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Author Topic: Fantasy Craft Q&A Thread!  (Read 136110 times)
ArawnNox
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« Reply #2085 on: July 02, 2010, 01:14:00 PM »

What are the actual mechanical efects of two characters sharing a square?

Unless they're Small or smaller, it's not possible (and it's not possible at all if they're adversaries). Otherwise, there are no immediate effects outside the standard adjacency rules.

What about if the square is less than 5 x 5 due to say scenery clutter or inconvenient walls?

Use of the cover rules?
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« Reply #2086 on: July 02, 2010, 01:56:50 PM »

What are the actual mechanical efects of two characters sharing a square?

Unless they're Small or smaller, it's not possible (and it's not possible at all if they're adversaries). Otherwise, there are no immediate effects outside the standard adjacency rules.

What about if the square is less than 5 x 5 due to say scenery clutter or inconvenient walls?

Use of the cover rules?

...and totally a GM call. Has to be, given the myriad ways such a situation could go down.

I should point out that it actually is possible for adversaries to occupy the same square, but only in Grapples and similar circumstances. Wink
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« Reply #2087 on: July 02, 2010, 02:10:15 PM »

I was looking for something like the open/close/crowded stuff from Spycraft, but even that was never applied to person vs person combat as far as I could see from checking that weighty tome
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« Reply #2088 on: July 02, 2010, 05:35:34 PM »

The easiest call is the general purpose one: everybody packed in there is flat-footed.
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« Reply #2089 on: July 03, 2010, 02:01:30 AM »

Quick generalist houserule I used when queried was -2 to attack/skill checks per square you can't occupy to a maximum of half your area.
Not perfect by any means, but fairly straightforward.
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dulio12385
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« Reply #2090 on: July 04, 2010, 05:04:41 AM »

Just a follow up to my previous question on Gust of Wind; the combat rules state that if a person hit by a bullrush hits an obstruction, be it a character or object, he, the obstruction and the bullrusher take the latter's unarmed damage. How does this work with Gust of Wind?

Does the person hit by gust of wind, upon impacting another charter or object, take no damage since the spell does not have an unarmed damage and just wind up sprawled?
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ArawnNox
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« Reply #2091 on: July 04, 2010, 11:50:11 AM »

Just a follow up to my previous question on Gust of Wind; the combat rules state that if a person hit by a bullrush hits an obstruction, be it a character or object, he, the obstruction and the bullrusher take the latter's unarmed damage. How does this work with Gust of Wind?

Does the person hit by gust of wind, upon impacting another charter or object, take no damage since the spell does not have an unarmed damage and just wind up sprawled?
Gust of wind makes a Bull Rush effect as if it was a huge creature, right? I'd use the base unarmed damage of a huge creature. I don't have the book in front of me to reference it...
*rolls 5 feet away* *rolls back* Got it.
On page 206, an unarmed medium character does 1d4... scale that up to a huge creature would be... 1d8?
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« Reply #2092 on: July 04, 2010, 11:52:24 AM »

Or use the casters.
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« Reply #2093 on: July 04, 2010, 12:05:49 PM »

Just a follow up to my previous question on Gust of Wind; the combat rules state that if a person hit by a bullrush hits an obstruction, be it a character or object, he, the obstruction and the bullrusher take the latter's unarmed damage. How does this work with Gust of Wind?

Does the person hit by gust of wind, upon impacting another charter or object, take no damage since the spell does not have an unarmed damage and just wind up sprawled?
Gust of wind makes a Bull Rush effect as if it was a huge creature, right? I'd use the base unarmed damage of a huge creature. I don't have the book in front of me to reference it...
*rolls 5 feet away* *rolls back* Got it.
On page 206, an unarmed medium character does 1d4... scale that up to a huge creature would be... 1d8?

