General Lifestyle Boosts:
Each modifier point of charisma adds +1 Lifestyle, so all species feats and talents that add that are good.
Courtier's "Rise to Power" feature at 5, 9, 13 and 17.
The Repartee Supremacy feat adds 1 lifestyle.
Panache:
Aristocrat Specialty adds 2 Panache.
Corsair Specialty adds 2 Panache.
Swashbuckler's Core ability adds 1 Panache in addition to other goodness.
Elemental Heritage (Crystal) adds 2 Panache. (bling?)
Prudence:
Industrious talent adds 3 Prudence through Yeoman's Work feat.
Merchant Specialty adds 2 Prudence.
Wizard Specialty adds 2 Prudence.
The Keeper's "Right Tools": "Miser" adds 2 Prudence.
Yeoman's Work adds 3 Prudence.
That's all I found using "ctrl+f" and Lifestyle, Prudence and Panache. I think that's it.

Further, there are
many things that modify Charisma, especially if you're an elf:
Talents: Charismatic, Svelte, Striking, or Gifted/Ruthless
Specialty (whichever is lower): Merchant (or Int), Mystic(or Con), Shaman (or Wis), Swindler (or Dex).
Basic Class Abilities: Captain's Allure adds 1 Cha at 5, 9, 13, and 17; Courtier's Eloquence adds 1 Cha (or Int if lower) at 4, 12, and 20; Mage raises the highest of Int, Wis or Cha by 1 at 2, 11, and 19; Sage can choose Eloquence through Cross-Training.
Advanced Classes: Paladin's Gallantry increases Str AND Cha by 1 at 6 and 10.
Species Feats: Angelic Heritage increases the higher or Wis or Cha/Angelic Legacy increases the lower of Wis or Cha by 1. Faerie Heritage increases the higher of Dex or Cha/Faerie Legacy increases the higher of Dex or Cha by 1 AGAIN. Sea Elder for Ogres increases Cha by 2 but requires Sea Brave. Spider Noble for elves increases the lower of Int or Cha by 1 but requires you to have Spider Nation. Unearthly splendor increases the lower of Dex or Cha by 1 and can be taken up to 3 times!
Style Feats: Comely increases Cha by 1. Enchanting adds 1 Cha but requires Comely and Elegant.