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Author Topic: Fantasy Craft Q&A Thread!  (Read 135981 times)
Arakor
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« Reply #2040 on: June 25, 2010, 05:24:33 AM »

Quick question regarding the Second Printing PDF:

Will those of us who have the First Printing PDF be able to receive the Second Printing PDF as a free or reduced price upgrade?
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dulio12385
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« Reply #2041 on: June 25, 2010, 06:50:36 AM »

I just noticed an odd bit of oversight. The second step of the Air Path allows the character to cast Gust of Wind as a divine spell but Gust of Wind creates a Huge Bullrush effect with a check result equal to the spellcasting result. How do we adjudicate this?

Also the Rage Basics feat precludes making skill checks while in a rage. Does this also include combat actions like Bull Rush, Trip, Grapple, Taunt, etc?
« Last Edit: June 25, 2010, 07:17:55 AM by dulio12385 » Logged
Crafty_Alex
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« Reply #2042 on: June 25, 2010, 08:25:18 AM »

I just noticed an odd bit of oversight. The second step of the Air Path allows the character to cast Gust of Wind as a divine spell but Gust of Wind creates a Huge Bullrush effect with a check result equal to the spellcasting result. How do we adjudicate this?

The Spellcasting result generated by any divine spell is always equal to the result needed to succeed on that check. As Gust of Wind is a DC 19 to cast, the bull rush result would be 19 (+ Size bonuses for being Huge). This is clarified in the upcoming errata.

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Also the Rage Basics feat precludes making skill checks while in a rage. Does this also include combat actions like Bull Rush, Trip, Grapple, Taunt, etc?

Yep. You just wanna kill stuff with Rage Basics. That's why the later steps of the Rage tree are desirable.
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Kerebrus
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« Reply #2043 on: June 25, 2010, 03:10:47 PM »

belated monday mornign game report.

Attempted to perform a Ranged disarm attempt as per the rules, and then we could not decided what size factor to use for a Reflex (Medium) bow.  sure, I was using a medium Weapon in two hands, but the disarm was coming from an arrow, and that is quite a bit smaller  I know it is too late for the second printing, but a little more clarity in that section would be nice.

although he acknowledges that it is within his power and purview to change it, our GM was not excited about the Grappling rules.  Maybe it is a D&D holdover, but it would be nice if a quick, lithe, and evasive classic elf type had a shot at avoiding a grapple.  We don't have Escape Artist in FC, maybe an option of using Acrobatics as D&D uses Escape Artist (strictly to avoid and get out of grapples).

I also had to break the news to the rest of the team about what I called "Unfortunate rules finds"  Our sneak attack crazy Burglar was using the damage conversion from Ambush Mastery, but we missd that, while the feat ignored the -4 for the conversion the damage would still be cut in half.  And we have a Flying (Floater) Unborn Mage, and while the Mobility section (page 227) appears to be written with a winged spellcaster in mind (incurring a 4 point increase in Spellcasting error range when hovering).  Also, from the same section, considering a flying character to be one size larger for Defense, Blend, and Sneak checks certainly seems more aimed at winged flyers.

Once again, really looking forward to the update.
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Crafty_Alex
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« Reply #2044 on: June 25, 2010, 03:23:05 PM »

belated monday mornign game report.

Attempted to perform a Ranged disarm attempt as per the rules, and then we could not decided what size factor to use for a Reflex (Medium) bow.  sure, I was using a medium Weapon in two hands, but the disarm was coming from an arrow, and that is quite a bit smaller.

I would use the size of the weapon, if that's the factor applied to determining the overall result.

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although he acknowledges that it is within his power and purview to change it, our GM was not excited about the Grappling rules.  Maybe it is a D&D holdover, but it would be nice if a quick, lithe, and evasive classic elf type had a shot at avoiding a grapple.  We don't have Escape Artist in FC, maybe an option of using Acrobatics as D&D uses Escape Artist (strictly to avoid and get out of grapples).

Grapple has been tweaked post errata to give the smaller character the benefit to avoid the initial check to be grabbed, but the larger character the benefit when a hold has been established. There are a number of tricks in the upcoming Adventure Companion dealing with avoiding grapples as well.

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I also had to break the news to the rest of the team about what I called "Unfortunate rules finds"  Our sneak attack crazy Burglar was using the damage conversion from Ambush Mastery, but we missd that, while the feat ignored the -4 for the conversion the damage would still be cut in half.

Since damage conversion normally only applies between lethal and subdual, his sneak attack dice would be unaffected...

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  And we have a Flying (Floater) Unborn Mage, and while the Mobility section (page 227) appears to be written with a winged spellcaster in mind (incurring a 4 point increase in Spellcasting error range when hovering).  Also, from the same section, considering a flying character to be one size larger for Defense, Blend, and Sneak checks certainly seems more aimed at winged flyers.