Actually the Crafty guys said, to avoid fidgitiness, unarmed damage does not change with size as written. I'd probably use the Caster's unarmed damage like Krensky suggested.
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ArawnNox
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« Reply #2094 on: July 04, 2010, 01:30:54 PM »

Just a follow up to my previous question on Gust of Wind; the combat rules state that if a person hit by a bullrush hits an obstruction, be it a character or object, he, the obstruction and the bullrusher take the latter's unarmed damage. How does this work with Gust of Wind?

Does the person hit by gust of wind, upon impacting another charter or object, take no damage since the spell does not have an unarmed damage and just wind up sprawled?
Gust of wind makes a Bull Rush effect as if it was a huge creature, right? I'd use the base unarmed damage of a huge creature. I don't have the book in front of me to reference it...
*rolls 5 feet away* *rolls back* Got it.
On page 206, an unarmed medium character does 1d4... scale that up to a huge creature would be... 1d8?

Actually the Crafty guys said, to avoid fidgitiness, unarmed damage does not change with size as written. I'd probably use the Caster's unarmed damage like Krensky suggested.

If it doesn't scale per size, then yeah, that sounds fair.
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« Reply #2095 on: July 05, 2010, 04:25:01 AM »

So that would be 1d4 (or 1d6 in the case of Martial Arts) plus Strength or whatever attribute the guy selected, right?
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« Reply #2096 on: July 05, 2010, 05:09:35 AM »

So that would be 1d4 (or 1d6 in the case of Martial Arts) plus Strength or whatever attribute the guy selected, right?

If you're using my suggestion:

Non-proficient, 1d3+Str subdual
Proficient, 1d4+Str lethal
Martial Arts, 1d6+Attribute lethal
Master's Art, 1d10+Attribute lethal

This means that casters with advanced martial arts will do more damage if they can slam their target into a wall. But then again knocking someone off a cliff does (lots) more damage, and the primary point of the spell in combat is the forced movement and sprawled. Also, remember that everyone and everything in a collision take damage.
« Last Edit: July 05, 2010, 05:22:35 AM by Krensky » Logged

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« Reply #2097 on: July 05, 2010, 06:30:03 AM »

Personally, I think I'd use a spellcasting formula, and I think I'll clarify this in Spellbound. Tentatively, I'd run with 1d6 lethal damage + 1 per 2 Casting Levels (maximum +6). It'll help the spell scale and give it a bit more oomph at higher levels.
« Last Edit: July 05, 2010, 06:32:31 AM by Crafty_Pat » Logged

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« Reply #2098 on: July 06, 2010, 11:59:44 AM »

Another Monday night, and a few more questions.  Just a few.  And this may all be answered soon (later this week? Huh?)

Very, Very Sneaky (Burglar level 1) - There are a number of possible penalties to blending, sneaking, and concealing that appear to become essentially moot to a Burglar (or Assassin Blending) with the way the rules appear to be written.  Since a Burglar is going to attain a minimum level of success (DC 20 + class level, notwithstanding an error) how does this interact with penalties to the Sneak check?
Does a Large Level 4 Burglar (-4 for Size), Sneaking in intense light (-4), across sparse and revealing scenery (-4), while blind and deaf (-4), at faster than full speed (-10) <grand total penalty -26) still generate a minimum Notice check DC of 25?
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« Reply #2099 on: July 06, 2010, 12:10:51 PM »

Very, Very Sneaky (Burglar level 1) - There are a number of possible penalties to blending, sneaking, and concealing that appear to become essentially moot to a Burglar (or Assassin Blending) with the way the rules appear to be written.  Since a Burglar is going to attain a minimum level of success (DC 20 + class level, notwithstanding an error) how does this interact with penalties to the Sneak check?

The penalties are still applied but after all the final result is established you check to see if it's at the VVS minimum. If not, then it rises to that amount.

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Does a Large Level 4 Burglar (-4 for Size), Sneaking in intense light (-4), across sparse and revealing scenery (-4), while blind and deaf (-4), at faster than full speed (-10) <grand total penalty -26) still generate a minimum Notice check DC of 25?

No. He generates a minimum Notice result of 24. Wink

Remember also that errors override this ability, so there's still a chance of failure (at least, in most cases).
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