Are you then suggesting that IYHO, there's no real reason for Crafty to do a Mastercraft 10kB? Us GMs should be able do our own campaign homework and make SC 2.0 do what we need?
No judgements being passed; just curious to know where you're coming from at the end of the day.
Actually I was looking forward to 10kB more then FantasyCraft [which I LOVE
]. Like many others I'm going to combobulate it with fantasy for a specific idea I have. I wasn't really making a point, just found it interesting how it seems we approach things from the opposite direction.
I have to date run [with spycraft only]: An early 1900's Sherlock Holmes meets HP Lovecraft game, a Gritty street-level game [not GTA, but the players were small time crim's on the up], Stargate, a Super-Spies game, a Superhero game, a paramilitary black ops game, and Warhammer 40k [twice]
I've played in: Sliders, a cold war game, a hellboy-esque BPRD game set in ww2, a military game set in the gulf war [first], Warhammer 40k [a mate used the rules I came up with to run a necromunda game].
Thats the versatility of the system, you don't need a book to say "here's how to do it", you just need to watch some fast and furious, play some GTA4, and figure what you want your players to do. A copy of big score helps too. Does this mean 10kB won't be worth buying? Hell no, I'm 100% sure its gonna be awesome, with a side order of awesome. I'll get it the second I know its available, because it'll be good for my group, and get plenty of use.
You know what might be a better idea, if you have both FC and Spycraft [an assumption i know] graft the wealth and gear rules from FC to SC. Instead of silver give dollars, and change the reknown titles. The rest fits like a glove.