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Morgenstern
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« Reply #150 on: August 17, 2009, 12:57:47 PM »

Unusual to not see you in red, Scotty

Folks is folks. I'm just one of the fans Cheesy.
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« Reply #151 on: August 17, 2009, 01:20:45 PM »

Thanks for the answers.
I´m looking the handbook for the stress damage question.
I hit with a rapier and strike for d6(rapier)+4(char bonus)+1(forte)+2d6(sneak), for a total of X damage. All damage (that ignores damage reduction) go to stress damage count total and the victim is with no wounds at all. Or, is normal damage, to vitality and taking account of damage reduction but you get a d6 of stress (without reduction).
Maybe is a simple question but i´m confused sorry.

Any rule against using parry and block the same round?
« Last Edit: August 17, 2009, 01:31:09 PM by luzbel » Logged
Daedalus
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« Reply #152 on: August 17, 2009, 02:48:58 PM »

Also, don't forget the Fencing Mastery feat! (use fencer specialty to speed it up)   Cheesy  It allows you to turn the stress damage of a rapier into lethal with no penalty.  Stress damage has it's own advantage as well, since it ignores damage reduction and stress saves target Will.  Shaken isn't the least of your worries when it gets to grade II and higher, it makes you into a bumbling klutz.

Subdual seems to be better against most FC characters (GM perspective here) since it seems to have more sources and targets fortitude save instead.

Edit: As far as Parry and Block go, I didn't see a stricture limiting the number of initiative actions but it does say (on p. 218) that only one action may be taken at one time, meaning I suppose that you can't block and parry the same attack, but otherwise a character could alternate.

The situations in which switching between block and parry seems to be that you could have twice as many "reduce damage to 0" actions, but I'm not sure what Crafty says about it.
« Last Edit: August 17, 2009, 02:58:08 PM by Daedalus » Logged
Mister Andersen
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« Reply #153 on: August 17, 2009, 03:09:13 PM »

Is there any way to get around the "of the same type" limitation a number of spells -- such as hold person -- have?
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« Reply #154 on: August 17, 2009, 03:16:52 PM »

Fencing let you convert lethal to stress too. That´s my problem. I were thinking a guy with parry and block (diferent attacks yes), he dodge damage while deliver stress damage. Five failed saves and you are out.
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« Reply #155 on: August 17, 2009, 11:08:41 PM »

Fencing let you convert lethal to stress too. That´s my problem. I were thinking a guy with parry and block (diferent attacks yes), he dodge damage while deliver stress damage. Five failed saves and you are out.

Actually, it would take a pretty specialized low level character with sneak attack (ambush?) to quickly KO a character while consistently succeeding on parry/block checks.

It's potentially even more effective with a saber that does 1d10, which can be converted to stress damage and looks swanky as well.  So I don't think it's a problem so much as a player character strategy. 

Also if he can't reach his opponent the build suddenly appears TOO specialized, and shaken is not as bad a condition as fatigued, IMO.
« Last Edit: August 17, 2009, 11:17:13 PM by Daedalus » Logged
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« Reply #156 on: August 18, 2009, 08:27:02 AM »

Found a similar issue with Item damage saves (Another that may well be errata), I don't know if this one has been mentioned, but most items are listed as soft, hard, or brittle (and those are the hardnesses defined by the table), but some items are listed as solid. I really only noticed it at first with Black powder weapons, and there are no Hard items on that table, but then out of nowhere the Sickle Sword is listed as Solid 2 amidst a bunch of Hard swords, making me a little less sure that Solid and Hard are the same thing (for now, that's how I'm running it, but I certainly can't find it defined anywhere).

"Solid" is an earlier term for "Hard."

Quote
Edit: Looking over the item damage save stuff one more time, it's a more ambiguous that I originally thought- the table reference lists Const as telling the damage save bonus and number of saves required, but the tables list the hardness of their construction, rather than the bonus (the number of saves, I'm sure, is the number that follows). It's easy enough to improvise damage saves from the table that seems to define them (since it lists the construction hardness' damage save bonus) but the text on Item Damage Saves implies the table is for scenery and things that don't have a built in damage save, and that most things should already have their save laid out.

