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Author Topic: Fantasy Craft Q&A Thread!  (Read 136178 times)
royalfa
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« Reply #1365 on: January 23, 2010, 02:53:35 AM »

Hi there

First at all thanks for the reply to my question. I will check later for other ways to know/learn spells (almost all my pc like sometype of magic; currently have a party with 3 wizards and a ranger lol. One of the wizards like very much the psionics but wihtout them plays a wizard Smiley----

Well I have another question (and will be posting more as they come to me lol):

I can spende proficiencies in:

** Type of weapon (blunt, edge, etc.) (pag 29)
 
** Gain a forte in a alredy know weapon category
     (Edge forte: +1 on attack roll = 2 proficiencies) (pag 29)

** Tricks or advanced moves (some of them require forte:
      Daunting shot; Ranged attack trick (Forte) = 3 Proficiencies. (pag 221)

The questions:
Arrow Cutting (pag 221) and Parry (pag 222) require initiative action (forte)
Where is the forte in the initiative?
I supose all have the initiative proficiencie then the have to spend only 1 prof to gain forte: They have +1 on initiative rolls too??

Thanks and good gaming
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Morganti
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« Reply #1366 on: January 23, 2010, 03:08:41 AM »

Hi there

First at all thanks for the reply to my question. I will check later for other ways to know/learn spells (almost all my pc like sometype of magic; currently have a party with 3 wizards and a ranger lol. One of the wizards like very much the psionics but wihtout them plays a wizard Smiley----

Well I have another question (and will be posting more as they come to me lol):

I can spende proficiencies in:

** Type of weapon (blunt, edge, etc.) (pag 29)
 
** Gain a forte in a alredy know weapon category
     (Edge forte: +1 on attack roll = 2 proficiencies) (pag 29)

** Tricks or advanced moves (some of them require forte:
      Daunting shot; Ranged attack trick (Forte) = 3 Proficiencies. (pag 221)

The questions:
Arrow Cutting (pag 221) and Parry (pag 222) require initiative action (forte)
Where is the forte in the initiative?
I supose all have the initiative proficiencie then the have to spend only 1 prof to gain forte: They have +1 on initiative rolls too??

Thanks and good gaming


Arrow Cutting requires that you have the edged forte, parry requires the unarmed, or blunt forte.

~D~
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samsimilian
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« Reply #1367 on: January 23, 2010, 04:49:13 AM »

DR that is NOT from armor stacks as normal. Thick Hide has a special condition allowing it to improve through multiple iterations.

So a character with Thick Hide could increase his overall DR using class abilities like Fortunes of War, magic items, feats, and so on using the listed DR value. Look at Thick Hide's rule as the special condition, not the base rule.
thought so, thanks for confirming Grin
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aegis
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« Reply #1368 on: January 23, 2010, 05:00:58 AM »

Arrow Cutting (pag 221) and Parry (pag 222) require initiative action (forte)
No no, they are initiative actions, which among other things means they can't be considered as attacks (rather self-defense). Although, they require a forte in the weapon with which you Parry (or Cut) in order to be used. You just can't Parry with your sword if you don't have the Edged Forte for example. Good?
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Doublebond
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« Reply #1369 on: January 23, 2010, 06:53:50 PM »

Does the XP value of PLs of Captains benefit from any style feats the captain has?
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Antilles
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« Reply #1370 on: January 23, 2010, 07:18:03 PM »

Yes, there's nothing in the text of Right-Hand Man that affects Style feats, only Basic Combat feats.
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Eric Anondson
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« Reply #1371 on: January 24, 2010, 05:27:53 PM »

I looked around and did a search, but maybe I missed the answer here, so I'll ask.

The Priest class has the 1st level ability Acolyte. It is worded, page 44, "At 1st level, you take the first Step along any 1 of your Alignment's paths . . ." [Emphasis added]

The Blessed feat benefit is worded, page 105, "You take the first Step along one of your Paths." [Emphasis added]

So, because each feat explicitly says "the first Step" am I correct in this meaning that a character cannot take the Blessed feat to advance another Step in a Path which the Acolyte ability was already used on?
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« Reply #1372 on: January 24, 2010, 05:29:57 PM »

Correct.
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« Reply #1373 on: January 24, 2010, 05:44:11 PM »

Exactly. That was a delicate bit of wordsmithing Alex did to avoid a very simple way of jumping 2 levels past the game's expectations. Grabing a step II ability at Career Level 1 is way above the curve.