You missed the operative word. The very beginning of that paragraph starts "While a winged NPC is in the air..." Thus, none of the rules that follow apply to a non-winged flyer. Your floater suffers none of those penalties.

Once again, really looking forward to the update.

[/quote]
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« Reply #2045 on: June 25, 2010, 09:47:35 PM »

What happens when you use the disarm action against un unarmed opponent?
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« Reply #2046 on: June 25, 2010, 09:59:39 PM »

If this were Vampire: The Eternal Struggle you'd be holding his severed arm in your hand.  Tongue

Well considering the object of the action is the enemy's weapon this I could see this go down in two ways;

-Either the character cannot perform the action as there is nothing to disarm, so the action is aborted. (common sense interpretation)

-Or the Disarm roll could go forward only that the only thing to be resolved would be if the initiator winds up flat-footed or not. (literal interpretation)

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« Reply #2047 on: June 25, 2010, 10:34:10 PM »

See, in an (un)armed vs unarmed fight, I can see the disarm action maiming the recipient
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« Reply #2048 on: June 26, 2010, 10:08:38 AM »

What happens when you use the disarm action against un unarmed opponent?

Natural weapons and unarmed attacks can not be disarmed. C'mon.  Roll Eyes
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« Reply #2049 on: June 26, 2010, 10:27:16 AM »

Yeah, that's what I thought. Still, logically it seems there should be some option for dislocating/breaking jointd/fingers/hands/feet/etc
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« Reply #2050 on: June 26, 2010, 10:36:24 AM »

Still, logically it seems there should be some option for dislocating/breaking jointd/fingers/hands/feet/etc

The Cheap Shot trick sounds like it would fit that.

There is also the option of spending two action dice to turn a threat into a roll on the Table of Ouch. If you want to do it on a regular basis, pick weapons with a high threat range and boost it with class abilities and feats such as Misdirection Basics. This gets expensive in action dice if you do it all the time, but some colourful descriptions of what you are trying to do could earn you some extra action dice from the GM.

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« Reply #2051 on: June 26, 2010, 10:43:49 AM »

Yeah, that's what I thought. Still, logically it seems there should be some option for dislocating/breaking jointd/fingers/hands/feet/etc

Convert / update the Submission chain, or the Dirty Fighting chain, or even the Vital Points chain?
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« Reply #2052 on: June 26, 2010, 10:46:59 AM »

Yeah, that's what I thought. Still, logically it seems there should be some option for dislocating/breaking jointd/fingers/hands/feet/etc

Most options for doing that are already covered in other maneuvers, like Trip, Tire, or Feint. I suppose you could just make it an action loss. Theoretically, disarming someone costs them a half action, as they'd theoretically have to pick up their weapon. It's conceivable that you could use Disarm simply as an action sacrifice exchange--you spend a half action disarming, and make your opponent sacrifice a half action to recover. On some level, this reminds me of the boxing Clinch, where you just get way inside the guy's reach and hope he has to take a second to shove you off him rather than bodyblow the hell out of you while you're laying against him.

Maybe the Adventure Companion could include a trick like Clinch, and probably some kind of "Reverse" trick, where you can deny someone's trick and take the equivalent of an AoO off the opportunity.
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« Reply #2053 on: June 26, 2010, 11:57:29 AM »

Actually if you want to rip someone's arm off that's covered in critical injuries table. You simply need to deal enough damage and roll on the table to snap a limb off. I believe the threshold is 25 damage which can be augmented by the Keen trait. By and large if you really want to cheese your way into this, I'd advise using an unarmed attack augmented by the Edge Master or Martial Artists' Master's Touch so you can add Keen 10 using the Bury the Blade Sword trick to your unarmed attack. By and large if you can manage that you can snap off limbs with disturbing regularity as you only need a 36 on the d20 roll (too which your damage is added as a bonus) to break a limb.

On a different note can someone explain to me how the Spell Effect/Trigger Charm in the Magic Item rules creation works? The cost of its states Spell Level x Uses but the books also says Charms grow with the character's Career Level, does that mean I have to invest reputation into the item repeatedly to derive its benefits of being able to cast a particular spell more times according to Table 4.39 as it grows in power?

Example: I have an item level 1 that casts Haste 1 per scene (Spell Level 3 x 1 Use for Rep Cost 3). Say my character becomes Level 6, does he get to cast Haste twice per scene for free (as the table shows) or will he have to pay 3 additional Rep to be able to do it? 
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ArawnNox
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« Reply #2054 on: June 26, 2010, 01:14:17 PM »

If this were Vampire: The Eternal Struggle you'd be holding his severed arm in your hand.  Tongue

Disarmed...
I see what you did there.
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