapple/unarmed


Ogre Maul: 2d8 Massive AP 2 (50 s)


Proficiencies: 8
Blunt (forte)
Edged
Hurled (forte)
Unarmed
Triumphant Swing
Shove
Relentless Attack

Athletics: 5
Crafting: 1
Intimidate:5
Notice: 1
Resolve:1
Search:
Sense motive: 1
Survival:1
Tactics:2

Languages: Common, Ogre
Studies: Prisons, Painting


Feats
Stone Brave: (lvl 1)
Combat Instincts (Gladiator)
Hurled Basics (soldier 1)
Glint of Madness (lvl 3)
Club Basics (soldier 3)

Equipment: (lvl 3 = 300)
Backpack (10 S)
Canteen (5 s)
Hammer (tool) (5 s)
Pouch (2 s)
50 ft hemp rope (6 s)
Tent (10 s)
6 uses body paint (8 s)
empty bottles (used to have ale)
Ogre Studded Leather Armor (125 S)
Orge Maul (50 s)

300-221 = 79 remaining

OGRE

Type: Large (2×2) biped folk with a Reach of 1. Your maximum
wounds equal your Constitution score × 1.5 (rounded down).

• Base Speed: 30 ft.
• Banned Actions: You may not make Influence, Outmaneuver,
or Tumble checks.

• No Pain: You ignore the first fatigued or shaken condition you
gain in each scene.
• Reviled: The Disposition of non-ogres decrease by 10.


GLADIATOR

• Bonus Feat: Combat Instincts
• Crunch!: Your Strength-based damage rolls inflict 1 additional
damage.

• Harsh Beating: The Fortitude save DCs of subdual damage
you inflict increase by 4.
• Paired Skills: Each time you gain 1 or more ranks in the
Athletics skill, you gain equal ranks in the Impress skill. This
may not increase your Impress skill beyond its maximum
rank.


Feats:
STONE BRAVE

Benefit: You may benefit from no pain twice per scene and
gain regeneration 2 and light-sensitive (see page 234). When
taking the Basic Skill Mastery feat you have access to a new
skill pair: Bone-Chewer (Athletics & Intimidate).
Light-Sensitive  20 flash damage
when he enters a brighter area. He also suffers a –4 gear
penalty with saves made to resist flash damage, though this
penalty is negated with eye protection.

COMBAT INSTINCTS

You react instinctively to fresh opportunities.
Benefit: Once per round when an adjacent opponent attacks
you and misses, you gain a free attack against him. If this
attack hits, it inflicts only 1/2 damage (rounded up).

HURLED BASICS
Your hurled attacks always find their mark.
Requirements: Hurled forte
Benefit: Your Strength modifier is doubled when calculating
thrown weapon damage. Also, you gain a stance.
Zen Shot (Stance): Your target’s cover worsens by 2 grades
(e.g. 1/2 cover becomes no cover). You may not move while in this
stance (though you may still take Bonus 5-ft. Steps as normal).

GLINT OF MADNESS

Benefit: You inflict 1d10 stress damage when you Threaten
an opponent. Also, once per round when one of your attacks
renders an opponent unconscious or dead, you may immediately
Threaten another opponent as a free action.

CLUB BASICS

Benefit: Each of your club attacks may inflict your choice
of lethal or subdual damage instead of the weapon’s normal
damage (no penalty or damage decrease occurs). Also, you gain
a stance.
Driving Stance (Stance): Each time you hit an adjacent
opponent with a melee attack, they’re pushed 5 ft. away
from you (assuming there’s an empty square behind them). If
they’re pushed, you may move into the square they previously
occupied.


Class Abilities:
Accurate: Your finely honed physique is your deadliest
weapon. Each time you spend 1 action die to boost an attack
check, you roll and add the results of 2 dice (e.g. at Career

Level 1, 1d4 becomes 2d4).

Fortunes of War I: You stand fast in battle, especially when
the pressure’s on. At Level 2, you gain Damage Reduction 1.
During dramatic scenes, this DR increases to 2.



Spoiler: "Brief Background" • show

Captured as a teen, and forced to fight in arena combats, Stonecrusher was billed as a mighty monster, undefeatable. He recently won his freedom in a free for all match. But when he returend home, he found his home had long ago been destroyed. Having no clan, and no where to return too, he lives on the outskirts, hiring himself out as muscle to whoever will take him, yearning to find acceptance from someone.
Stonecrusher is fiercely loyal to those who accept him, and is not quick to anger. Too many people made good money from him fighting before. From now on he picks his fights, and makes his own choices, never to be enslaved again.





« Last Edit: September 10, 2009, 11:50:35 AM by NezMaster »
90% of all statistics are wrong.

MugMug

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Re: Darkest Hour - PbP (Announcement & Game Admin)
« Reply #27 on: September 02, 2009, 02:50:45 PM »
Alright, I've got my second character ready, a dwarf sword 'n board fighter with a very definite focus on taking blows. I think he's more or less complete, just need the name of a good dwarven deity to use as an alignment.

See Yurabbos.

Walter

[EDIT: Whoops, foproy beat me to it. That one seems particularly fitting given the "focus on taking blows," but if you don't like it let me know and I'll go dredge up a few more.
« Last Edit: September 02, 2009, 02:52:28 PM by MugMug »

MugMug

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Re: Darkest Hour - PbP (Announcement & Game Admin)
« Reply #28 on: September 02, 2009, 02:54:45 PM »
donovan

That file alternately crashes Foxit, or gives me a "not a PDF" error message. Repost, please.

Walter

MugMug

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Re: Darkest Hour - PbP (Announcement & Game Admin)
« Reply #29 on: September 02, 2009, 02:57:39 PM »
Ogre Gladiator Soldier

Nez (and anyone else who missed it), see this:

1. Characters start at 3rd level.

Walter