I figured that a Path of Civilization would be somewhat counter to path of wilderness, somewhat mirroring the relationship that the Paths of Good/Evil have the issue being I don't know of a feat chain with a "civilization" feel. Save Sid Meier jokes until after the post, please.
Path of CivilizationCivilization I: You gain +1 Lifestyle and the ability to cast Mage Scribe I once per scene.
Civilization II: You may cast Arcane Lock once per scene and you gain your choice of a Gear feat.
Civilization III: Your intelligence or charisma increases by 1 and gain the ability to handle item as a free action once per turn.
Civilization IV: You may use the
best of the best class ability
(see p. 47) three times per scene and may cast Mantle of the Mundane once per scene.
Civilization V: Your intelligence or charisma score increases by 1 and you gain the ability to cast Wit I, Mass once per scene.
I think the emphasis on choice makes this path a little more versatile but possibly a little less powerful than some of the others, but again their alignment would likely allow them to access craft, which benefits from these options while leaving room for craft-oriented talents and specialties.
Civilization also (to me) emphasizes the importance of teamwork, and possibly as a variation you might emphasize skepticism towards magic and as a result focus on "No, that's not possible" negation magic.
The additional handle action per turn may be useful for gunners, alchemists and crossbowmen but it may be a bit overpowered. (It still takes a full action to reload the fastest black powder with bandolier+quick draw, the hand crossbow becomes a more expensive hand bow)
The three step-commitment to me seems a sufficient curb since Priests can't take weapon feats as a bonus and this path has no damaging spells.