Now available at DriveThruRPG:The battle does not always go to the big guns...
The first rule of gunfighting is to have a gun. Sure, a shotgun is an "I Win" button at close quarters and a sniper rifle lets you reach out and touch someone from a half-mile away, but there are times when you just can't carry a shoulder arm. Hostage negotiations, formal occasions, first dates, undercover assignments, and cold nights when the bad guys have you on your knees - these are the moments when the best gun is the one no one knows you have.
Shooter's Guide: Undercover Arms is 93 Games Studio's third weapon supplement for the
Twilight: 2013 roleplaying game. It provides detailed Reflex System information for 21 families of ultra-compact handguns and other concealable firearms, as well as rules for weapon concealment and detection. Ancillary concealed carry equipment also receives attention, from holster purses to tactical underwear. This dual-statted product also provides weapon and equipment traits and new qualities and feats for
Spycraft 2.0. So put on your tuxedo and holster up - your unsuspecting public awaits!
Style Over Caliber, anyone?
- Colt Mustang and Mustang Pocketlite (.380 ACP)
- Detonics Combat Master (9mm P, .38 Super, .45 ACP)
- FN Model 1905 (.25 ACP)
- FN Model 1910 and 1922 (.32 ACP, .380 ACP)
- Kel-Tec P-11 (9mm P)
- Kel-Tec P32 (.32 ACP)
- Kel-Tec P3AT (.380 ACP)
- Walther PP and PPK (.22 LR, .25 ACP, .32 ACP, .380 ACP)
- Walther PPS (9mm P, .40 S&W)
- ZVI Kevin (.380 ACP, 9mm Makarov)
- Colt Agent, Aircrewman, Cobra, and Detective Special (.32 Long Colt, .38 Special)
- Ruger LCR (.38 Special)
- Taurus Model 327 (.327 Federal Magnum)
- KBP PP-90 (9mm Makarov)
- Magpul FMG9 (9mm P)
- Serbu Super Shorty (20 gauge, 12 gauge)
- American Derringer Model 1 (.22 LR, .380 ACP, .38 Special, .22 Magnum, 9mm P, .357 Magnum)
- Braverman Stinger (.22 LR, .25 ACP, .380 ACP)
- Mare's Leg (.45 Long Colt, .44-40, .44 Magnum)
- Minneapolis Protector (.32 Extra Short)
- Semmerling LM4 (.45 ACP)
- C.