Saves are NOT broken out in Mastercraft as they were in 2.0, but rather use the same 3 values with a number of saves for each (table 4.5, page 155). Not only does this make it easier to note in tables, it makes it easy to remember in play Smiley So an item with Construction of Hard 3 has a Damage save of +10 and must fail 3 saves in order to be broken.
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« Reply #157 on: August 18, 2009, 08:40:24 AM »

I´m looking the handbook for the stress damage question.
I hit with a rapier and strike for d6(rapier)+4(char bonus)+1(forte)+2d6(sneak), for a total of X damage. All damage (that ignores damage reduction) go to stress damage count total and the victim is with no wounds at all. Or, is normal damage, to vitality and taking account of damage reduction but you get a d6 of stress (without reduction).
Maybe is a simple question but i´m confused sorry.

In this example, the damage would all be inflicted as stress damage, which ignores DR (which is what makes the rapier awesome), and goes to his Stress damage total and skips over his vitality and wounds. That's not to say it doesn't hurt the target - just hurts him in a different way (fast tracking him to unconciousness...and a Coup de Grace Smiley).

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Any rule against using parry and block the same round?

I don't believe so. They are seperate tricks, each with a 1/round limitation.
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« Reply #158 on: August 18, 2009, 08:41:29 AM »

Is there any way to get around the "of the same type" limitation a number of spells -- such as hold person -- have?

Not currently, no. Other spells to be released will certainly provide variations on the theme.
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« Reply #159 on: August 18, 2009, 08:43:22 AM »

Fencing let you convert lethal to stress too. That´s my problem. I were thinking a guy with parry and block (diferent attacks yes), he dodge damage while deliver stress damage. Five failed saves and you are out.

We would call this a "character building strategy" Smiley In your calculation, remember that a) it is tough to get sneak attack dice in any quantity and b) that you must also be Feinting or flanking to benefit from them.
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« Reply #160 on: August 18, 2009, 08:44:48 AM »

Hi people. This is my first post. I have been one year waiting fantasy craft, at last the wait is over and is better than i expected. Last time i was so excited with a game was with bushido rpg from fantasy games unlimited. The downtime system remember me bushido too. Crafty people make a great work. When i bought the pdf i were happy given away my euros. If you are reading yet, excuse my english please. I would post here (correct me if i am wronged) the things i dont understand well.

Excellent! We're very glad for your feedback, and that it was worth the wait Smiley

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- What is the standard (non exotic) two handed sword? The classic conan style sword, not a claymore or sweishander.


Broadsword!
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« Reply #161 on: August 18, 2009, 08:52:11 AM »

The problem with broadsword is that it's massive, and the description of that quality says that you need Str 15 to use it. Unless I missed something, it means that you can't use the weapon at all unless you have Str 15, right?
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« Reply #162 on: August 18, 2009, 09:02:37 AM »

The problem with broadsword is that it's massive, and the description of that quality says that you need Str 15 to use it. Unless I missed something, it means that you can't use the weapon at all unless you have Str 15, right?

Correct. Most massive weapons are also incredibly heavy, but some (like the broadsword) are simply weighted in a such a way that they require a certain level of strength to use correctly. Plus they can knock you on your ass.
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« Reply #163 on: August 18, 2009, 09:07:49 AM »

- What is the standard (non exotic) two handed sword? The classic conan style sword, not a claymore or sweishander.


Broadsword!


Continuing the tradition of RPGs using the wrong names for weapons, huh Alex? Smiley
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« Reply #164 on: August 18, 2009, 09:12:30 AM »

- What is the standard (non exotic) two handed sword? The classic conan style sword, not a claymore or sweishander.


Broadsword!


Continuing the tradition of RPGs using the wrong names for weapons, huh Alex? Smiley

Well, the broadsword is NOT a 2 handed weapon - the question was "what was Conan's sword?" There currently IS no 2 handed non-exotic, real world sword.

Remember, using a 1h weapon with 2 hands gives you a +4 Str. The longsword (or hand and a half sword, if you want to be accurate Tongue) is also 1 handed but benefits greatly from 2 handed use...1d12+2 lethal damage is nothing to sniff at.
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