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Author Topic: Fantasy Craft Q&A Thread!  (Read 136167 times)
Kerebrus
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« Reply #2100 on: July 06, 2010, 12:26:36 PM »

Thanks Pat - me and my bad math.

seems a little odd for things like Sneak and Blend.  Makes me wonder why the burglars haven't taken over the whole place.
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« Reply #2101 on: July 06, 2010, 12:29:53 PM »

seems a little odd for things like Sneak and Blend.  Makes me wonder why the burglars haven't taken over the whole place.

Every class has its strengths - and its weaknesses. There's always a way around someone's specialty, but sometimes you have to get creative. Wink
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« Reply #2102 on: July 06, 2010, 12:40:11 PM »

You can't sneak when you sleep.
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Doublebond
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« Reply #2103 on: July 06, 2010, 01:46:31 PM »

You can't sneak when you sleep.

Unless you're a sleep walker, and sneaking comes so instinctively to you that you do it in your sleep.

Sounds like a side effect of cheating death, really.
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« Reply #2104 on: July 06, 2010, 02:35:58 PM »

Sprawled ends when you reposition or are attack; this would seem to imply that being attacked grants you a free reposition action. Logically, the condition should either change to prone or remain solely until you reposition. Similarly, the flat-footedness it grants shouldn't go away until you stop being sprawled; the RAW allow you to attack, thereby loosing ff which seems to negate one of the major drawbacks of being forced to the ground against your will
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« Reply #2105 on: July 06, 2010, 03:33:26 PM »

Sprawled ends when you reposition or are attack; this would seem to imply that being attacked grants you a free reposition action.

It does not. You remain prone after the attack - you're just better equipped to avoid subsequent attacks.

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Logically, the condition should either change to prone or remain solely until you reposition.

Technically, sprawled does effectively become prone after an attack but Mastercraft terminology isn't that anal - on purpose. Wink

Quote
Similarly, the flat-footedness it grants shouldn't go away until you stop being sprawled; the RAW allow you to attack, thereby loosing ff which seems to negate one of the major drawbacks of being forced to the ground against your will

Yes, which makes sense. If you're attacking, you're not off-guard anymore.
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« Reply #2106 on: July 06, 2010, 04:57:45 PM »

Another Monday night, and a few more questions.  Just a few.  And this may all be answered soon (later this week? Huh?)

Very, Very Sneaky (Burglar level 1) - There are a number of possible penalties to blending, sneaking, and concealing that appear to become essentially moot to a Burglar (or Assassin Blending) with the way the rules appear to be written.  Since a Burglar is going to attain a minimum level of success (DC 20 + class level, notwithstanding an error) how does this interact with penalties to the Sneak check?
Does a Large Level 4 Burglar (-4 for Size), Sneaking in intense light (-4), across sparse and revealing scenery (-4), while blind and deaf (-4), at faster than full speed (-10) <grand total penalty -26) still generate a minimum Notice check DC of 25?


Remember also that errors override this ability, so there's still a chance of failure (at least, in most cases).

Also, let me add on page 65 under "ERRORS AND CRITICAL FAILURES" it says "when a skill result is negative, the character suffers an error"

If you have a -26 penalty on a roll and that brings your total to less than 0, VVS won't help.
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« Reply #2107 on: July 06, 2010, 05:10:27 PM »

Also, let me add on page 65 under "ERRORS AND CRITICAL FAILURES" it says "when a skill result is negative, the character suffers an error"

If you have a -26 penalty on a roll and that brings your total to less than 0, VVS won't help.

True dat.
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« Reply #2108 on: July 06, 2010, 06:32:20 PM »

Does the Archer specialty require you to spend a proficiency on Bows forte in order for you to gain the benefits of Bow Basics? More generally, do you need the prerequisites for gaining the benefits of a specific bonus feat?
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« Reply #2109 on: July 06, 2010, 06:38:27 PM »

Does the Archer specialty require you to spend a proficiency on Bows forte in order for you to gain the benefits of Bow Basics? More generally, do you need the prerequisites for gaining the benefits of a specific bonus feat?

Not in this case. Go read Prerequisites on page 84.
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« Reply #2110 on: July 06, 2010, 07:33:35 PM »

Remember that rule in regular D20 that says "if you fire at someone who's punching your ally, if you miss you might shoot your friend instead."?

I couldn' find it in FC, to which I assumed it was omitted by virtue of not existing (I handled that by pretending it was a case of cover). Yet, I feel like I should ask just in case I had a critical rule-finding failure of some sort.
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« Reply #2111 on: July 06, 2010, 07:47:47 PM »

Remember that rule in regular D20 that says "if you fire at someone who's punching your ally, if you miss you might shoot your friend instead."?

I couldn' find it in FC, to which I assumed it was omitted by virtue of not existing (I handled that by pretending it was a case of cover). Yet, I feel like I should ask just in case I had a critical rule-finding failure of some sort.

No formal rule, no. It can certainly be handled with the cover rules - I often apply 1/4 to 3/4 cover, depending on the situation - but the hitting your adjacent friend part can also be handled with action dice (I occasionally spend 2 for this purpose).
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« Reply #2112 on: July 06, 2010, 09:48:34 PM »

Remember that rule in regular D20 that says "if you fire at someone who's punching your ally, if you miss you might shoot your friend instead."?

I couldn' find it in FC, to which I assumed it was omitted by virtue of not existing (I handled that by pretending it was a case of cover). Yet, I feel like I should ask just in case I had a critical rule-finding failure of some sort.

What I do is give them cover [usually 1/2 depending on how line of sight falls] and if the attacker gets above the targets normal defence, but below their new defence [due to the cover bonus] they hit their buddy / innocent bystander.

There was a rule like this in Spycraft, that I ported over due to some of my group having a fondness for human shields.

I also use action dice like Pat suggested.
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Brakk
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« Reply #2113 on: July 08, 2010, 11:01:03 AM »

What would be the Casting Level for spells that are acquired from Paths?
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« Reply #2114 on: July 08, 2010, 11:08:41 AM »

What would be the Casting Level for spells that are acquired from Paths?

All path-granting classes also grant a caster level, I think the typical standby is 1 for Blessed or any other means of gaining a Divine spell without Caster Level.
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