Its also a pretty good example of why feats granting Circle of Power (without truely Byzantine restrictions) are probably a really bad idea.
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« Reply #1374 on: January 24, 2010, 08:22:12 PM »

Well, I was looking for some way to move a Step other than taking an odd level in the Priest class. Under Paths, page 310, it says that ". . . each time a character that Alignment is permitted to take a Step, he may take it along any one of his Alignment's Paths."

I admit I may have missed it as I'm still delving through the FC tome, other than odd levels in the Priest class, under what circumstances (excluding the Blessed feat) is a character "permitted" to take a Step?
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tenebrae
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« Reply #1375 on: January 24, 2010, 09:10:41 PM »

At the moment, Monk or Paladin expert class levels.

([Dark Inheritance]However, there's nothing to stop you creating a 'Immortal Legacy' campaign quality that makes characters the children of gods, granting a free path step every 3 or 4 character levels, if that happened to strike your fancy[/Dark Inheritance].)
« Last Edit: January 24, 2010, 09:12:59 PM by tenebrae » Logged
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« Reply #1376 on: January 25, 2010, 02:06:36 AM »

Quote
Quote
LARGE/SMALL Armor will automatically have a weight increase following the base rules (1/2 or x3),

Per the RAW, this rule actually only applies to barding, and though I'll have to think on it a bit more my kneejerk reaction is to strip that rule out. Weapon Scale doesn't have any impact on weapon weight right now, and I'm inclined to think that the benefits of tracking separate weights of larger or smaller weapons and armor is negligible at best.

The note by the asterisk at the top of page 174, under the table, suggests it is the default rule for all armor.

Ah yes. Will ponder. More soon.

...the Weapon "Craftsmanships" have the same "problem". They seem to be designed to provide an upgrade that is made FOR a species and not BY a species. It seems you need a GIANT crafted weapon to get a large weapon and a size increase. I would recommend using the weight rules from armor for scaled weapons too (this part is missing currently, eg. a Large Greatsword is quite heavier than a Large Leather armor - the weights for Greatswords is far too high and should be adjusted to approx. half) and the normal Weapon scaling rules. The generic Weight/Scale stuff should be removed then from the Craftsmanship rules and the benefits might need a slight rework here or there.

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« Reply #1377 on: January 25, 2010, 10:32:00 AM »

Well, I was looking for some way to move a Step other than taking an odd level in the Priest class. Under Paths, page 310, it says that ". . . each time a character that Alignment is permitted to take a Step, he may take it along any one of his Alignment's Paths."

I admit I may have missed it as I'm still delving through the FC tome, other than odd levels in the Priest class, under what circumstances (excluding the Blessed feat) is a character "permitted" to take a Step?

In addition to the aforementioned Monk/Paladin expert classes and the Blessed feat, you may also be able to gain Paths via the Beneficent? Universe campaign quality (can't recall which one it is without my reference - it lets characters with an Alignment take a Step on 1 path for free). Like Circle of Power, Paths are powerful enough that there's only 1 base class is committed to that ability at its core.
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« Reply #1378 on: January 25, 2010, 10:32:55 AM »

...the Weapon "Craftsmanships" have the same "problem". They seem to be designed to provide an upgrade that is made FOR a species and not BY a species. It seems you need a GIANT crafted weapon to get a large weapon and a size increase. I would recommend using the weight rules from armor for scaled weapons too (this part is missing currently, eg. a Large Greatsword is quite heavier than a Large Leather armor - the weights for Greatswords is far too high and should be adjusted to approx. half) and the normal Weapon scaling rules. The generic Weight/Scale stuff should be removed then from the Craftsmanship rules and the benefits might need a slight rework here or there.

This is going to be updated in the upcoming errata.
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« Reply #1379 on: January 25, 2010, 12:41:41 PM »

A question about Sneak Attack.

Does a character get the sneak attack ability when they pick something that grants sneak attack dice?

As an example, if a Character takes Knife Basics at level 1, are they able to Sneak attack then since the feat grants sneak attack dice.

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